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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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73 varying vec2 v_texCoord; | 73 varying vec2 v_texCoord; |
74 void main() { | 74 void main() { |
75 gl_FragColor = texture2D(a_texture, v_texCoord); | 75 gl_FragColor = texture2D(a_texture, v_texCoord); |
76 } | 76 } |
77 ); | 77 ); |
78 // clang-format on | 78 // clang-format on |
79 | 79 |
80 std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) { | 80 std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) { |
81 std::vector<uint8> pixel; | 81 std::vector<uint8> pixel; |
82 switch (format) { | 82 switch (format) { |
| 83 case gfx::GpuMemoryBuffer::R_8: |
| 84 pixel.push_back(255u); |
| 85 return pixel; |
83 case gfx::GpuMemoryBuffer::RGBA_8888: | 86 case gfx::GpuMemoryBuffer::RGBA_8888: |
84 pixel.push_back(255u); | 87 pixel.push_back(255u); |
85 pixel.push_back(0u); | 88 pixel.push_back(0u); |
86 pixel.push_back(0u); | 89 pixel.push_back(0u); |
87 pixel.push_back(255u); | 90 pixel.push_back(255u); |
88 return pixel; | 91 return pixel; |
89 case gfx::GpuMemoryBuffer::BGRA_8888: | 92 case gfx::GpuMemoryBuffer::BGRA_8888: |
90 pixel.push_back(0u); | 93 pixel.push_back(0u); |
91 pixel.push_back(0u); | 94 pixel.push_back(0u); |
92 pixel.push_back(255u); | 95 pixel.push_back(255u); |
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104 } | 107 } |
105 | 108 |
106 NOTREACHED(); | 109 NOTREACHED(); |
107 return std::vector<uint8>(); | 110 return std::vector<uint8>(); |
108 } | 111 } |
109 | 112 |
110 std::vector<uint8> GetFramebufferPixel( | 113 std::vector<uint8> GetFramebufferPixel( |
111 const gfx::GpuMemoryBuffer::Format format) { | 114 const gfx::GpuMemoryBuffer::Format format) { |
112 std::vector<uint8> pixel; | 115 std::vector<uint8> pixel; |
113 switch (format) { | 116 switch (format) { |
| 117 case gfx::GpuMemoryBuffer::R_8: |
114 case gfx::GpuMemoryBuffer::RGBA_8888: | 118 case gfx::GpuMemoryBuffer::RGBA_8888: |
115 case gfx::GpuMemoryBuffer::BGRA_8888: | 119 case gfx::GpuMemoryBuffer::BGRA_8888: |
116 pixel.push_back(255u); | 120 pixel.push_back(255u); |
117 pixel.push_back(0u); | 121 pixel.push_back(0u); |
118 pixel.push_back(0u); | 122 pixel.push_back(0u); |
119 pixel.push_back(255u); | 123 pixel.push_back(255u); |
120 return pixel; | 124 return pixel; |
121 case gfx::GpuMemoryBuffer::ATC: | 125 case gfx::GpuMemoryBuffer::ATC: |
122 case gfx::GpuMemoryBuffer::ATCIA: | 126 case gfx::GpuMemoryBuffer::ATCIA: |
123 case gfx::GpuMemoryBuffer::DXT1: | 127 case gfx::GpuMemoryBuffer::DXT1: |
124 case gfx::GpuMemoryBuffer::DXT5: | 128 case gfx::GpuMemoryBuffer::DXT5: |
125 case gfx::GpuMemoryBuffer::ETC1: | 129 case gfx::GpuMemoryBuffer::ETC1: |
126 case gfx::GpuMemoryBuffer::RGBX_8888: | 130 case gfx::GpuMemoryBuffer::RGBX_8888: |
127 case gfx::GpuMemoryBuffer::YUV_420: | 131 case gfx::GpuMemoryBuffer::YUV_420: |
128 NOTREACHED(); | 132 NOTREACHED(); |
129 return std::vector<uint8>(); | 133 return std::vector<uint8>(); |
130 } | 134 } |
131 | 135 |
132 NOTREACHED(); | 136 NOTREACHED(); |
133 return std::vector<uint8>(); | 137 return std::vector<uint8>(); |
134 } | 138 } |
135 | 139 |
136 GLenum InternalFormat(gfx::GpuMemoryBuffer::Format format) { | 140 GLenum InternalFormat(gfx::GpuMemoryBuffer::Format format) { |
137 switch (format) { | 141 switch (format) { |
| 142 case gfx::GpuMemoryBuffer::R_8: |
| 143 return GL_R8; |
138 case gfx::GpuMemoryBuffer::RGBA_8888: | 144 case gfx::GpuMemoryBuffer::RGBA_8888: |
139 return GL_RGBA; | 145 return GL_RGBA; |
140 case gfx::GpuMemoryBuffer::BGRA_8888: | 146 case gfx::GpuMemoryBuffer::BGRA_8888: |
141 return GL_BGRA_EXT; | 147 return GL_BGRA_EXT; |
142 case gfx::GpuMemoryBuffer::ATC: | 148 case gfx::GpuMemoryBuffer::ATC: |
143 case gfx::GpuMemoryBuffer::ATCIA: | 149 case gfx::GpuMemoryBuffer::ATCIA: |
144 case gfx::GpuMemoryBuffer::DXT1: | 150 case gfx::GpuMemoryBuffer::DXT1: |
145 case gfx::GpuMemoryBuffer::DXT5: | 151 case gfx::GpuMemoryBuffer::DXT5: |
146 case gfx::GpuMemoryBuffer::ETC1: | 152 case gfx::GpuMemoryBuffer::ETC1: |
147 case gfx::GpuMemoryBuffer::RGBX_8888: | 153 case gfx::GpuMemoryBuffer::RGBX_8888: |
148 case gfx::GpuMemoryBuffer::YUV_420: | 154 case gfx::GpuMemoryBuffer::YUV_420: |
149 NOTREACHED(); | 155 NOTREACHED(); |
150 return 0; | 156 return 0; |
151 } | 157 } |
152 | 158 |
153 NOTREACHED(); | 159 NOTREACHED(); |
154 return 0; | 160 return 0; |
155 } | 161 } |
156 | 162 |
157 } // namespace | 163 } // namespace |
158 | 164 |
159 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. | 165 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. |
160 TEST_P(GpuMemoryBufferTest, Lifecycle) { | 166 TEST_P(GpuMemoryBufferTest, Lifecycle) { |
| 167 ASSERT_TRUE((GetParam() != gfx::GpuMemoryBuffer::R_8) || |
| 168 gl_.GetCapabilities().texture_rg); |
| 169 |
161 GLuint texture_id = 0; | 170 GLuint texture_id = 0; |
162 glGenTextures(1, &texture_id); | 171 glGenTextures(1, &texture_id); |
163 ASSERT_NE(0u, texture_id); | 172 ASSERT_NE(0u, texture_id); |
164 glBindTexture(GL_TEXTURE_2D, texture_id); | 173 glBindTexture(GL_TEXTURE_2D, texture_id); |
165 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 174 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
166 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 175 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 176 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
168 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
169 | 178 |
170 // Create the gpu memory buffer. | 179 // Create the gpu memory buffer. |
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236 glDeleteProgram(program); | 245 glDeleteProgram(program); |
237 glDeleteShader(vertex_shader); | 246 glDeleteShader(vertex_shader); |
238 glDeleteShader(fragment_shader); | 247 glDeleteShader(fragment_shader); |
239 glDeleteBuffers(1, &vbo); | 248 glDeleteBuffers(1, &vbo); |
240 glDestroyImageCHROMIUM(image_id); | 249 glDestroyImageCHROMIUM(image_id); |
241 glDeleteTextures(1, &texture_id); | 250 glDeleteTextures(1, &texture_id); |
242 } | 251 } |
243 | 252 |
244 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, | 253 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, |
245 GpuMemoryBufferTest, | 254 GpuMemoryBufferTest, |
246 ::testing::Values(gfx::GpuMemoryBuffer::RGBA_8888, | 255 ::testing::Values(gfx::GpuMemoryBuffer::R_8, |
| 256 gfx::GpuMemoryBuffer::RGBA_8888, |
247 gfx::GpuMemoryBuffer::BGRA_8888)); | 257 gfx::GpuMemoryBuffer::BGRA_8888)); |
248 | 258 |
249 } // namespace gles2 | 259 } // namespace gles2 |
250 } // namespace gpu | 260 } // namespace gpu |
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