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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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1063 if ((gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile || | 1063 if ((gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile || |
1064 extensions.Contains("GL_EXT_texture_rg") || | 1064 extensions.Contains("GL_EXT_texture_rg") || |
1065 extensions.Contains("GL_ARB_texture_rg")) && | 1065 extensions.Contains("GL_ARB_texture_rg")) && |
1066 IsGL_REDSupportedOnFBOs()) { | 1066 IsGL_REDSupportedOnFBOs()) { |
1067 feature_flags_.ext_texture_rg = true; | 1067 feature_flags_.ext_texture_rg = true; |
1068 AddExtensionString("GL_EXT_texture_rg"); | 1068 AddExtensionString("GL_EXT_texture_rg"); |
1069 | 1069 |
1070 validators_.texture_format.AddValue(GL_RED_EXT); | 1070 validators_.texture_format.AddValue(GL_RED_EXT); |
1071 validators_.texture_format.AddValue(GL_RG_EXT); | 1071 validators_.texture_format.AddValue(GL_RG_EXT); |
1072 validators_.texture_internal_format.AddValue(GL_RED_EXT); | 1072 validators_.texture_internal_format.AddValue(GL_RED_EXT); |
| 1073 validators_.texture_internal_format.AddValue(GL_R8_EXT); |
1073 validators_.texture_internal_format.AddValue(GL_RG_EXT); | 1074 validators_.texture_internal_format.AddValue(GL_RG_EXT); |
| 1075 validators_.texture_internal_format.AddValue(GL_RG8_EXT); |
1074 validators_.read_pixel_format.AddValue(GL_RED_EXT); | 1076 validators_.read_pixel_format.AddValue(GL_RED_EXT); |
1075 validators_.read_pixel_format.AddValue(GL_RG_EXT); | 1077 validators_.read_pixel_format.AddValue(GL_RG_EXT); |
1076 validators_.render_buffer_format.AddValue(GL_R8_EXT); | 1078 validators_.render_buffer_format.AddValue(GL_R8_EXT); |
1077 validators_.render_buffer_format.AddValue(GL_RG8_EXT); | 1079 validators_.render_buffer_format.AddValue(GL_RG8_EXT); |
1078 | 1080 |
1079 texture_format_validators_[GL_RED_EXT].AddValue(GL_UNSIGNED_BYTE); | 1081 texture_format_validators_[GL_RED_EXT].AddValue(GL_UNSIGNED_BYTE); |
1080 texture_format_validators_[GL_RG_EXT].AddValue(GL_UNSIGNED_BYTE); | 1082 texture_format_validators_[GL_RG_EXT].AddValue(GL_UNSIGNED_BYTE); |
1081 | 1083 |
1082 if (enable_texture_float) { | 1084 if (enable_texture_float) { |
1083 texture_format_validators_[GL_RED_EXT].AddValue(GL_FLOAT); | 1085 texture_format_validators_[GL_RED_EXT].AddValue(GL_FLOAT); |
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1129 if (pos == std::string::npos) { | 1131 if (pos == std::string::npos) { |
1130 extensions_ += (extensions_.empty() ? "" : " ") + str; | 1132 extensions_ += (extensions_.empty() ? "" : " ") + str; |
1131 } | 1133 } |
1132 } | 1134 } |
1133 | 1135 |
1134 FeatureInfo::~FeatureInfo() { | 1136 FeatureInfo::~FeatureInfo() { |
1135 } | 1137 } |
1136 | 1138 |
1137 } // namespace gles2 | 1139 } // namespace gles2 |
1138 } // namespace gpu | 1140 } // namespace gpu |
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