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| 1 # GN Language and Operation |
| 2 |
| 3 [TOC] |
| 4 |
| 5 ## Introduction |
| 6 |
| 7 This page describes many of the language details and behaviors. |
| 8 |
| 9 ### Use the built-in help! |
| 10 |
| 11 GN has an extensive built-in help system which provides a reference for |
| 12 every function and built-in variable. This page is more high-level. |
| 13 |
| 14 ``` |
| 15 gn help |
| 16 ``` |
| 17 |
| 18 ### Design philosophy |
| 19 |
| 20 * Writing build files should not be a creative endeavour. Ideally two |
| 21 people should produce the same buildfile given the same |
| 22 requirements. There should be no flexibility unless it's absolutely |
| 23 needed. As many things should be fatal errors as possible. |
| 24 |
| 25 * The definition should read more like code than rules. I don't want |
| 26 to write or debug Prolog. But everybody on our team can write and |
| 27 debug C++ and Python. |
| 28 |
| 29 * The build language should be opinionated as to how the build should |
| 30 work. It should not necessarily be easy or even possible to express |
| 31 arbitrary things. We should be changing source and tooling to make |
| 32 the build simpler rather than making everything more complicated to |
| 33 conform to external requirements (within reason). |
| 34 |
| 35 * Be like Blaze when it makes sense (see "Differences and similarities |
| 36 to Blaze" below). |
| 37 |
| 38 ## Language |
| 39 |
| 40 GN uses an extremely simple, dynamically typed language. The types are: |
| 41 |
| 42 * Boolean (`true`, `false`). |
| 43 * 64-bit signed integers. |
| 44 * Strings |
| 45 * Lists (of any other types) |
| 46 * Scopes (sort of like a dictionary, only for built-in stuff) |
| 47 |
| 48 There are some built-in variables whose values depend on the current |
| 49 environment. See `gn help` for more. |
| 50 |
| 51 There are purposefully many omissions in the language. There are no |
| 52 loops or function calls, for example. As per the above design |
| 53 philosophy, if you need this kind of thing you're probably doing it |
| 54 wrong. |
| 55 |
| 56 The variable `sources` has a special rule: when assigning to it, a list |
| 57 of exclusion patterns is applied to it. This is designed to |
| 58 automatically filter out some types of files. See `gn help |
| 59 set_sources_assignment_filter` and `gn help patterns` for more. |
| 60 |
| 61 ### Strings |
| 62 |
| 63 Strings are enclosed in double-quotes and use backslash as the escape |
| 64 character. The only escape sequences supported are |
| 65 |
| 66 * `\"` (for literal quote) |
| 67 * `\$` (for literal dollars sign) |
| 68 * `\\` (for literal backslash) Any other use of a backslash is treated |
| 69 as a literal backslash. So, for example, `\b` used in patterns does |
| 70 not need to be escaped, nor do most windows paths like |
| 71 `"C:\foo\bar.h"`. |
| 72 |
| 73 Simple variable substitution is supported via `$`, where the word |
| 74 following the dollars sign is replaced with the value of the variable. |
| 75 You can optionally surround the name with `{}` if there is not a |
| 76 non-variable-name character to terminate the variable name. More complex |
| 77 expressions are not supported, only variable name substitution. |
| 78 |
| 79 ``` |
| 80 a = "mypath" |
| 81 b = "$a/foo.cc" # b -> "mypath/foo.cc" |
| 82 c = "foo${a}bar.cc" # c -> "foomypathbar.cc" |
| 83 ``` |
| 84 |
| 85 ### Lists |
| 86 |
| 87 There is no way to get the length of a list. If you find yourself |
| 88 wanting to do this kind of thing, you're trying to do too much work in |
| 89 the build. |
| 90 |
| 91 Lists support appending: |
| 92 |
| 93 ``` |
| 94 a = [ "first" ] |
| 95 a += [ "second" ] # [ "first", "second" ] |
| 96 a += [ "third", "fourth" ] # [ "first", "second", "third", "fourth" ] |
| 97 b = a + [ "fifth" ] # [ "first", "second", "third", "fourth", "fifth" ] |
| 98 ``` |
| 99 |
| 100 Appending a list to another list appends the items in the second list |
| 101 rather than appending the list as a nested member. |
| 102 |
| 103 You can remove items from a list: |
| 104 |
| 105 ``` |
| 106 a = [ "first", "second", "third", "first" ] |
| 107 b = a - [ "first" ] # [ "second", "third" ] |
| 108 a -= [ "second" ] # [ "first", "third", "fourth" ] |
| 109 ``` |
| 110 |
| 111 The - operator on a list searches for matches and removes all matching |
| 112 items. Subtracting a list from another list will remove each item in the |
| 113 second list. |
| 114 |
| 115 If no matching items are found, an error will be thrown, so you need to |
| 116 know in advance that the item is there before removing it. Given that |
| 117 there is no way to test for inclusion, the main use-case is to set up a |
| 118 master list of files or flags, and to remove ones that don't apply to |
| 119 the current build based on various conditions. |
| 120 |
| 121 Lists support zero-based subscripting to extract values: |
| 122 |
| 123 ``` |
| 124 a = [ "first", "second", "third" ] |
| 125 b = a[1] # -> "second" |
| 126 ``` |
| 127 |
| 128 The \[\] operator is read-only and can not be used to mutate the |
| 129 list. This is of limited value absent the ability to iterate over a |
| 130 list. The primary use-case of this is when an external script returns |
| 131 several known values and you want to extract them. |
| 132 |
| 133 There are some cases where it's easy to overwrite a list when you mean |
| 134 to append to it instead. To help catch this case, it is an error to |
| 135 assign a nonempty list to a variable containing an existing nonempty |
| 136 list. If you want to get around this restriction, first assign the |
| 137 destination variable to the empty list. |
| 138 |
| 139 ``` |
| 140 a = [ "one" ] |
| 141 a = [ "two" ] # Error: overwriting nonempty list with a nonempty list. |
| 142 a = [] # OK |
| 143 a = [ "two" ] # OK |
| 144 ``` |
| 145 |
| 146 Note that execution of the build script is done without intrinsic |
| 147 knowledge of the meaning of the underlying data. This means that it |
| 148 doesn't know that `sources` is a list of file names, for example. So if |
| 149 you remove an item, it must match the literal string rather than |
| 150 specifying a different name that will resolve to the same file name. |
| 151 |
| 152 ### Conditionals |
| 153 |
| 154 Conditionals look like C: |
| 155 |
| 156 ``` |
| 157 if (is_linux || (is_win && target_cpu == "x86")) { |
| 158 sources -= [ "something.cc" ] |
| 159 } else if (...) { |
| 160 ... |
| 161 } else { |
| 162 ... |
| 163 } |
| 164 ``` |
| 165 |
| 166 You can use them in most places, even around entire targets if the |
| 167 target should only be declared in certain circumstances. |
| 168 |
| 169 ### Functions |
| 170 |
| 171 Simple functions look like most other languages: |
| 172 |
| 173 ``` |
| 174 print("hello, world") |
| 175 assert(is_win, "This should only be executed on Windows") |
| 176 ``` |
| 177 |
| 178 Some functions take a block of code enclosed by `{ }` following them: |
| 179 |
| 180 ``` |
| 181 static_library("mylibrary") { |
| 182 sources = [ "a.cc" ] |
| 183 } |
| 184 ``` |
| 185 |
| 186 This means that the block becomes an argument to the function for the |
| 187 function to execute. Most of the block-style functions execute the block |
| 188 and treat the resulting scope as a dictionary of variables to read. |
| 189 |
| 190 ### Scoping and execution |
| 191 |
| 192 Files and `{ }` blocks introduce new scopes. Scoped are nested. When you |
| 193 read a variable, the containing scopes will be searched in reverse order |
| 194 until a matching name is found. Variable writes always go to the |
| 195 innermost scope. |
| 196 |
| 197 There is no way to modify any enclosing scope other than the innermost |
| 198 one. This means that when you define a target, for example, nothing you |
| 199 do inside of the block will "leak out" into the rest of the file. |
| 200 |
| 201 `if`/`else` statements, even though they use `{ }`, do not introduce a |
| 202 new scope so changes will persist outside of the statement. |
| 203 |
| 204 ## Naming things |
| 205 |
| 206 ### File and directory names |
| 207 |
| 208 File and directory names are strings and are interpreted as relative to |
| 209 the current build file's directory. There are three possible forms: |
| 210 |
| 211 Relative names: |
| 212 |
| 213 ``` |
| 214 "foo.cc" |
| 215 "src/foo.cc" |
| 216 "../src/foo.cc" |
| 217 ``` |
| 218 |
| 219 Source-tree absolute names: |
| 220 |
| 221 ``` |
| 222 "//net/foo.cc" |
| 223 "//base/test/foo.cc" |
| 224 ``` |
| 225 |
| 226 System absolute names (rare, normally used for include directories): |
| 227 |
| 228 ``` |
| 229 "/usr/local/include/" |
| 230 "/C:/Program Files/Windows Kits/Include" |
| 231 ``` |
| 232 |
| 233 ### Labels |
| 234 |
| 235 Everything that can participate in the dependency graph (targets, |
| 236 configs, and toolchains) are identified by labels which are strings of a |
| 237 defined format. A common label looks like this: |
| 238 |
| 239 ``` |
| 240 "//base/test:test_support" |
| 241 ``` |
| 242 |
| 243 which consists of a source-root-absolute path, a colon, and a name. This |
| 244 means to look for the thing named "test\_support" in |
| 245 `src/base/test/BUILD.gn`. |
| 246 |
| 247 When loading a build file, if it doesn't exist in the given location |
| 248 relative to the source root, GN will look in the secondary tree in |
| 249 `tools/gn/secondary`. This structure of this tree mirrors the main |
| 250 repository and is a way to add build files for directories that may be |
| 251 pulled from other repositories where we can't easily check in BUILD |
| 252 files. |
| 253 |
| 254 A canonical label also includes the label of the toolchain being used. |
| 255 Normally, the toolchain label is implicitly inherited, but you can |
| 256 include it to specify cross-toolchain dependencies (see "Toolchains" |
| 257 below). |
| 258 |
| 259 ``` |
| 260 "//base/test:test_support(//build/toolchain/win:msvc)" |
| 261 ``` |
| 262 |
| 263 In this case it will look for the a toolchain definition called "msvc" |
| 264 in the file `//build/toolchain/win` to know how to compile this target. |
| 265 |
| 266 If you want to refer to something in the same buildfile, you can omit |
| 267 the path name and just start with a colon. |
| 268 |
| 269 ``` |
| 270 ":base" |
| 271 ``` |
| 272 |
| 273 Labels can be specified as being relative to the current directory: |
| 274 |
| 275 ``` |
| 276 "source/plugin:myplugin" |
| 277 "../net:url_request" |
| 278 ``` |
| 279 |
| 280 If a name is unspecified, it will inherit the directory name: |
| 281 |
| 282 ``` |
| 283 "//net" = "//net:net" |
| 284 "//tools/gn" = "//tools/gn:gn" |
| 285 ``` |
| 286 |
| 287 ## Build configuration |
| 288 |
| 289 ### Overall build flow |
| 290 |
| 291 1. Look for `.gn` file in the current directory and walk up the |
| 292 directory tree until one is found. Set this directory to be the |
| 293 "source root" and interpret this file to find the name of the build |
| 294 config file. |
| 295 2. Execute the build config file (this is the default toolchain). |
| 296 3. Load the `BUILD.gn` file in the root directory. |
| 297 4. Recursively load `BUILD.gn` in other directories to resolve all |
| 298 current dependencies. If a BUILD file isn't found in the specified |
| 299 location, GN will look in the corresponding location inside |
| 300 `tools/gn/secondary`. |
| 301 5. When a target's dependencies are resolved, write out the `.ninja` |
| 302 file to disk. |
| 303 6. When all targets are resolved, write out the root `build.ninja` |
| 304 file. |
| 305 |
| 306 ### The build config file |
| 307 |
| 308 The first file executed is the build config file. The name of this file |
| 309 is specified in the `.gn` file that marks the root of the repository. In |
| 310 Chrome it is `src/build/config/BUILDCONFIG.gn`. There is only one build |
| 311 config file. |
| 312 |
| 313 This file sets up the scope in which all other build files will execute. |
| 314 Any arguments, variables, defaults, etc. set up in this file will be |
| 315 visible to all files in the build. |
| 316 |
| 317 It is executed once for each toolchain (see "Toolchains"). |
| 318 |
| 319 ### Build arguments |
| 320 |
| 321 Arguments can be passed in from the command line (and from other |
| 322 toolchains, see "Toolchains" below). You declare which arguments you |
| 323 accept and specify default values via `declare_args`. |
| 324 |
| 325 See `gn help buildargs` for an overview of how this works. See `gn help |
| 326 declare_args` for specifics on declaring them. |
| 327 |
| 328 It is an error to declare a given argument more than once in a given |
| 329 scope. Typically arguments would be declared in an imported file (to |
| 330 share them among some subset of the build) or in the main build config |
| 331 file (to make them global). |
| 332 |
| 333 ### Target defaults |
| 334 |
| 335 You can set up some default values for a given target type. This is |
| 336 normally done in the build config file to set a list of default configs |
| 337 that defines the build flags and other setup information for each target |
| 338 type. |
| 339 |
| 340 See `gn help set_defaults`. |
| 341 |
| 342 For example, when you declare a `static_library`, the target defaults |
| 343 for a static library are applied. These values can be overwritten, |
| 344 modified, or preserved by a target. |
| 345 |
| 346 ``` |
| 347 # This call is typically in the build config file (see above). |
| 348 set_defaults("static_library") { |
| 349 configs = [ "//build:rtti_setup", "//build:extra_warnings" ] |
| 350 } |
| 351 |
| 352 # This would be in your directory's BUILD.gn file. |
| 353 static_library("mylib") { |
| 354 # At this point configs is set to [ "//build:rtti_setup", "//build:extra_warni
ngs" ] |
| 355 # by default but may be modified. |
| 356 configs -= "//build:extra_warnings" # Don't want these warnings. |
| 357 configs += ":mylib_config" # Add some more configs. |
| 358 } |
| 359 ``` |
| 360 |
| 361 The other use-case for setting target defaults is when you define your |
| 362 own target type via `template` and want to specify certain default |
| 363 values. |
| 364 |
| 365 ## Targets |
| 366 |
| 367 A target is a node in the build graph. It usually represents some kind |
| 368 of executable or library file that will be generated. Targets depend on |
| 369 other targets. The built-in target types (see `gn help <targettype>` for |
| 370 more help) are: |
| 371 |
| 372 * `action`: Run a script to generate a file. |
| 373 * `action_foreach`: Run a script once for each source file. |
| 374 * `component`: Configurable to be another type of library. |
| 375 * `executable`: Generates an executable file. |
| 376 * `group`: A virtual dependency node that refers to one or more other |
| 377 targets. |
| 378 * `shared_library`: A .dll or .so. |
| 379 * `source_set`: A lightweight virtual static library (usually |
| 380 preferrable over a real static library since it will build faster). |
| 381 * `static_library`: A .lib or .a file (normally you'll want a |
| 382 source\_set instead). |
| 383 * `test`: Generates an executable but annotates it as a test. |
| 384 |
| 385 You can extend this to make custom target types using templates (see below). |
| 386 |
| 387 ## Configs |
| 388 |
| 389 Configs are named objects that specify sets of flags, include |
| 390 directories, and defines. They can be applied to a target and pushed to |
| 391 dependent targets. |
| 392 |
| 393 To define a config: |
| 394 |
| 395 ``` |
| 396 config("myconfig") { |
| 397 includes = [ "src/include" ] |
| 398 defines = [ "ENABLE_DOOM_MELON" ] |
| 399 } |
| 400 ``` |
| 401 |
| 402 To apply a config to a target: |
| 403 |
| 404 ``` |
| 405 executable("doom_melon") { |
| 406 configs = [ ":myconfig" ] |
| 407 } |
| 408 ``` |
| 409 |
| 410 It is common for the build config file to specify target defaults that |
| 411 set a default list of configs. Targets can add or remove to this list as |
| 412 needed. So in practice you would usually use `configs += ":myconfig"` to |
| 413 append to the list of defaults. |
| 414 |
| 415 See `gn help config` for more information about how configs are declared |
| 416 and applied. |
| 417 |
| 418 ### Public configs |
| 419 |
| 420 A target can apply settings to other targets that depend on it. The most |
| 421 common example is a third party target that requires some defines or |
| 422 include directories for its headers to compile properly. You want these |
| 423 settings to apply both to the compile of the third party library itself, |
| 424 as well as all targets that use the library. |
| 425 |
| 426 To do this, you write a config with the settings you want to apply: |
| 427 |
| 428 ``` |
| 429 config("my_external_library_config") { |
| 430 includes = "." |
| 431 defines = [ "DISABLE_JANK" ] |
| 432 } |
| 433 ``` |
| 434 |
| 435 Then this config is added to the target as a "public" config. It will |
| 436 apply both to the target as well as targets that directly depend on it. |
| 437 |
| 438 ``` |
| 439 shared_library("my_external_library") { |
| 440 ... |
| 441 # Targets that depend on this get this config applied. |
| 442 public_configs = [ ":my_external_library_config" ] |
| 443 } |
| 444 ``` |
| 445 |
| 446 Dependent targets can in turn forward this up the dependency tree |
| 447 another level by adding your target as a "public" dependency. |
| 448 |
| 449 ``` |
| 450 static_library("intermediate_library") { |
| 451 ... |
| 452 # Targets that depend on this one also get the configs from "my external libra
ry". |
| 453 public_deps = [ ":my_external_library" ] |
| 454 } |
| 455 ``` |
| 456 |
| 457 A target can forward a config to all dependents until a link boundary is |
| 458 reached by setting it as an `all_dependent_config`. This is strongly |
| 459 discouraged. |
| 460 |
| 461 ## Toolchains |
| 462 |
| 463 A toolchain is a set of build commands to run for different types of |
| 464 input files and link tasks. |
| 465 |
| 466 You can have multiple toolchains in the build. It's easiest to think |
| 467 about each one as completely separate builds that can additionally have |
| 468 dependencies between them. This means, for example, that the 32-bit |
| 469 Windows build might depend on a 64-bit helper target. Each of them can |
| 470 depend on `"//base:base"` which will be the 32-bit base in the context |
| 471 of the 32-bit toolchain, and the 64-bit base in the context of the |
| 472 64-bit toolchain |
| 473 |
| 474 When a target specifies a dependency on another target, the current |
| 475 toolchain is inherited unless it is explicitly overridden (see "Labels" |
| 476 above). |
| 477 |
| 478 ### Toolchains and the build configuration |
| 479 |
| 480 When you have a simple build with only one toolchain, the build config |
| 481 file is loaded only once at the beginning of the build. It must call |
| 482 `set_default_toolchain` to tell GN the label of the toolchain definition |
| 483 to use. This toolchain definition has the commands to use for the |
| 484 compiler and linker. The `toolchain_args` section of the toolchain |
| 485 definition is ignored. |
| 486 |
| 487 When a target has a dependency on a target using different toolchain, GN |
| 488 will start a build using that secondary toolchain to resolve the target. |
| 489 GN will load the build config file with the arguments specified in the |
| 490 toolchain definition. Since the toolchain is already known, calls to |
| 491 `set_default_toolchain` are ignored. |
| 492 |
| 493 So the toolchain configuration is two-way. In the default toolchain |
| 494 (i.e. the main build target) the configuration flows from the build |
| 495 config file to the toolchain: the build config file looks at the state |
| 496 of the build (OS type, CPU architecture, etc.) and decides which |
| 497 toolchain to use (via `set_default_toolchain`). In secondary toolchains, |
| 498 the configuration flows from the toolchain to the build config file: the |
| 499 `toolchain_args` in the toolchain definition specifies the arguments to |
| 500 re-invoke the build. |
| 501 |
| 502 ### Toolchain example |
| 503 |
| 504 Say the default build is a 64-bit build. Either this is the default CPU |
| 505 architecture based on the current system, or the user has passed |
| 506 `target_cpu="x64"` on the command line. The build config file might look |
| 507 like this to set up the default toolchain: |
| 508 |
| 509 ``` |
| 510 # Set default toolchain only has an effect when run in the context of |
| 511 # the default toolchain. Pick the right one according to the current CPU |
| 512 # architecture. |
| 513 if (target_cpu == "x64") { |
| 514 set_default_toolchain("//toolchains:64") |
| 515 } else if (target_cpu == "x86") { |
| 516 set_default_toolchain("//toolchains:32") |
| 517 } |
| 518 ``` |
| 519 |
| 520 If a 64-bit target wants to depend on a 32-bit binary, it would specify |
| 521 a dependency using `datadeps` (data deps are like deps that are only |
| 522 needed at runtime and aren't linked, since you can't link a 32-bit and a |
| 523 64-bit library). |
| 524 |
| 525 ``` |
| 526 executable("my_program") { |
| 527 ... |
| 528 if (target_cpu == "x64") { |
| 529 # The 64-bit build needs this 32-bit helper. |
| 530 datadeps = [ ":helper(//toolchains:32)" ] |
| 531 } |
| 532 } |
| 533 |
| 534 if (target_cpu == "x86") { |
| 535 # Our helper library is only compiled in 32-bits. |
| 536 shared_library("helper") { |
| 537 ... |
| 538 } |
| 539 } |
| 540 ``` |
| 541 |
| 542 The toolchain file referenced above (`toolchains/BUILD.gn`) would define |
| 543 two toolchains: |
| 544 |
| 545 ``` |
| 546 toolchain("32") { |
| 547 tool("cc") { |
| 548 ... |
| 549 } |
| 550 ... more tools ... |
| 551 |
| 552 # Arguments to the build when re-invoking as a secondary toolchain. |
| 553 toolchain_args() { |
| 554 toolchain_cpu = "x86" |
| 555 } |
| 556 } |
| 557 |
| 558 toolchain("64") { |
| 559 tool("cc") { |
| 560 ... |
| 561 } |
| 562 ... more tools ... |
| 563 |
| 564 # Arguments to the build when re-invoking as a secondary toolchain. |
| 565 toolchain_args() { |
| 566 toolchain_cpu = "x64" |
| 567 } |
| 568 } |
| 569 ``` |
| 570 |
| 571 The toolchain args specifies the CPU architecture explicitly, so if a |
| 572 target depends on something using that toolchain, that cpu architecture |
| 573 will be set when re-invoking the build. These args are ignored for the |
| 574 default toolchain since by the time they're known the build config has |
| 575 already been run. In general, the toolchain args and the conditions used |
| 576 to set the default toolchain should agree. |
| 577 |
| 578 The nice thing about the multiple-build setup is that you can write |
| 579 conditionals in your targets referencing the current toolchain state. |
| 580 The build files will be re-run with different state for each toolchain. |
| 581 For the `my_program` example above, you can see it queries the CPU |
| 582 architecture, adding a dependency only for the 64-bit build of the |
| 583 program. The 32-bit build would not get this dependency. |
| 584 |
| 585 ### Declaring a toolchain |
| 586 |
| 587 Toolchains are declared with the `toolchain` command, which sets the |
| 588 commands to use for each compile and link operation. The toolchain also |
| 589 specifies a set of arguments to pass to the build config file when |
| 590 executing. This allows you to pass configuration information to the |
| 591 alternate toolchain. |
| 592 |
| 593 ## Templates |
| 594 |
| 595 Templates are GN's primary way to re-use code. Typically, a template |
| 596 would expand to one or more other target types. |
| 597 |
| 598 ``` |
| 599 # Declares static library consisting of rules to build all of the IDL files into |
| 600 # compiled code. |
| 601 template("idl") { |
| 602 source_set(target_name) { |
| 603 ... |
| 604 } |
| 605 } |
| 606 ``` |
| 607 |
| 608 Typically your template definition would go in a `.gni` file and users |
| 609 would import that file to see the template definition: |
| 610 |
| 611 ``` |
| 612 import("//tools/idl_compiler.gni") |
| 613 |
| 614 idl("my_interfaces") { |
| 615 sources = [ "a.idl", "b.idl" ] |
| 616 } |
| 617 ``` |
| 618 |
| 619 Declaring a template creates a closure around the variables in scope at |
| 620 that time. When the template is invoked, the magic variable `invoker` is |
| 621 used to read variables out of the invoking scope. The template would |
| 622 generally copy the values its interested in into its own scope: |
| 623 |
| 624 ``` |
| 625 template("idl") { |
| 626 source_set(target_name) { |
| 627 sources = invoker.sources |
| 628 } |
| 629 } |
| 630 ``` |
| 631 |
| 632 The current directory when a template executes will be that of the |
| 633 invoking build file rather than the template source file. This is so |
| 634 files passed in from the template invoker will be correct (this |
| 635 generally accounts for most file handling in a template). However, if |
| 636 the template has files itself (perhaps it generates an action that runs |
| 637 a script), you will want to use absolute paths ("//foo/...") to refer to |
| 638 these files to account for the fact that the current directory will be |
| 639 unpredictable during invocation. See `gn help template` for more |
| 640 information and more complete examples. |
| 641 |
| 642 ## Other features |
| 643 |
| 644 ### Imports |
| 645 |
| 646 You can import `.gni` files into the current scope with the `import` |
| 647 function. This is _not_ an include. The imported file is executed |
| 648 independently and the resulting scope is copied into the current file. |
| 649 This allows the results of the import to be cached, and also prevents |
| 650 some of the more "creative" uses of includes. |
| 651 |
| 652 Typically, a `.gni` would define build arguments and templates. See `gn |
| 653 help import` for more. |
| 654 |
| 655 ### Path processing |
| 656 |
| 657 Often you will want to make a file name or a list of file names relative |
| 658 to a different directory. This is especially common when running |
| 659 scripts, which are executed with the build output directory as the |
| 660 current directory, while build files usually refer to files relative to |
| 661 their containing directory. |
| 662 |
| 663 You can use `rebase_path` to convert directories. See `gn help |
| 664 rebase_path` for more help and examples. Typical usage to convert a file |
| 665 name relative to the current directory to be relative to the root build |
| 666 directory would be: ``` new_paths = rebase_path("myfile.c", |
| 667 root_build_dir) ``` |
| 668 |
| 669 ### Patterns |
| 670 |
| 671 Patterns are used to generate the output file names for a given set of |
| 672 inputs for custom target types, and to automatically remove files from |
| 673 the `sources` variable (see `gn help set_sources_assignment_filter`). |
| 674 |
| 675 They are like simple regular expressions. See `gn help patterns` for more. |
| 676 |
| 677 ### Executing scripts |
| 678 |
| 679 There are two ways to execute scripts. All external scripts in GN are in |
| 680 Python. The first way is as a build step. Such a script would take some |
| 681 input and generate some output as part of the build. Targets that invoke |
| 682 scripts are declared with the "action" target type (see `gn help |
| 683 action`). |
| 684 |
| 685 The second way to execute scripts is synchronously during build file |
| 686 execution. This is necessary in some cases to determine the set of files |
| 687 to compile, or to get certain system configurations that the build file |
| 688 might depend on. The build file can read the stdout of the script and |
| 689 act on it in different ways. |
| 690 |
| 691 Synchronous script execution is done by the `exec_script` function (see |
| 692 `gn help exec_script` for details and examples). Because synchronously |
| 693 executing a script requires that the current buildfile execution be |
| 694 suspended until a Python process completes execution, relying on |
| 695 external scripts is slow and should be minimized. |
| 696 |
| 697 You can synchronously read and write files which is occasionally |
| 698 necessary when synchronously running scripts. The typical use-case would |
| 699 be to pass a list of file names longer than the command-line limits of |
| 700 the current platform. See `gn help read_file` and `gn help write_file` |
| 701 for how to read and write files. These functions should be avoided if at |
| 702 all possible. |
| 703 |
| 704 # Differences and similarities to Blaze |
| 705 |
| 706 [Blaze](http://google-engtools.blogspot.com/2011/08/build-in-cloud-how-build-sys
tem-works.html) |
| 707 is Google's internal build system. It has inspired a number of other |
| 708 systems such as |
| 709 [Pants](https://github.com/twitter/commons/tree/master/src/python/twitter/pants) |
| 710 and [Buck](http://facebook.github.io/buck/). |
| 711 |
| 712 In Google's homogeneous environment, the need for conditionals is very |
| 713 low and they can get by with a few hacks (`abi_deps`). Chrome uses |
| 714 conditionals all over the place and the need to add these is the main |
| 715 reason for the files looking different. |
| 716 |
| 717 GN also adds the concept of "configs" to manage some of the trickier |
| 718 dependency and configuration problems which likewise don't arise on the |
| 719 server. Blaze has a concept of a "configuration" which is like a GN |
| 720 toolchain, but built into the tool itself. The way that toolchains work |
| 721 in GN is a result of trying to separate this concept out into the build |
| 722 files in a clean way. |
| 723 |
| 724 GN keeps some GYP concept like "all dependent" and "direct dependent" |
| 725 settings which work a bit differently in Blaze. This is partially to |
| 726 make conversion from the existing GYP code easier, and the GYP |
| 727 constructs generally offer more fine-grained control (which is either |
| 728 good or bad, depending on the situation). |
| 729 |
| 730 GN also uses GYP names like "sources" instead of "srcs" since |
| 731 abbreviating this seems needlessly obscure, although it uses Blaze's |
| 732 "deps" since "dependencies" is so hard to type. Chromium also compiles |
| 733 multiple languages in one target so specifying the language type on the |
| 734 target name prefix was dropped (e.g. from `cc_library`). |
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