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Unified Diff: ui/gl/gl_image_memory.cc

Issue 1051503003: Add R_8 GPU memory buffers format. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix validation problem in StrideInBytes. Deals with GL_RED/GL_LUMINANCE. Created 5 years, 9 months ago
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Index: ui/gl/gl_image_memory.cc
diff --git a/ui/gl/gl_image_memory.cc b/ui/gl/gl_image_memory.cc
index ca106b7cb2941bdb202e00c0632b40a1cb128a5e..ad429d99b66d5462f1da2610b8552155ff1260e4 100644
--- a/ui/gl/gl_image_memory.cc
+++ b/ui/gl/gl_image_memory.cc
@@ -17,16 +17,8 @@
namespace gfx {
namespace {
-bool ValidInternalFormat(unsigned internalformat) {
- switch (internalformat) {
- case GL_RGBA:
- return true;
- default:
- return false;
- }
-}
-
-bool ValidFormat(gfx::GpuMemoryBuffer::Format format) {
+bool ValidateFormats(gfx::GpuMemoryBuffer::Format format,
reveman 2015/04/01 13:14:33 Please make this function consistent with the gl_i
Daniele Castagna 2015/04/01 21:58:34 Done.
+ unsigned internalformat) {
switch (format) {
case gfx::GpuMemoryBuffer::ATC:
case gfx::GpuMemoryBuffer::ATCIA:
@@ -35,11 +27,22 @@ bool ValidFormat(gfx::GpuMemoryBuffer::Format format) {
case gfx::GpuMemoryBuffer::ETC1:
case gfx::GpuMemoryBuffer::RGBA_8888:
case gfx::GpuMemoryBuffer::BGRA_8888:
+ if (internalformat != GL_RGBA) {
+ LOG(ERROR) << "Invalid internal format " << internalformat
+ << "for the specified format: " << format;
+ return false;
+ }
+ return true;
+ case gfx::GpuMemoryBuffer::R_8:
+ if (internalformat != GL_LUMINANCE && internalformat != GL_R8) {
+ LOG(ERROR) << "Invalid internal format " << internalformat
+ << "for the specified format: " << format;
+ }
return true;
case gfx::GpuMemoryBuffer::RGBX_8888:
+ LOG(ERROR) << "Invalid format: " << format;
return false;
}
-
NOTREACHED();
return false;
}
@@ -52,6 +55,7 @@ bool IsCompressedFormat(gfx::GpuMemoryBuffer::Format format) {
case gfx::GpuMemoryBuffer::DXT5:
case gfx::GpuMemoryBuffer::ETC1:
return true;
+ case gfx::GpuMemoryBuffer::R_8:
case gfx::GpuMemoryBuffer::RGBA_8888:
case gfx::GpuMemoryBuffer::BGRA_8888:
case gfx::GpuMemoryBuffer::RGBX_8888:
@@ -62,7 +66,8 @@ bool IsCompressedFormat(gfx::GpuMemoryBuffer::Format format) {
return false;
}
-GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) {
+GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format,
+ unsigned internalformat) {
switch (format) {
reveman 2015/04/01 13:14:33 can you move this switch (format) statement into a
Daniele Castagna 2015/04/01 21:58:34 Split in two functions TextureFormat and InternalT
case gfx::GpuMemoryBuffer::ATC:
return GL_ATC_RGB_AMD;
@@ -74,6 +79,9 @@ GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) {
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case gfx::GpuMemoryBuffer::ETC1:
return GL_ETC1_RGB8_OES;
+ case gfx::GpuMemoryBuffer::R_8:
+ DCHECK(internalformat == GL_R8 || internalformat == GL_LUMINANCE);
+ return internalformat;
case gfx::GpuMemoryBuffer::RGBA_8888:
return GL_RGBA;
case gfx::GpuMemoryBuffer::BGRA_8888:
@@ -87,14 +95,17 @@ GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) {
return 0;
}
-GLenum DataFormat(gfx::GpuMemoryBuffer::Format format) {
- return TextureFormat(format);
+GLenum DataFormat(gfx::GpuMemoryBuffer::Format format,
+ unsigned internalformat) {
reveman 2015/04/01 13:14:33 hm, I'm not a fan of passing internalformat to thi
Daniele Castagna 2015/04/01 21:58:35 I'm afraid DataFormat needs to know about internal
+ GLenum data_format = TextureFormat(format, internalformat);
+ return data_format == GL_R8 ? GL_RED : data_format;
}
GLenum DataType(gfx::GpuMemoryBuffer::Format format) {
switch (format) {
case gfx::GpuMemoryBuffer::RGBA_8888:
case gfx::GpuMemoryBuffer::BGRA_8888:
+ case gfx::GpuMemoryBuffer::R_8:
return GL_UNSIGNED_BYTE;
case gfx::GpuMemoryBuffer::ATC:
case gfx::GpuMemoryBuffer::ATCIA:
@@ -150,48 +161,35 @@ GLImageMemory::~GLImageMemory() {
bool GLImageMemory::StrideInBytes(size_t width,
reveman 2015/04/01 13:14:33 Just make sure this function is consistent with Gp
Daniele Castagna 2015/04/01 21:58:35 If by "make sure this function is consistent" you
gfx::GpuMemoryBuffer::Format format,
size_t* stride_in_bytes) {
- base::CheckedNumeric<size_t> s = width;
+ base::CheckedNumeric<size_t> checked_stride = width;
switch (format) {
- case gfx::GpuMemoryBuffer::ATCIA:
- case gfx::GpuMemoryBuffer::DXT5:
- *stride_in_bytes = width;
- return true;
- case gfx::GpuMemoryBuffer::ATC:
- case gfx::GpuMemoryBuffer::DXT1:
- case gfx::GpuMemoryBuffer::ETC1:
+ case GpuMemoryBuffer::R_8:
+ checked_stride = (checked_stride + 3) % 4;
+ break;
+ case GpuMemoryBuffer::ATCIA:
+ case GpuMemoryBuffer::DXT5: // 'checked_stride' is the same as 'width'.
+ break;
+ case GpuMemoryBuffer::ATC:
+ case GpuMemoryBuffer::DXT1:
+ case GpuMemoryBuffer::ETC1:
DCHECK_EQ(width % 2, 0U);
- s /= 2;
- if (!s.IsValid())
- return false;
-
- *stride_in_bytes = s.ValueOrDie();
- return true;
- case gfx::GpuMemoryBuffer::RGBA_8888:
- case gfx::GpuMemoryBuffer::BGRA_8888:
- s *= 4;
- if (!s.IsValid())
- return false;
-
- *stride_in_bytes = s.ValueOrDie();
- return true;
- case gfx::GpuMemoryBuffer::RGBX_8888:
- NOTREACHED();
- return false;
+ checked_stride /= 2;
+ break;
+ case GpuMemoryBuffer::RGBA_8888:
+ case GpuMemoryBuffer::RGBX_8888:
+ case GpuMemoryBuffer::BGRA_8888:
+ checked_stride *= 4;
+ break;
}
-
- NOTREACHED();
- return false;
+ if (!checked_stride.IsValid())
+ return false;
+ *stride_in_bytes = checked_stride.ValueOrDie();
+ return true;
}
bool GLImageMemory::Initialize(const unsigned char* memory,
gfx::GpuMemoryBuffer::Format format) {
- if (!ValidInternalFormat(internalformat_)) {
reveman 2015/04/01 13:14:33 Please make this function consistent with GLImageL
Daniele Castagna 2015/04/01 21:58:34 Done.
- LOG(ERROR) << "Invalid internalformat: " << internalformat_;
- return false;
- }
-
- if (!ValidFormat(format)) {
- LOG(ERROR) << "Invalid format: " << format;
+ if (!ValidateFormats(format, internalformat_)) {
return false;
}
@@ -256,14 +254,15 @@ bool GLImageMemory::CopyTexImage(unsigned target) {
0, // x-offset
0, // y-offset
size_.width(), size_.height(),
- DataFormat(format_), SizeInBytes(size_, format_),
- memory_);
+ DataFormat(format_, internalformat_),
+ SizeInBytes(size_, format_), memory_);
} else {
glTexSubImage2D(target, 0, // level
0, // x
0, // y
- size_.width(), size_.height(), DataFormat(format_),
- DataType(format_), memory_);
+ size_.width(), size_.height(),
+ DataFormat(format_, internalformat_), DataType(format_),
+ memory_);
}
return true;
@@ -316,19 +315,17 @@ void GLImageMemory::DoBindTexImage(unsigned target) {
if (IsCompressedFormat(format_)) {
glCompressedTexImage2D(GL_TEXTURE_2D,
0, // mip level
- TextureFormat(format_), size_.width(),
- size_.height(),
+ TextureFormat(format_, internalformat_),
+ size_.width(), size_.height(),
0, // border
SizeInBytes(size_, format_), memory_);
} else {
glTexImage2D(GL_TEXTURE_2D,
0, // mip level
- TextureFormat(format_),
- size_.width(),
+ TextureFormat(format_, internalformat_), size_.width(),
size_.height(),
0, // border
- DataFormat(format_),
- DataType(format_),
+ DataFormat(format_, internalformat_), DataType(format_),
memory_);
}
}
@@ -353,18 +350,15 @@ void GLImageMemory::DoBindTexImage(unsigned target) {
0, // x-offset
0, // y-offset
size_.width(), size_.height(),
- DataFormat(format_),
- SizeInBytes(size_, format_),
- memory_);
+ DataFormat(format_, internalformat_),
+ SizeInBytes(size_, format_), memory_);
} else {
glTexSubImage2D(GL_TEXTURE_2D,
0, // mip level
0, // x-offset
0, // y-offset
- size_.width(),
- size_.height(),
- DataFormat(format_),
- DataType(format_),
+ size_.width(), size_.height(),
+ DataFormat(format_, internalformat_), DataType(format_),
memory_);
}
}
@@ -379,20 +373,17 @@ void GLImageMemory::DoBindTexImage(unsigned target) {
if (IsCompressedFormat(format_)) {
glCompressedTexImage2D(target,
0, // mip level
- TextureFormat(format_), size_.width(),
- size_.height(),
+ TextureFormat(format_, internalformat_),
+ size_.width(), size_.height(),
0, // border
SizeInBytes(size_, format_), memory_);
} else {
- glTexImage2D(target,
- 0, // mip level
- TextureFormat(format_),
- size_.width(),
- size_.height(),
- 0, // border
- DataFormat(format_),
- DataType(format_),
- memory_);
+ glTexImage2D(
+ target,
+ 0, // mip level
+ TextureFormat(format_, internalformat_), size_.width(), size_.height(),
+ 0, // border
+ DataFormat(format_, internalformat_), DataType(format_), memory_);
}
}

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