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Unified Diff: ui/gl/gl_image_memory.cc

Issue 1051503003: Add R_8 GPU memory buffers format. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address reveman@'s comments. Created 5 years, 9 months ago
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Index: ui/gl/gl_image_memory.cc
diff --git a/ui/gl/gl_image_memory.cc b/ui/gl/gl_image_memory.cc
index ca106b7cb2941bdb202e00c0632b40a1cb128a5e..914e0c7c1524a8aa20d8e2844fbb6d05bfbd9d0a 100644
--- a/ui/gl/gl_image_memory.cc
+++ b/ui/gl/gl_image_memory.cc
@@ -17,16 +17,7 @@
namespace gfx {
namespace {
-bool ValidInternalFormat(unsigned internalformat) {
- switch (internalformat) {
- case GL_RGBA:
- return true;
- default:
- return false;
- }
-}
-
-bool ValidFormat(gfx::GpuMemoryBuffer::Format format) {
+bool ValidFormat(unsigned internalformat, gfx::GpuMemoryBuffer::Format format) {
reveman 2015/04/01 23:38:55 why not two levels of switch statements like GLIma
Daniele Castagna 2015/04/03 01:08:15 Done.
switch (format) {
case gfx::GpuMemoryBuffer::ATC:
case gfx::GpuMemoryBuffer::ATCIA:
@@ -35,11 +26,22 @@ bool ValidFormat(gfx::GpuMemoryBuffer::Format format) {
case gfx::GpuMemoryBuffer::ETC1:
case gfx::GpuMemoryBuffer::RGBA_8888:
case gfx::GpuMemoryBuffer::BGRA_8888:
+ if (internalformat != GL_RGBA) {
+ LOG(ERROR) << "Invalid internal format " << internalformat
reveman 2015/04/01 23:38:55 I prefer if you keep logging in GLImageMemory::Ini
Daniele Castagna 2015/04/03 01:08:15 Done. In this way the error message can't be as s
+ << "for the specified format: " << format;
+ return false;
+ }
+ return true;
+ case gfx::GpuMemoryBuffer::R_8:
+ if (internalformat != GL_LUMINANCE && internalformat != GL_R8) {
+ LOG(ERROR) << "Invalid internal format " << internalformat
+ << "for the specified format: " << format;
+ }
return true;
case gfx::GpuMemoryBuffer::RGBX_8888:
+ LOG(ERROR) << "Invalid format: " << format;
return false;
}
-
NOTREACHED();
return false;
}
@@ -52,6 +54,7 @@ bool IsCompressedFormat(gfx::GpuMemoryBuffer::Format format) {
case gfx::GpuMemoryBuffer::DXT5:
case gfx::GpuMemoryBuffer::ETC1:
return true;
+ case gfx::GpuMemoryBuffer::R_8:
case gfx::GpuMemoryBuffer::RGBA_8888:
case gfx::GpuMemoryBuffer::BGRA_8888:
case gfx::GpuMemoryBuffer::RGBX_8888:
@@ -78,23 +81,39 @@ GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) {
return GL_RGBA;
case gfx::GpuMemoryBuffer::BGRA_8888:
return GL_BGRA_EXT;
+ case gfx::GpuMemoryBuffer::R_8:
case gfx::GpuMemoryBuffer::RGBX_8888:
NOTREACHED();
return 0;
}
-
reveman 2015/04/01 23:38:55 heh, you don't like my use of blank lines? fine, I
Daniele Castagna 2015/04/03 01:08:15 As discussed on IM, I was trying to minimize verti
+ NOTREACHED();
+ return 0;
+}
+GLenum InternalTextureFormat(unsigned internalformat,
+ gfx::GpuMemoryBuffer::Format format) {
+ switch (internalformat) {
+ case GL_RGB:
+ case GL_RGBA:
+ return TextureFormat(format);
+ case GL_LUMINANCE:
+ case GL_R8:
+ return internalformat;
+ }
NOTREACHED();
return 0;
}
-GLenum DataFormat(gfx::GpuMemoryBuffer::Format format) {
- return TextureFormat(format);
+GLenum DataFormat(unsigned internalformat,
reveman 2015/04/01 23:38:55 hm, I think the need for internalformat here is a
Daniele Castagna 2015/04/03 01:08:15 LUMINANCE and LUMINANCE_ALPHA have been deprecated
+ gfx::GpuMemoryBuffer::Format format) {
+ GLenum data_format = InternalTextureFormat(internalformat, format);
reveman 2015/04/01 23:38:55 If we add gfx::GpuMemoryBuffer::L_8 then we can us
Daniele Castagna 2015/04/03 01:08:15 See previous comment.
+ return data_format == GL_R8 ? GL_RED : data_format;
}
GLenum DataType(gfx::GpuMemoryBuffer::Format format) {
switch (format) {
case gfx::GpuMemoryBuffer::RGBA_8888:
case gfx::GpuMemoryBuffer::BGRA_8888:
+ case gfx::GpuMemoryBuffer::R_8:
return GL_UNSIGNED_BYTE;
case gfx::GpuMemoryBuffer::ATC:
case gfx::GpuMemoryBuffer::ATCIA:
@@ -150,48 +169,40 @@ GLImageMemory::~GLImageMemory() {
bool GLImageMemory::StrideInBytes(size_t width,
gfx::GpuMemoryBuffer::Format format,
size_t* stride_in_bytes) {
- base::CheckedNumeric<size_t> s = width;
+ base::CheckedNumeric<size_t> checked_stride = width;
switch (format) {
- case gfx::GpuMemoryBuffer::ATCIA:
- case gfx::GpuMemoryBuffer::DXT5:
+ case GpuMemoryBuffer::R_8:
+ checked_stride += 3;
+ if (!checked_stride.IsValid())
+ return false;
+ *stride_in_bytes = checked_stride.ValueOrDie() & ~0x3;
+ return true;
+ case GpuMemoryBuffer::ATCIA:
+ case GpuMemoryBuffer::DXT5:
*stride_in_bytes = width;
return true;
- case gfx::GpuMemoryBuffer::ATC:
- case gfx::GpuMemoryBuffer::DXT1:
- case gfx::GpuMemoryBuffer::ETC1:
- DCHECK_EQ(width % 2, 0U);
- s /= 2;
- if (!s.IsValid())
- return false;
-
- *stride_in_bytes = s.ValueOrDie();
+ case GpuMemoryBuffer::ATC:
+ case GpuMemoryBuffer::DXT1:
+ case GpuMemoryBuffer::ETC1:
+ DCHECK_EQ(width % 2, 0u);
+ *stride_in_bytes = width / 2;
return true;
- case gfx::GpuMemoryBuffer::RGBA_8888:
- case gfx::GpuMemoryBuffer::BGRA_8888:
- s *= 4;
- if (!s.IsValid())
+ case GpuMemoryBuffer::RGBA_8888:
+ case GpuMemoryBuffer::RGBX_8888:
+ case GpuMemoryBuffer::BGRA_8888:
+ checked_stride *= 4;
+ if (!checked_stride.IsValid())
return false;
-
- *stride_in_bytes = s.ValueOrDie();
+ *stride_in_bytes = checked_stride.ValueOrDie();
return true;
- case gfx::GpuMemoryBuffer::RGBX_8888:
- NOTREACHED();
- return false;
}
-
NOTREACHED();
return false;
}
bool GLImageMemory::Initialize(const unsigned char* memory,
gfx::GpuMemoryBuffer::Format format) {
- if (!ValidInternalFormat(internalformat_)) {
- LOG(ERROR) << "Invalid internalformat: " << internalformat_;
- return false;
- }
-
- if (!ValidFormat(format)) {
- LOG(ERROR) << "Invalid format: " << format;
+ if (!ValidFormat(internalformat_, format)) {
return false;
}
@@ -256,14 +267,15 @@ bool GLImageMemory::CopyTexImage(unsigned target) {
0, // x-offset
0, // y-offset
size_.width(), size_.height(),
- DataFormat(format_), SizeInBytes(size_, format_),
- memory_);
+ DataFormat(internalformat_, format_),
+ SizeInBytes(size_, format_), memory_);
} else {
glTexSubImage2D(target, 0, // level
0, // x
0, // y
- size_.width(), size_.height(), DataFormat(format_),
- DataType(format_), memory_);
+ size_.width(), size_.height(),
+ DataFormat(internalformat_, format_), DataType(format_),
+ memory_);
}
return true;
@@ -314,21 +326,20 @@ void GLImageMemory::DoBindTexImage(unsigned target) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (IsCompressedFormat(format_)) {
- glCompressedTexImage2D(GL_TEXTURE_2D,
- 0, // mip level
- TextureFormat(format_), size_.width(),
- size_.height(),
- 0, // border
- SizeInBytes(size_, format_), memory_);
+ glCompressedTexImage2D(
+ GL_TEXTURE_2D,
+ 0, // mip level
+ InternalTextureFormat(internalformat_, format_), size_.width(),
+ size_.height(),
+ 0, // border
+ SizeInBytes(size_, format_), memory_);
} else {
glTexImage2D(GL_TEXTURE_2D,
0, // mip level
- TextureFormat(format_),
- size_.width(),
- size_.height(),
+ InternalTextureFormat(internalformat_, format_),
+ size_.width(), size_.height(),
0, // border
- DataFormat(format_),
- DataType(format_),
+ DataFormat(internalformat_, format_), DataType(format_),
memory_);
}
}
@@ -353,18 +364,15 @@ void GLImageMemory::DoBindTexImage(unsigned target) {
0, // x-offset
0, // y-offset
size_.width(), size_.height(),
- DataFormat(format_),
- SizeInBytes(size_, format_),
- memory_);
+ DataFormat(internalformat_, format_),
+ SizeInBytes(size_, format_), memory_);
} else {
glTexSubImage2D(GL_TEXTURE_2D,
0, // mip level
0, // x-offset
0, // y-offset
- size_.width(),
- size_.height(),
- DataFormat(format_),
- DataType(format_),
+ size_.width(), size_.height(),
+ DataFormat(internalformat_, format_), DataType(format_),
memory_);
}
}
@@ -379,19 +387,17 @@ void GLImageMemory::DoBindTexImage(unsigned target) {
if (IsCompressedFormat(format_)) {
glCompressedTexImage2D(target,
0, // mip level
- TextureFormat(format_), size_.width(),
- size_.height(),
+ InternalTextureFormat(internalformat_, format_),
+ size_.width(), size_.height(),
0, // border
SizeInBytes(size_, format_), memory_);
} else {
glTexImage2D(target,
0, // mip level
- TextureFormat(format_),
- size_.width(),
+ InternalTextureFormat(internalformat_, format_), size_.width(),
size_.height(),
0, // border
- DataFormat(format_),
- DataType(format_),
+ DataFormat(internalformat_, format_), DataType(format_),
memory_);
}
}

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