| Index: tools/gn/docs/language.md
|
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|
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|
| +# GN Language and Operation
|
| +
|
| +[TOC]
|
| +
|
| +## Introduction
|
| +
|
| +This page describes many of the language details and behaviors.
|
| +
|
| +### Use the built-in help!
|
| +
|
| +GN has an extensive built-in help system which provides a reference for
|
| +every function and built-in variable. This page is more high-level.
|
| +
|
| +```
|
| +gn help
|
| +```
|
| +
|
| +### Design philosophy
|
| +
|
| + * Writing build files should not be a creative endeavour. Ideally two
|
| + people should produce the same buildfile given the same
|
| + requirements. There should be no flexibility unless it's absolutely
|
| + needed. As many things should be fatal errors as possible.
|
| +
|
| + * The definition should read more like code than rules. I don't want
|
| + to write or debug Prolog. But everybody on our team can write and
|
| + debug C++ and Python.
|
| +
|
| + * The build language should be opinionated as to how the build should
|
| + work. It should not necessarily be easy or even possible to express
|
| + arbitrary things. We should be changing source and tooling to make
|
| + the build simpler rather than making everything more complicated to
|
| + conform to external requirements (within reason).
|
| +
|
| + * Be like Blaze when it makes sense (see "Differences and similarities
|
| + to Blaze" below).
|
| +
|
| +## Language
|
| +
|
| +GN uses an extremely simple, dynamically typed language. The types are:
|
| +
|
| + * Boolean (`true`, `false`).
|
| + * 64-bit signed integers.
|
| + * Strings
|
| + * Lists (of any other types)
|
| + * Scopes (sort of like a dictionary, only for built-in stuff)
|
| +
|
| +There are some built-in variables whose values depend on the current
|
| +environment. See `gn help` for more.
|
| +
|
| +There are purposefully many omissions in the language. There are no
|
| +loops or function calls, for example. As per the above design
|
| +philosophy, if you need this kind of thing you're probably doing it
|
| +wrong.
|
| +
|
| +The variable `sources` has a special rule: when assigning to it, a list
|
| +of exclusion patterns is applied to it. This is designed to
|
| +automatically filter out some types of files. See `gn help
|
| +set_sources_assignment_filter` and `gn help patterns` for more.
|
| +
|
| +### Strings
|
| +
|
| +Strings are enclosed in double-quotes and use backslash as the escape
|
| +character. The only escape sequences supported are
|
| +
|
| + * `\"` (for literal quote)
|
| + * `\$` (for literal dollars sign)
|
| + * `\\` (for literal backslash) Any other use of a backslash is treated
|
| + as a literal backslash. So, for example, `\b` used in patterns does
|
| + not need to be escaped, nor do most windows paths like
|
| + `"C:\foo\bar.h"`.
|
| +
|
| +Simple variable substitution is supported via `$`, where the word
|
| +following the dollars sign is replaced with the value of the variable.
|
| +You can optionally surround the name with `{}` if there is not a
|
| +non-variable-name character to terminate the variable name. More complex
|
| +expressions are not supported, only variable name substitution.
|
| +
|
| +```
|
| +a = "mypath"
|
| +b = "$a/foo.cc" # b -> "mypath/foo.cc"
|
| +c = "foo${a}bar.cc" # c -> "foomypathbar.cc"
|
| +```
|
| +
|
| +### Lists
|
| +
|
| +There is no way to get the length of a list. If you find yourself
|
| +wanting to do this kind of thing, you're trying to do too much work in
|
| +the build.
|
| +
|
| +Lists support appending:
|
| +
|
| +```
|
| +a = [ "first" ]
|
| +a += [ "second" ] # [ "first", "second" ]
|
| +a += [ "third", "fourth" ] # [ "first", "second", "third", "fourth" ]
|
| +b = a + [ "fifth" ] # [ "first", "second", "third", "fourth", "fifth" ]
|
| +```
|
| +
|
| +Appending a list to another list appends the items in the second list
|
| +rather than appending the list as a nested member.
|
| +
|
| +You can remove items from a list:
|
| +
|
| +```
|
| +a = [ "first", "second", "third", "first" ]
|
| +b = a - [ "first" ] # [ "second", "third" ]
|
| +a -= [ "second" ] # [ "first", "third", "fourth" ]
|
| +```
|
| +
|
| +The - operator on a list searches for matches and removes all matching
|
| +items. Subtracting a list from another list will remove each item in the
|
| +second list.
|
| +
|
| +If no matching items are found, an error will be thrown, so you need to
|
| +know in advance that the item is there before removing it. Given that
|
| +there is no way to test for inclusion, the main use-case is to set up a
|
| +master list of files or flags, and to remove ones that don't apply to
|
| +the current build based on various conditions.
|
| +
|
| +Lists support zero-based subscripting to extract values:
|
| +
|
| +```
|
| +a = [ "first", "second", "third" ]
|
| +b = a[1] # -> "second"
|
| +```
|
| +
|
| +The \[\] operator is read-only and can not be used to mutate the
|
| +list. This is of limited value absent the ability to iterate over a
|
| +list. The primary use-case of this is when an external script returns
|
| +several known values and you want to extract them.
|
| +
|
| +There are some cases where it's easy to overwrite a list when you mean
|
| +to append to it instead. To help catch this case, it is an error to
|
| +assign a nonempty list to a variable containing an existing nonempty
|
| +list. If you want to get around this restriction, first assign the
|
| +destination variable to the empty list.
|
| +
|
| +```
|
| +a = [ "one" ]
|
| +a = [ "two" ] # Error: overwriting nonempty list with a nonempty list.
|
| +a = [] # OK
|
| +a = [ "two" ] # OK
|
| +```
|
| +
|
| +Note that execution of the build script is done without intrinsic
|
| +knowledge of the meaning of the underlying data. This means that it
|
| +doesn't know that `sources` is a list of file names, for example. So if
|
| +you remove an item, it must match the literal string rather than
|
| +specifying a different name that will resolve to the same file name.
|
| +
|
| +### Conditionals
|
| +
|
| +Conditionals look like C:
|
| +
|
| +```
|
| + if (is_linux || (is_win && target_cpu == "x86")) {
|
| + sources -= [ "something.cc" ]
|
| + } else if (...) {
|
| + ...
|
| + } else {
|
| + ...
|
| + }
|
| +```
|
| +
|
| +You can use them in most places, even around entire targets if the
|
| +target should only be declared in certain circumstances.
|
| +
|
| +### Functions
|
| +
|
| +Simple functions look like most other languages:
|
| +
|
| +```
|
| +print("hello, world")
|
| +assert(is_win, "This should only be executed on Windows")
|
| +```
|
| +
|
| +Some functions take a block of code enclosed by `{ }` following them:
|
| +
|
| +```
|
| +static_library("mylibrary") {
|
| + sources = [ "a.cc" ]
|
| +}
|
| +```
|
| +
|
| +This means that the block becomes an argument to the function for the
|
| +function to execute. Most of the block-style functions execute the block
|
| +and treat the resulting scope as a dictionary of variables to read.
|
| +
|
| +### Scoping and execution
|
| +
|
| +Files and `{ }` blocks introduce new scopes. Scoped are nested. When you
|
| +read a variable, the containing scopes will be searched in reverse order
|
| +until a matching name is found. Variable writes always go to the
|
| +innermost scope.
|
| +
|
| +There is no way to modify any enclosing scope other than the innermost
|
| +one. This means that when you define a target, for example, nothing you
|
| +do inside of the block will "leak out" into the rest of the file.
|
| +
|
| +`if`/`else` statements, even though they use `{ }`, do not introduce a
|
| +new scope so changes will persist outside of the statement.
|
| +
|
| +## Naming things
|
| +
|
| +### File and directory names
|
| +
|
| +File and directory names are strings and are interpreted as relative to
|
| +the current build file's directory. There are three possible forms:
|
| +
|
| +Relative names:
|
| +
|
| +```
|
| +"foo.cc"
|
| +"src/foo.cc"
|
| +"../src/foo.cc"
|
| +```
|
| +
|
| +Source-tree absolute names:
|
| +
|
| +```
|
| +"//net/foo.cc"
|
| +"//base/test/foo.cc"
|
| +```
|
| +
|
| +System absolute names (rare, normally used for include directories):
|
| +
|
| +```
|
| +"/usr/local/include/"
|
| +"/C:/Program Files/Windows Kits/Include"
|
| +```
|
| +
|
| +### Labels
|
| +
|
| +Everything that can participate in the dependency graph (targets,
|
| +configs, and toolchains) are identified by labels which are strings of a
|
| +defined format. A common label looks like this:
|
| +
|
| +```
|
| +"//base/test:test_support"
|
| +```
|
| +
|
| +which consists of a source-root-absolute path, a colon, and a name. This
|
| +means to look for the thing named "test\_support" in
|
| +`src/base/test/BUILD.gn`.
|
| +
|
| +When loading a build file, if it doesn't exist in the given location
|
| +relative to the source root, GN will look in the secondary tree in
|
| +`tools/gn/secondary`. This structure of this tree mirrors the main
|
| +repository and is a way to add build files for directories that may be
|
| +pulled from other repositories where we can't easily check in BUILD
|
| +files.
|
| +
|
| +A canonical label also includes the label of the toolchain being used.
|
| +Normally, the toolchain label is implicitly inherited, but you can
|
| +include it to specify cross-toolchain dependencies (see "Toolchains"
|
| +below).
|
| +
|
| +```
|
| +"//base/test:test_support(//build/toolchain/win:msvc)"
|
| +```
|
| +
|
| +In this case it will look for the a toolchain definition called "msvc"
|
| +in the file `//build/toolchain/win` to know how to compile this target.
|
| +
|
| +If you want to refer to something in the same buildfile, you can omit
|
| +the path name and just start with a colon.
|
| +
|
| +```
|
| +":base"
|
| +```
|
| +
|
| +Labels can be specified as being relative to the current directory:
|
| +
|
| +```
|
| +"source/plugin:myplugin"
|
| +"../net:url_request"
|
| +```
|
| +
|
| +If a name is unspecified, it will inherit the directory name:
|
| +
|
| +```
|
| +"//net" = "//net:net"
|
| +"//tools/gn" = "//tools/gn:gn"
|
| +```
|
| +
|
| +## Build configuration
|
| +
|
| +### Overall build flow
|
| +
|
| + 1. Look for `.gn` file in the current directory and walk up the
|
| + directory tree until one is found. Set this directory to be the
|
| + "source root" and interpret this file to find the name of the build
|
| + config file.
|
| + 2. Execute the build config file (this is the default toolchain).
|
| + 3. Load the `BUILD.gn` file in the root directory.
|
| + 4. Recursively load `BUILD.gn` in other directories to resolve all
|
| + current dependencies. If a BUILD file isn't found in the specified
|
| + location, GN will look in the corresponding location inside
|
| + `tools/gn/secondary`.
|
| + 5. When a target's dependencies are resolved, write out the `.ninja`
|
| + file to disk.
|
| + 6. When all targets are resolved, write out the root `build.ninja`
|
| + file.
|
| +
|
| +### The build config file
|
| +
|
| +The first file executed is the build config file. The name of this file
|
| +is specified in the `.gn` file that marks the root of the repository. In
|
| +Chrome it is `src/build/config/BUILDCONFIG.gn`. There is only one build
|
| +config file.
|
| +
|
| +This file sets up the scope in which all other build files will execute.
|
| +Any arguments, variables, defaults, etc. set up in this file will be
|
| +visible to all files in the build.
|
| +
|
| +It is executed once for each toolchain (see "Toolchains").
|
| +
|
| +### Build arguments
|
| +
|
| +Arguments can be passed in from the command line (and from other
|
| +toolchains, see "Toolchains" below). You declare which arguments you
|
| +accept and specify default values via `declare_args`.
|
| +
|
| +See `gn help buildargs` for an overview of how this works. See `gn help
|
| +declare_args` for specifics on declaring them.
|
| +
|
| +It is an error to declare a given argument more than once in a given
|
| +scope. Typically arguments would be declared in an imported file (to
|
| +share them among some subset of the build) or in the main build config
|
| +file (to make them global).
|
| +
|
| +### Target defaults
|
| +
|
| +You can set up some default values for a given target type. This is
|
| +normally done in the build config file to set a list of default configs
|
| +that defines the build flags and other setup information for each target
|
| +type.
|
| +
|
| +See `gn help set_defaults`.
|
| +
|
| +For example, when you declare a `static_library`, the target defaults
|
| +for a static library are applied. These values can be overwritten,
|
| +modified, or preserved by a target.
|
| +
|
| +```
|
| +# This call is typically in the build config file (see above).
|
| +set_defaults("static_library") {
|
| + configs = [ "//build:rtti_setup", "//build:extra_warnings" ]
|
| +}
|
| +
|
| +# This would be in your directory's BUILD.gn file.
|
| +static_library("mylib") {
|
| + # At this point configs is set to [ "//build:rtti_setup", "//build:extra_warnings" ]
|
| + # by default but may be modified.
|
| + configs -= "//build:extra_warnings" # Don't want these warnings.
|
| + configs += ":mylib_config" # Add some more configs.
|
| +}
|
| +```
|
| +
|
| +The other use-case for setting target defaults is when you define your
|
| +own target type via `template` and want to specify certain default
|
| +values.
|
| +
|
| +## Targets
|
| +
|
| +A target is a node in the build graph. It usually represents some kind
|
| +of executable or library file that will be generated. Targets depend on
|
| +other targets. The built-in target types (see `gn help <targettype>` for
|
| +more help) are:
|
| +
|
| + * `action`: Run a script to generate a file.
|
| + * `action_foreach`: Run a script once for each source file.
|
| + * `component`: Configurable to be another type of library.
|
| + * `executable`: Generates an executable file.
|
| + * `group`: A virtual dependency node that refers to one or more other
|
| + targets.
|
| + * `shared_library`: A .dll or .so.
|
| + * `source_set`: A lightweight virtual static library (usually
|
| + preferrable over a real static library since it will build faster).
|
| + * `static_library`: A .lib or .a file (normally you'll want a
|
| + source\_set instead).
|
| + * `test`: Generates an executable but annotates it as a test.
|
| +
|
| +You can extend this to make custom target types using templates (see below).
|
| +
|
| +## Configs
|
| +
|
| +Configs are named objects that specify sets of flags, include
|
| +directories, and defines. They can be applied to a target and pushed to
|
| +dependent targets.
|
| +
|
| +To define a config:
|
| +
|
| +```
|
| +config("myconfig") {
|
| + includes = [ "src/include" ]
|
| + defines = [ "ENABLE_DOOM_MELON" ]
|
| +}
|
| +```
|
| +
|
| +To apply a config to a target:
|
| +
|
| +```
|
| +executable("doom_melon") {
|
| + configs = [ ":myconfig" ]
|
| +}
|
| +```
|
| +
|
| +It is common for the build config file to specify target defaults that
|
| +set a default list of configs. Targets can add or remove to this list as
|
| +needed. So in practice you would usually use `configs += ":myconfig"` to
|
| +append to the list of defaults.
|
| +
|
| +See `gn help config` for more information about how configs are declared
|
| +and applied.
|
| +
|
| +### Public configs
|
| +
|
| +A target can apply settings to other targets that depend on it. The most
|
| +common example is a third party target that requires some defines or
|
| +include directories for its headers to compile properly. You want these
|
| +settings to apply both to the compile of the third party library itself,
|
| +as well as all targets that use the library.
|
| +
|
| +To do this, you write a config with the settings you want to apply:
|
| +
|
| +```
|
| +config("my_external_library_config") {
|
| + includes = "."
|
| + defines = [ "DISABLE_JANK" ]
|
| +}
|
| +```
|
| +
|
| +Then this config is added to the target as a "public" config. It will
|
| +apply both to the target as well as targets that directly depend on it.
|
| +
|
| +```
|
| +shared_library("my_external_library") {
|
| + ...
|
| + # Targets that depend on this get this config applied.
|
| + public_configs = [ ":my_external_library_config" ]
|
| +}
|
| +```
|
| +
|
| +Dependent targets can in turn forward this up the dependency tree
|
| +another level by adding your target as a "public" dependency.
|
| +
|
| +```
|
| +static_library("intermediate_library") {
|
| + ...
|
| + # Targets that depend on this one also get the configs from "my external library".
|
| + public_deps = [ ":my_external_library" ]
|
| +}
|
| +```
|
| +
|
| +A target can forward a config to all dependents until a link boundary is
|
| +reached by setting it as an `all_dependent_config`. This is strongly
|
| +discouraged.
|
| +
|
| +## Toolchains
|
| +
|
| +A toolchain is a set of build commands to run for different types of
|
| +input files and link tasks.
|
| +
|
| +You can have multiple toolchains in the build. It's easiest to think
|
| +about each one as completely separate builds that can additionally have
|
| +dependencies between them. This means, for example, that the 32-bit
|
| +Windows build might depend on a 64-bit helper target. Each of them can
|
| +depend on `"//base:base"` which will be the 32-bit base in the context
|
| +of the 32-bit toolchain, and the 64-bit base in the context of the
|
| +64-bit toolchain
|
| +
|
| +When a target specifies a dependency on another target, the current
|
| +toolchain is inherited unless it is explicitly overridden (see "Labels"
|
| +above).
|
| +
|
| +### Toolchains and the build configuration
|
| +
|
| +When you have a simple build with only one toolchain, the build config
|
| +file is loaded only once at the beginning of the build. It must call
|
| +`set_default_toolchain` to tell GN the label of the toolchain definition
|
| +to use. This toolchain definition has the commands to use for the
|
| +compiler and linker. The `toolchain_args` section of the toolchain
|
| +definition is ignored.
|
| +
|
| +When a target has a dependency on a target using different toolchain, GN
|
| +will start a build using that secondary toolchain to resolve the target.
|
| +GN will load the build config file with the arguments specified in the
|
| +toolchain definition. Since the toolchain is already known, calls to
|
| +`set_default_toolchain` are ignored.
|
| +
|
| +So the toolchain configuration is two-way. In the default toolchain
|
| +(i.e. the main build target) the configuration flows from the build
|
| +config file to the toolchain: the build config file looks at the state
|
| +of the build (OS type, CPU architecture, etc.) and decides which
|
| +toolchain to use (via `set_default_toolchain`). In secondary toolchains,
|
| +the configuration flows from the toolchain to the build config file: the
|
| +`toolchain_args` in the toolchain definition specifies the arguments to
|
| +re-invoke the build.
|
| +
|
| +### Toolchain example
|
| +
|
| +Say the default build is a 64-bit build. Either this is the default CPU
|
| +architecture based on the current system, or the user has passed
|
| +`target_cpu="x64"` on the command line. The build config file might look
|
| +like this to set up the default toolchain:
|
| +
|
| +```
|
| +# Set default toolchain only has an effect when run in the context of
|
| +# the default toolchain. Pick the right one according to the current CPU
|
| +# architecture.
|
| +if (target_cpu == "x64") {
|
| + set_default_toolchain("//toolchains:64")
|
| +} else if (target_cpu == "x86") {
|
| + set_default_toolchain("//toolchains:32")
|
| +}
|
| +```
|
| +
|
| +If a 64-bit target wants to depend on a 32-bit binary, it would specify
|
| +a dependency using `datadeps` (data deps are like deps that are only
|
| +needed at runtime and aren't linked, since you can't link a 32-bit and a
|
| +64-bit library).
|
| +
|
| +```
|
| +executable("my_program") {
|
| + ...
|
| + if (target_cpu == "x64") {
|
| + # The 64-bit build needs this 32-bit helper.
|
| + datadeps = [ ":helper(//toolchains:32)" ]
|
| + }
|
| +}
|
| +
|
| +if (target_cpu == "x86") {
|
| + # Our helper library is only compiled in 32-bits.
|
| + shared_library("helper") {
|
| + ...
|
| + }
|
| +}
|
| +```
|
| +
|
| +The toolchain file referenced above (`toolchains/BUILD.gn`) would define
|
| +two toolchains:
|
| +
|
| +```
|
| +toolchain("32") {
|
| + tool("cc") {
|
| + ...
|
| + }
|
| + ... more tools ...
|
| +
|
| + # Arguments to the build when re-invoking as a secondary toolchain.
|
| + toolchain_args() {
|
| + toolchain_cpu = "x86"
|
| + }
|
| +}
|
| +
|
| +toolchain("64") {
|
| + tool("cc") {
|
| + ...
|
| + }
|
| + ... more tools ...
|
| +
|
| + # Arguments to the build when re-invoking as a secondary toolchain.
|
| + toolchain_args() {
|
| + toolchain_cpu = "x64"
|
| + }
|
| +}
|
| +```
|
| +
|
| +The toolchain args specifies the CPU architecture explicitly, so if a
|
| +target depends on something using that toolchain, that cpu architecture
|
| +will be set when re-invoking the build. These args are ignored for the
|
| +default toolchain since by the time they're known the build config has
|
| +already been run. In general, the toolchain args and the conditions used
|
| +to set the default toolchain should agree.
|
| +
|
| +The nice thing about the multiple-build setup is that you can write
|
| +conditionals in your targets referencing the current toolchain state.
|
| +The build files will be re-run with different state for each toolchain.
|
| +For the `my_program` example above, you can see it queries the CPU
|
| +architecture, adding a dependency only for the 64-bit build of the
|
| +program. The 32-bit build would not get this dependency.
|
| +
|
| +### Declaring a toolchain
|
| +
|
| +Toolchains are declared with the `toolchain` command, which sets the
|
| +commands to use for each compile and link operation. The toolchain also
|
| +specifies a set of arguments to pass to the build config file when
|
| +executing. This allows you to pass configuration information to the
|
| +alternate toolchain.
|
| +
|
| +## Templates
|
| +
|
| +Templates are GN's primary way to re-use code. Typically, a template
|
| +would expand to one or more other target types.
|
| +
|
| +```
|
| +# Declares static library consisting of rules to build all of the IDL files into
|
| +# compiled code.
|
| +template("idl") {
|
| + source_set(target_name) {
|
| + ...
|
| + }
|
| +}
|
| +```
|
| +
|
| +Typically your template definition would go in a `.gni` file and users
|
| +would import that file to see the template definition:
|
| +
|
| +```
|
| +import("//tools/idl_compiler.gni")
|
| +
|
| +idl("my_interfaces") {
|
| + sources = [ "a.idl", "b.idl" ]
|
| +}
|
| +```
|
| +
|
| +Declaring a template creates a closure around the variables in scope at
|
| +that time. When the template is invoked, the magic variable `invoker` is
|
| +used to read variables out of the invoking scope. The template would
|
| +generally copy the values its interested in into its own scope:
|
| +
|
| +```
|
| +template("idl") {
|
| + source_set(target_name) {
|
| + sources = invoker.sources
|
| + }
|
| +}
|
| +```
|
| +
|
| +The current directory when a template executes will be that of the
|
| +invoking build file rather than the template source file. This is so
|
| +files passed in from the template invoker will be correct (this
|
| +generally accounts for most file handling in a template). However, if
|
| +the template has files itself (perhaps it generates an action that runs
|
| +a script), you will want to use absolute paths ("//foo/...") to refer to
|
| +these files to account for the fact that the current directory will be
|
| +unpredictable during invocation. See `gn help template` for more
|
| +information and more complete examples.
|
| +
|
| +## Other features
|
| +
|
| +### Imports
|
| +
|
| +You can import `.gni` files into the current scope with the `import`
|
| +function. This is _not_ an include. The imported file is executed
|
| +independently and the resulting scope is copied into the current file.
|
| +This allows the results of the import to be cached, and also prevents
|
| +some of the more "creative" uses of includes.
|
| +
|
| +Typically, a `.gni` would define build arguments and templates. See `gn
|
| +help import` for more.
|
| +
|
| +### Path processing
|
| +
|
| +Often you will want to make a file name or a list of file names relative
|
| +to a different directory. This is especially common when running
|
| +scripts, which are executed with the build output directory as the
|
| +current directory, while build files usually refer to files relative to
|
| +their containing directory.
|
| +
|
| +You can use `rebase_path` to convert directories. See `gn help
|
| +rebase_path` for more help and examples. Typical usage to convert a file
|
| +name relative to the current directory to be relative to the root build
|
| +directory would be: ``` new_paths = rebase_path("myfile.c",
|
| +root_build_dir) ```
|
| +
|
| +### Patterns
|
| +
|
| +Patterns are used to generate the output file names for a given set of
|
| +inputs for custom target types, and to automatically remove files from
|
| +the `sources` variable (see `gn help set_sources_assignment_filter`).
|
| +
|
| +They are like simple regular expressions. See `gn help patterns` for more.
|
| +
|
| +### Executing scripts
|
| +
|
| +There are two ways to execute scripts. All external scripts in GN are in
|
| +Python. The first way is as a build step. Such a script would take some
|
| +input and generate some output as part of the build. Targets that invoke
|
| +scripts are declared with the "action" target type (see `gn help
|
| +action`).
|
| +
|
| +The second way to execute scripts is synchronously during build file
|
| +execution. This is necessary in some cases to determine the set of files
|
| +to compile, or to get certain system configurations that the build file
|
| +might depend on. The build file can read the stdout of the script and
|
| +act on it in different ways.
|
| +
|
| +Synchronous script execution is done by the `exec_script` function (see
|
| +`gn help exec_script` for details and examples). Because synchronously
|
| +executing a script requires that the current buildfile execution be
|
| +suspended until a Python process completes execution, relying on
|
| +external scripts is slow and should be minimized.
|
| +
|
| +You can synchronously read and write files which is occasionally
|
| +necessary when synchronously running scripts. The typical use-case would
|
| +be to pass a list of file names longer than the command-line limits of
|
| +the current platform. See `gn help read_file` and `gn help write_file`
|
| +for how to read and write files. These functions should be avoided if at
|
| +all possible.
|
| +
|
| +# Differences and similarities to Blaze
|
| +
|
| +[Blaze](http://google-engtools.blogspot.com/2011/08/build-in-cloud-how-build-system-works.html)
|
| +is Google's internal build system. It has inspired a number of other
|
| +systems such as
|
| +[Pants](https://github.com/twitter/commons/tree/master/src/python/twitter/pants)
|
| +and [Buck](http://facebook.github.io/buck/).
|
| +
|
| +In Google's homogeneous environment, the need for conditionals is very
|
| +low and they can get by with a few hacks (`abi_deps`). Chrome uses
|
| +conditionals all over the place and the need to add these is the main
|
| +reason for the files looking different.
|
| +
|
| +GN also adds the concept of "configs" to manage some of the trickier
|
| +dependency and configuration problems which likewise don't arise on the
|
| +server. Blaze has a concept of a "configuration" which is like a GN
|
| +toolchain, but built into the tool itself. The way that toolchains work
|
| +in GN is a result of trying to separate this concept out into the build
|
| +files in a clean way.
|
| +
|
| +GN keeps some GYP concept like "all dependent" and "direct dependent"
|
| +settings which work a bit differently in Blaze. This is partially to
|
| +make conversion from the existing GYP code easier, and the GYP
|
| +constructs generally offer more fine-grained control (which is either
|
| +good or bad, depending on the situation).
|
| +
|
| +GN also uses GYP names like "sources" instead of "srcs" since
|
| +abbreviating this seems needlessly obscure, although it uses Blaze's
|
| +"deps" since "dependencies" is so hard to type. Chromium also compiles
|
| +multiple languages in one target so specifying the language type on the
|
| +target name prefix was dropped (e.g. from `cc_library`).
|
|
|