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Unified Diff: cc/resources/raster_tile_priority_queue_all.cc

Issue 1051993002: cc: Remove tile sharing from tilings. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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Index: cc/resources/raster_tile_priority_queue_all.cc
diff --git a/cc/resources/raster_tile_priority_queue_all.cc b/cc/resources/raster_tile_priority_queue_all.cc
index 9b1ce90ef9d9b1522757399e1ee2768f4fd27948..e9b31822bb945668013fec41fd16fe7fc9c3146a 100644
--- a/cc/resources/raster_tile_priority_queue_all.cc
+++ b/cc/resources/raster_tile_priority_queue_all.cc
@@ -35,28 +35,10 @@ class RasterOrderComparator {
const Tile* a_tile = a_queue->Top();
const Tile* b_tile = b_queue->Top();
- const TilePriority& a_priority =
- a_tile->priority_for_tree_priority(tree_priority_);
- const TilePriority& b_priority =
- b_tile->priority_for_tree_priority(tree_priority_);
+ const TilePriority& a_priority = a_tile->priority();
+ const TilePriority& b_priority = b_tile->priority();
bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
- // In smoothness mode, we should return pending NOW tiles before active
- // EVENTUALLY tiles. So if both priorities here are eventually, we need to
- // check the pending priority.
- if (prioritize_low_res &&
- a_priority.priority_bin == TilePriority::EVENTUALLY &&
- b_priority.priority_bin == TilePriority::EVENTUALLY) {
- bool a_is_pending_now =
- a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
- bool b_is_pending_now =
- b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
- if (a_is_pending_now || b_is_pending_now)
- return a_is_pending_now < b_is_pending_now;
-
- // In case neither one is pending now, fall through.
- }
-
// If the bin is the same but the resolution is not, then the order will be
// determined by whether we prioritize low res or not.
// TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
@@ -84,27 +66,15 @@ class RasterOrderComparator {
WhichTree HigherPriorityTree(TreePriority tree_priority,
const TilingSetRasterQueueAll* active_queue,
- const TilingSetRasterQueueAll* pending_queue,
- const Tile* shared_tile) {
- // In cases when we're given an active tile with a non ideal active resolution
- // (or pending tile with non ideal pending resolution), we should return the
- // other tree. The reason for this is that tiling set iterators will not
- // return non ideal tiles and the only way we get here is if we're skipping
- // twin tiles, but since it's non-ideal on the twin, we shouldn't skip it.
- // TODO(vmpstr): Remove when tiles aren't shared.
- const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
- const Tile* pending_tile = shared_tile ? shared_tile : pending_queue->Top();
- if (active_tile->priority(ACTIVE_TREE).resolution == NON_IDEAL_RESOLUTION)
- return PENDING_TREE;
- if (pending_tile->priority(PENDING_TREE).resolution == NON_IDEAL_RESOLUTION)
- return ACTIVE_TREE;
+ const TilingSetRasterQueueAll* pending_queue) {
+ const Tile* active_tile = active_queue->Top();
+ const Tile* pending_tile = pending_queue->Top();
+
+ const TilePriority& active_priority = active_tile->priority();
+ const TilePriority& pending_priority = pending_tile->priority();
switch (tree_priority) {
case SMOOTHNESS_TAKES_PRIORITY: {
- const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
- const TilePriority& pending_priority =
- pending_tile->priority(PENDING_TREE);
-
// If we're down to eventually bin tiles on the active tree, process the
// pending tree to allow tiles required for activation to be initialized
// when memory policy only allows prepaint.
@@ -114,13 +84,18 @@ WhichTree HigherPriorityTree(TreePriority tree_priority,
}
return ACTIVE_TREE;
}
- case NEW_CONTENT_TAKES_PRIORITY:
+ case NEW_CONTENT_TAKES_PRIORITY: {
+ // If we're down to soon bin tiles on the pending tree, process the
+ // active tree to allow tiles required for activation to be initialized
+ // when memory policy only allows prepaint. Note that active required for
+ // activation tiles might come from either now or soon bins.
+ if (pending_priority.priority_bin >= TilePriority::SOON &&
+ active_priority.priority_bin <= TilePriority::SOON) {
+ return ACTIVE_TREE;
+ }
return PENDING_TREE;
+ }
case SAME_PRIORITY_FOR_BOTH_TREES: {
- const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
- const TilePriority& pending_priority =
- pending_tile->priority(PENDING_TREE);
-
if (active_priority.IsHigherPriorityThan(pending_priority))
return ACTIVE_TREE;
return PENDING_TREE;
@@ -190,10 +165,7 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::PairedTilingSetQueue(
: active_queue_(
CreateTilingSetRasterQueue(layer_pair.active, tree_priority)),
pending_queue_(
- CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)),
- has_both_layers_(layer_pair.active && layer_pair.pending) {
- SkipTilesReturnedByTwin(tree_priority);
-
+ CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)) {
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"PairedTilingSetQueue::PairedTilingSetQueue",
TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
@@ -235,40 +207,10 @@ void RasterTilePriorityQueueAll::PairedTilingSetQueue::Pop(
DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second);
next_queue->Pop();
- SkipTilesReturnedByTwin(tree_priority);
-
// If no empty, use Top to do DCHECK the next iterator.
DCHECK(IsEmpty() || Top(tree_priority));
}
-void RasterTilePriorityQueueAll::PairedTilingSetQueue::SkipTilesReturnedByTwin(
- TreePriority tree_priority) {
- if (!has_both_layers_)
- return;
-
- // We have both layers (active and pending) thus we can encounter shared
- // tiles twice (from the active iterator and from the pending iterator).
- while (!IsEmpty()) {
- WhichTree next_tree = NextTileIteratorTree(tree_priority);
- TilingSetRasterQueueAll* next_queue =
- next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
- DCHECK(next_queue && !next_queue->IsEmpty());
-
- // Accept all non-shared tiles.
- const Tile* tile = next_queue->Top();
- if (!tile->is_shared())
- break;
-
- // Accept a shared tile if the next tree is the higher priority one
- // corresponding the iterator (active or pending) which usually (but due
- // to spiral iterators not always) returns the shared tile first.
- if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
- break;
-
- next_queue->Pop();
- }
-}
-
WhichTree
RasterTilePriorityQueueAll::PairedTilingSetQueue::NextTileIteratorTree(
TreePriority tree_priority) const {
@@ -282,7 +224,7 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::NextTileIteratorTree(
// Now both iterators have tiles, so we have to decide based on tree priority.
return HigherPriorityTree(tree_priority, active_queue_.get(),
- pending_queue_.get(), nullptr);
+ pending_queue_.get());
}
scoped_refptr<base::trace_event::ConvertableToTraceFormat>
@@ -294,10 +236,8 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::StateAsValue() const {
TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY;
TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY;
if (active_queue_has_tile) {
- active_priority_bin =
- active_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
- pending_priority_bin =
- active_queue_->Top()->priority(PENDING_TREE).priority_bin;
+ active_priority_bin = active_queue_->Top()->priority().priority_bin;
+ pending_priority_bin = active_queue_->Top()->priority().priority_bin;
}
state->BeginDictionary("active_queue");
@@ -310,10 +250,8 @@ RasterTilePriorityQueueAll::PairedTilingSetQueue::StateAsValue() const {
active_priority_bin = TilePriority::EVENTUALLY;
pending_priority_bin = TilePriority::EVENTUALLY;
if (pending_queue_has_tile) {
- active_priority_bin =
- pending_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
- pending_priority_bin =
- pending_queue_->Top()->priority(PENDING_TREE).priority_bin;
+ active_priority_bin = pending_queue_->Top()->priority().priority_bin;
+ pending_priority_bin = pending_queue_->Top()->priority().priority_bin;
}
state->BeginDictionary("pending_queue");
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