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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_image_memory.h" | 5 #include "ui/gl/gl_image_memory.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/scoped_binders.h" | 10 #include "ui/gl/scoped_binders.h" |
| 11 | 11 |
| 12 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ | 12 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ |
| 13 defined(USE_OZONE) | 13 defined(USE_OZONE) |
| 14 #include "ui/gl/gl_surface_egl.h" | 14 #include "ui/gl/gl_surface_egl.h" |
| 15 #endif | 15 #endif |
| 16 | 16 |
| 17 namespace gfx { | 17 namespace gfx { |
| 18 namespace { | 18 namespace { |
| 19 | 19 |
| 20 bool ValidInternalFormat(unsigned internalformat) { | 20 bool ValidInternalFormat(unsigned internalformat) { |
| 21 switch (internalformat) { | 21 switch (internalformat) { |
| 22 case GL_R8: |
| 22 case GL_RGBA: | 23 case GL_RGBA: |
| 23 case GL_BGRA_EXT: | 24 case GL_BGRA_EXT: |
| 24 return true; | 25 return true; |
| 25 default: | 26 default: |
| 26 return false; | 27 return false; |
| 27 } | 28 } |
| 28 } | 29 } |
| 29 | 30 |
| 30 bool ValidFormat(gfx::GpuMemoryBuffer::Format format) { | 31 bool ValidFormat(gfx::GpuMemoryBuffer::Format format) { |
| 31 switch (format) { | 32 switch (format) { |
| 32 case gfx::GpuMemoryBuffer::ATC: | 33 case gfx::GpuMemoryBuffer::ATC: |
| 33 case gfx::GpuMemoryBuffer::ATCIA: | 34 case gfx::GpuMemoryBuffer::ATCIA: |
| 34 case gfx::GpuMemoryBuffer::DXT1: | 35 case gfx::GpuMemoryBuffer::DXT1: |
| 35 case gfx::GpuMemoryBuffer::DXT5: | 36 case gfx::GpuMemoryBuffer::DXT5: |
| 36 case gfx::GpuMemoryBuffer::ETC1: | 37 case gfx::GpuMemoryBuffer::ETC1: |
| 38 case gfx::GpuMemoryBuffer::R_8: |
| 37 case gfx::GpuMemoryBuffer::RGBA_8888: | 39 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 38 case gfx::GpuMemoryBuffer::BGRA_8888: | 40 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 39 return true; | 41 return true; |
| 40 case gfx::GpuMemoryBuffer::RGBX_8888: | 42 case gfx::GpuMemoryBuffer::RGBX_8888: |
| 41 case gfx::GpuMemoryBuffer::YUV_420: | 43 case gfx::GpuMemoryBuffer::YUV_420: |
| 42 return false; | 44 return false; |
| 43 } | 45 } |
| 44 | 46 |
| 45 NOTREACHED(); | 47 NOTREACHED(); |
| 46 return false; | 48 return false; |
| 47 } | 49 } |
| 48 | 50 |
| 49 bool IsCompressedFormat(gfx::GpuMemoryBuffer::Format format) { | 51 bool IsCompressedFormat(gfx::GpuMemoryBuffer::Format format) { |
| 50 switch (format) { | 52 switch (format) { |
| 51 case gfx::GpuMemoryBuffer::ATC: | 53 case gfx::GpuMemoryBuffer::ATC: |
| 52 case gfx::GpuMemoryBuffer::ATCIA: | 54 case gfx::GpuMemoryBuffer::ATCIA: |
| 53 case gfx::GpuMemoryBuffer::DXT1: | 55 case gfx::GpuMemoryBuffer::DXT1: |
| 54 case gfx::GpuMemoryBuffer::DXT5: | 56 case gfx::GpuMemoryBuffer::DXT5: |
| 55 case gfx::GpuMemoryBuffer::ETC1: | 57 case gfx::GpuMemoryBuffer::ETC1: |
| 56 case gfx::GpuMemoryBuffer::YUV_420: | 58 case gfx::GpuMemoryBuffer::YUV_420: |
| 57 return true; | 59 return true; |
| 60 case gfx::GpuMemoryBuffer::R_8: |
| 58 case gfx::GpuMemoryBuffer::RGBA_8888: | 61 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 59 case gfx::GpuMemoryBuffer::BGRA_8888: | 62 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 60 case gfx::GpuMemoryBuffer::RGBX_8888: | 63 case gfx::GpuMemoryBuffer::RGBX_8888: |
| 61 return false; | 64 return false; |
| 62 } | 65 } |
| 63 | 66 |
| 64 NOTREACHED(); | 67 NOTREACHED(); |
| 65 return false; | 68 return false; |
| 66 } | 69 } |
| 67 | 70 |
| 68 GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) { | 71 GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) { |
| 69 switch (format) { | 72 switch (format) { |
| 70 case gfx::GpuMemoryBuffer::ATC: | 73 case gfx::GpuMemoryBuffer::ATC: |
| 71 return GL_ATC_RGB_AMD; | 74 return GL_ATC_RGB_AMD; |
| 72 case gfx::GpuMemoryBuffer::ATCIA: | 75 case gfx::GpuMemoryBuffer::ATCIA: |
| 73 return GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD; | 76 return GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD; |
| 74 case gfx::GpuMemoryBuffer::DXT1: | 77 case gfx::GpuMemoryBuffer::DXT1: |
| 75 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; | 78 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 76 case gfx::GpuMemoryBuffer::DXT5: | 79 case gfx::GpuMemoryBuffer::DXT5: |
| 77 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; | 80 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| 78 case gfx::GpuMemoryBuffer::ETC1: | 81 case gfx::GpuMemoryBuffer::ETC1: |
| 79 return GL_ETC1_RGB8_OES; | 82 return GL_ETC1_RGB8_OES; |
| 83 case gfx::GpuMemoryBuffer::R_8: |
| 84 return GL_RED; |
| 80 case gfx::GpuMemoryBuffer::RGBA_8888: | 85 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 81 return GL_RGBA; | 86 return GL_RGBA; |
| 82 case gfx::GpuMemoryBuffer::BGRA_8888: | 87 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 83 return GL_BGRA_EXT; | 88 return GL_BGRA_EXT; |
| 84 case gfx::GpuMemoryBuffer::RGBX_8888: | 89 case gfx::GpuMemoryBuffer::RGBX_8888: |
| 85 case gfx::GpuMemoryBuffer::YUV_420: | 90 case gfx::GpuMemoryBuffer::YUV_420: |
| 86 NOTREACHED(); | 91 NOTREACHED(); |
| 87 return 0; | 92 return 0; |
| 88 } | 93 } |
| 89 | 94 |
| 90 NOTREACHED(); | 95 NOTREACHED(); |
| 91 return 0; | 96 return 0; |
| 92 } | 97 } |
| 93 | 98 |
| 94 GLenum DataFormat(gfx::GpuMemoryBuffer::Format format) { | 99 GLenum DataFormat(gfx::GpuMemoryBuffer::Format format) { |
| 95 return TextureFormat(format); | 100 return TextureFormat(format); |
| 96 } | 101 } |
| 97 | 102 |
| 98 GLenum DataType(gfx::GpuMemoryBuffer::Format format) { | 103 GLenum DataType(gfx::GpuMemoryBuffer::Format format) { |
| 99 switch (format) { | 104 switch (format) { |
| 100 case gfx::GpuMemoryBuffer::RGBA_8888: | 105 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 101 case gfx::GpuMemoryBuffer::BGRA_8888: | 106 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 107 case gfx::GpuMemoryBuffer::R_8: |
| 102 return GL_UNSIGNED_BYTE; | 108 return GL_UNSIGNED_BYTE; |
| 103 case gfx::GpuMemoryBuffer::ATC: | 109 case gfx::GpuMemoryBuffer::ATC: |
| 104 case gfx::GpuMemoryBuffer::ATCIA: | 110 case gfx::GpuMemoryBuffer::ATCIA: |
| 105 case gfx::GpuMemoryBuffer::DXT1: | 111 case gfx::GpuMemoryBuffer::DXT1: |
| 106 case gfx::GpuMemoryBuffer::DXT5: | 112 case gfx::GpuMemoryBuffer::DXT5: |
| 107 case gfx::GpuMemoryBuffer::ETC1: | 113 case gfx::GpuMemoryBuffer::ETC1: |
| 108 case gfx::GpuMemoryBuffer::RGBX_8888: | 114 case gfx::GpuMemoryBuffer::RGBX_8888: |
| 109 case gfx::GpuMemoryBuffer::YUV_420: | 115 case gfx::GpuMemoryBuffer::YUV_420: |
| 110 NOTREACHED(); | 116 NOTREACHED(); |
| 111 return 0; | 117 return 0; |
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| 148 defined(USE_OZONE) | 154 defined(USE_OZONE) |
| 149 DCHECK_EQ(EGL_NO_IMAGE_KHR, egl_image_); | 155 DCHECK_EQ(EGL_NO_IMAGE_KHR, egl_image_); |
| 150 DCHECK_EQ(0u, egl_texture_id_); | 156 DCHECK_EQ(0u, egl_texture_id_); |
| 151 #endif | 157 #endif |
| 152 } | 158 } |
| 153 | 159 |
| 154 // static | 160 // static |
| 155 bool GLImageMemory::StrideInBytes(size_t width, | 161 bool GLImageMemory::StrideInBytes(size_t width, |
| 156 gfx::GpuMemoryBuffer::Format format, | 162 gfx::GpuMemoryBuffer::Format format, |
| 157 size_t* stride_in_bytes) { | 163 size_t* stride_in_bytes) { |
| 158 base::CheckedNumeric<size_t> s = width; | 164 base::CheckedNumeric<size_t> checked_stride = width; |
| 159 switch (format) { | 165 switch (format) { |
| 160 case gfx::GpuMemoryBuffer::ATC: | |
| 161 case gfx::GpuMemoryBuffer::DXT1: | |
| 162 case gfx::GpuMemoryBuffer::ETC1: | |
| 163 DCHECK_EQ(width % 2, 0U); | |
| 164 s /= 2; | |
| 165 if (!s.IsValid()) | |
| 166 return false; | |
| 167 *stride_in_bytes = s.ValueOrDie(); | |
| 168 return true; | |
| 169 case gfx::GpuMemoryBuffer::ATCIA: | 166 case gfx::GpuMemoryBuffer::ATCIA: |
| 170 case gfx::GpuMemoryBuffer::DXT5: | 167 case gfx::GpuMemoryBuffer::DXT5: |
| 171 *stride_in_bytes = width; | 168 *stride_in_bytes = width; |
| 172 return true; | 169 return true; |
| 170 case gfx::GpuMemoryBuffer::ATC: |
| 171 case gfx::GpuMemoryBuffer::DXT1: |
| 172 case gfx::GpuMemoryBuffer::ETC1: |
| 173 DCHECK_EQ(width % 2, 0u); |
| 174 *stride_in_bytes = width / 2; |
| 175 return true; |
| 176 case gfx::GpuMemoryBuffer::R_8: |
| 177 checked_stride += 3; |
| 178 if (!checked_stride.IsValid()) |
| 179 return false; |
| 180 *stride_in_bytes = checked_stride.ValueOrDie() & ~0x3; |
| 181 return true; |
| 173 case gfx::GpuMemoryBuffer::RGBA_8888: | 182 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 174 case gfx::GpuMemoryBuffer::BGRA_8888: | 183 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 175 s *= 4; | 184 checked_stride *= 4; |
| 176 if (!s.IsValid()) | 185 if (!checked_stride.IsValid()) |
| 177 return false; | 186 return false; |
| 178 *stride_in_bytes = s.ValueOrDie(); | 187 *stride_in_bytes = checked_stride.ValueOrDie(); |
| 179 return true; | 188 return true; |
| 180 case gfx::GpuMemoryBuffer::RGBX_8888: | 189 case gfx::GpuMemoryBuffer::RGBX_8888: |
| 181 case gfx::GpuMemoryBuffer::YUV_420: | 190 case gfx::GpuMemoryBuffer::YUV_420: |
| 182 NOTREACHED(); | 191 NOTREACHED(); |
| 183 return false; | 192 return false; |
| 184 } | 193 } |
| 185 | 194 |
| 186 NOTREACHED(); | 195 NOTREACHED(); |
| 187 return false; | 196 return false; |
| 188 } | 197 } |
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| 351 } else { | 360 } else { |
| 352 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_); | 361 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_); |
| 353 | 362 |
| 354 if (IsCompressedFormat(format_)) { | 363 if (IsCompressedFormat(format_)) { |
| 355 glCompressedTexSubImage2D(GL_TEXTURE_2D, | 364 glCompressedTexSubImage2D(GL_TEXTURE_2D, |
| 356 0, // mip level | 365 0, // mip level |
| 357 0, // x-offset | 366 0, // x-offset |
| 358 0, // y-offset | 367 0, // y-offset |
| 359 size_.width(), size_.height(), | 368 size_.width(), size_.height(), |
| 360 DataFormat(format_), | 369 DataFormat(format_), |
| 361 SizeInBytes(size_, format_), | 370 SizeInBytes(size_, format_), memory_); |
| 362 memory_); | |
| 363 } else { | 371 } else { |
| 364 glTexSubImage2D(GL_TEXTURE_2D, | 372 glTexSubImage2D(GL_TEXTURE_2D, |
| 365 0, // mip level | 373 0, // mip level |
| 366 0, // x-offset | 374 0, // x-offset |
| 367 0, // y-offset | 375 0, // y-offset |
| 368 size_.width(), | 376 size_.width(), |
| 369 size_.height(), | 377 size_.height(), |
| 370 DataFormat(format_), | 378 DataFormat(format_), |
| 371 DataType(format_), | 379 DataType(format_), |
| 372 memory_); | 380 memory_); |
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| 394 size_.width(), | 402 size_.width(), |
| 395 size_.height(), | 403 size_.height(), |
| 396 0, // border | 404 0, // border |
| 397 DataFormat(format_), | 405 DataFormat(format_), |
| 398 DataType(format_), | 406 DataType(format_), |
| 399 memory_); | 407 memory_); |
| 400 } | 408 } |
| 401 } | 409 } |
| 402 | 410 |
| 403 } // namespace gfx | 411 } // namespace gfx |
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