| Index: cc/resources/raster_tile_priority_queue_all.cc
|
| diff --git a/cc/resources/raster_tile_priority_queue_all.cc b/cc/resources/raster_tile_priority_queue_all.cc
|
| index 9b1ce90ef9d9b1522757399e1ee2768f4fd27948..e9b31822bb945668013fec41fd16fe7fc9c3146a 100644
|
| --- a/cc/resources/raster_tile_priority_queue_all.cc
|
| +++ b/cc/resources/raster_tile_priority_queue_all.cc
|
| @@ -35,28 +35,10 @@ class RasterOrderComparator {
|
| const Tile* a_tile = a_queue->Top();
|
| const Tile* b_tile = b_queue->Top();
|
|
|
| - const TilePriority& a_priority =
|
| - a_tile->priority_for_tree_priority(tree_priority_);
|
| - const TilePriority& b_priority =
|
| - b_tile->priority_for_tree_priority(tree_priority_);
|
| + const TilePriority& a_priority = a_tile->priority();
|
| + const TilePriority& b_priority = b_tile->priority();
|
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
|
|
|
| - // In smoothness mode, we should return pending NOW tiles before active
|
| - // EVENTUALLY tiles. So if both priorities here are eventually, we need to
|
| - // check the pending priority.
|
| - if (prioritize_low_res &&
|
| - a_priority.priority_bin == TilePriority::EVENTUALLY &&
|
| - b_priority.priority_bin == TilePriority::EVENTUALLY) {
|
| - bool a_is_pending_now =
|
| - a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
|
| - bool b_is_pending_now =
|
| - b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
|
| - if (a_is_pending_now || b_is_pending_now)
|
| - return a_is_pending_now < b_is_pending_now;
|
| -
|
| - // In case neither one is pending now, fall through.
|
| - }
|
| -
|
| // If the bin is the same but the resolution is not, then the order will be
|
| // determined by whether we prioritize low res or not.
|
| // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
|
| @@ -84,27 +66,15 @@ class RasterOrderComparator {
|
|
|
| WhichTree HigherPriorityTree(TreePriority tree_priority,
|
| const TilingSetRasterQueueAll* active_queue,
|
| - const TilingSetRasterQueueAll* pending_queue,
|
| - const Tile* shared_tile) {
|
| - // In cases when we're given an active tile with a non ideal active resolution
|
| - // (or pending tile with non ideal pending resolution), we should return the
|
| - // other tree. The reason for this is that tiling set iterators will not
|
| - // return non ideal tiles and the only way we get here is if we're skipping
|
| - // twin tiles, but since it's non-ideal on the twin, we shouldn't skip it.
|
| - // TODO(vmpstr): Remove when tiles aren't shared.
|
| - const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
|
| - const Tile* pending_tile = shared_tile ? shared_tile : pending_queue->Top();
|
| - if (active_tile->priority(ACTIVE_TREE).resolution == NON_IDEAL_RESOLUTION)
|
| - return PENDING_TREE;
|
| - if (pending_tile->priority(PENDING_TREE).resolution == NON_IDEAL_RESOLUTION)
|
| - return ACTIVE_TREE;
|
| + const TilingSetRasterQueueAll* pending_queue) {
|
| + const Tile* active_tile = active_queue->Top();
|
| + const Tile* pending_tile = pending_queue->Top();
|
| +
|
| + const TilePriority& active_priority = active_tile->priority();
|
| + const TilePriority& pending_priority = pending_tile->priority();
|
|
|
| switch (tree_priority) {
|
| case SMOOTHNESS_TAKES_PRIORITY: {
|
| - const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
|
| - const TilePriority& pending_priority =
|
| - pending_tile->priority(PENDING_TREE);
|
| -
|
| // If we're down to eventually bin tiles on the active tree, process the
|
| // pending tree to allow tiles required for activation to be initialized
|
| // when memory policy only allows prepaint.
|
| @@ -114,13 +84,18 @@ WhichTree HigherPriorityTree(TreePriority tree_priority,
|
| }
|
| return ACTIVE_TREE;
|
| }
|
| - case NEW_CONTENT_TAKES_PRIORITY:
|
| + case NEW_CONTENT_TAKES_PRIORITY: {
|
| + // If we're down to soon bin tiles on the pending tree, process the
|
| + // active tree to allow tiles required for activation to be initialized
|
| + // when memory policy only allows prepaint. Note that active required for
|
| + // activation tiles might come from either now or soon bins.
|
| + if (pending_priority.priority_bin >= TilePriority::SOON &&
|
| + active_priority.priority_bin <= TilePriority::SOON) {
|
| + return ACTIVE_TREE;
|
| + }
|
| return PENDING_TREE;
|
| + }
|
| case SAME_PRIORITY_FOR_BOTH_TREES: {
|
| - const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
|
| - const TilePriority& pending_priority =
|
| - pending_tile->priority(PENDING_TREE);
|
| -
|
| if (active_priority.IsHigherPriorityThan(pending_priority))
|
| return ACTIVE_TREE;
|
| return PENDING_TREE;
|
| @@ -190,10 +165,7 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::PairedTilingSetQueue(
|
| : active_queue_(
|
| CreateTilingSetRasterQueue(layer_pair.active, tree_priority)),
|
| pending_queue_(
|
| - CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)),
|
| - has_both_layers_(layer_pair.active && layer_pair.pending) {
|
| - SkipTilesReturnedByTwin(tree_priority);
|
| -
|
| + CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)) {
|
| TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
|
| "PairedTilingSetQueue::PairedTilingSetQueue",
|
| TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
|
| @@ -235,40 +207,10 @@ void RasterTilePriorityQueueAll::PairedTilingSetQueue::Pop(
|
| DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second);
|
| next_queue->Pop();
|
|
|
| - SkipTilesReturnedByTwin(tree_priority);
|
| -
|
| // If no empty, use Top to do DCHECK the next iterator.
|
| DCHECK(IsEmpty() || Top(tree_priority));
|
| }
|
|
|
| -void RasterTilePriorityQueueAll::PairedTilingSetQueue::SkipTilesReturnedByTwin(
|
| - TreePriority tree_priority) {
|
| - if (!has_both_layers_)
|
| - return;
|
| -
|
| - // We have both layers (active and pending) thus we can encounter shared
|
| - // tiles twice (from the active iterator and from the pending iterator).
|
| - while (!IsEmpty()) {
|
| - WhichTree next_tree = NextTileIteratorTree(tree_priority);
|
| - TilingSetRasterQueueAll* next_queue =
|
| - next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
|
| - DCHECK(next_queue && !next_queue->IsEmpty());
|
| -
|
| - // Accept all non-shared tiles.
|
| - const Tile* tile = next_queue->Top();
|
| - if (!tile->is_shared())
|
| - break;
|
| -
|
| - // Accept a shared tile if the next tree is the higher priority one
|
| - // corresponding the iterator (active or pending) which usually (but due
|
| - // to spiral iterators not always) returns the shared tile first.
|
| - if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
|
| - break;
|
| -
|
| - next_queue->Pop();
|
| - }
|
| -}
|
| -
|
| WhichTree
|
| RasterTilePriorityQueueAll::PairedTilingSetQueue::NextTileIteratorTree(
|
| TreePriority tree_priority) const {
|
| @@ -282,7 +224,7 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::NextTileIteratorTree(
|
|
|
| // Now both iterators have tiles, so we have to decide based on tree priority.
|
| return HigherPriorityTree(tree_priority, active_queue_.get(),
|
| - pending_queue_.get(), nullptr);
|
| + pending_queue_.get());
|
| }
|
|
|
| scoped_refptr<base::trace_event::ConvertableToTraceFormat>
|
| @@ -294,10 +236,8 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::StateAsValue() const {
|
| TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY;
|
| TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY;
|
| if (active_queue_has_tile) {
|
| - active_priority_bin =
|
| - active_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
|
| - pending_priority_bin =
|
| - active_queue_->Top()->priority(PENDING_TREE).priority_bin;
|
| + active_priority_bin = active_queue_->Top()->priority().priority_bin;
|
| + pending_priority_bin = active_queue_->Top()->priority().priority_bin;
|
| }
|
|
|
| state->BeginDictionary("active_queue");
|
| @@ -310,10 +250,8 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::StateAsValue() const {
|
| active_priority_bin = TilePriority::EVENTUALLY;
|
| pending_priority_bin = TilePriority::EVENTUALLY;
|
| if (pending_queue_has_tile) {
|
| - active_priority_bin =
|
| - pending_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
|
| - pending_priority_bin =
|
| - pending_queue_->Top()->priority(PENDING_TREE).priority_bin;
|
| + active_priority_bin = pending_queue_->Top()->priority().priority_bin;
|
| + pending_priority_bin = pending_queue_->Top()->priority().priority_bin;
|
| }
|
|
|
| state->BeginDictionary("pending_queue");
|
|
|