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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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73 varying vec2 v_texCoord; | 73 varying vec2 v_texCoord; |
74 void main() { | 74 void main() { |
75 gl_FragColor = texture2D(a_texture, v_texCoord); | 75 gl_FragColor = texture2D(a_texture, v_texCoord); |
76 } | 76 } |
77 ); | 77 ); |
78 // clang-format on | 78 // clang-format on |
79 | 79 |
80 std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) { | 80 std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) { |
81 std::vector<uint8> pixel; | 81 std::vector<uint8> pixel; |
82 switch (format) { | 82 switch (format) { |
83 case gfx::GpuMemoryBuffer::R_8: | |
84 pixel.push_back(255u); | |
85 return pixel; | |
83 case gfx::GpuMemoryBuffer::RGBA_8888: | 86 case gfx::GpuMemoryBuffer::RGBA_8888: |
84 pixel.push_back(255u); | 87 pixel.push_back(255u); |
85 pixel.push_back(0u); | 88 pixel.push_back(0u); |
86 pixel.push_back(0u); | 89 pixel.push_back(0u); |
87 pixel.push_back(255u); | 90 pixel.push_back(255u); |
88 return pixel; | 91 return pixel; |
89 case gfx::GpuMemoryBuffer::BGRA_8888: | 92 case gfx::GpuMemoryBuffer::BGRA_8888: |
90 pixel.push_back(0u); | 93 pixel.push_back(0u); |
91 pixel.push_back(0u); | 94 pixel.push_back(0u); |
92 pixel.push_back(255u); | 95 pixel.push_back(255u); |
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103 } | 106 } |
104 | 107 |
105 NOTREACHED(); | 108 NOTREACHED(); |
106 return std::vector<uint8>(); | 109 return std::vector<uint8>(); |
107 } | 110 } |
108 | 111 |
109 std::vector<uint8> GetFramebufferPixel( | 112 std::vector<uint8> GetFramebufferPixel( |
110 const gfx::GpuMemoryBuffer::Format format) { | 113 const gfx::GpuMemoryBuffer::Format format) { |
111 std::vector<uint8> pixel; | 114 std::vector<uint8> pixel; |
112 switch (format) { | 115 switch (format) { |
116 case gfx::GpuMemoryBuffer::R_8: | |
113 case gfx::GpuMemoryBuffer::RGBA_8888: | 117 case gfx::GpuMemoryBuffer::RGBA_8888: |
114 case gfx::GpuMemoryBuffer::BGRA_8888: | 118 case gfx::GpuMemoryBuffer::BGRA_8888: |
115 pixel.push_back(255u); | 119 pixel.push_back(255u); |
116 pixel.push_back(0u); | 120 pixel.push_back(0u); |
117 pixel.push_back(0u); | 121 pixel.push_back(0u); |
118 pixel.push_back(255u); | 122 pixel.push_back(255u); |
119 return pixel; | 123 return pixel; |
120 case gfx::GpuMemoryBuffer::ATC: | 124 case gfx::GpuMemoryBuffer::ATC: |
121 case gfx::GpuMemoryBuffer::ATCIA: | 125 case gfx::GpuMemoryBuffer::ATCIA: |
122 case gfx::GpuMemoryBuffer::DXT1: | 126 case gfx::GpuMemoryBuffer::DXT1: |
123 case gfx::GpuMemoryBuffer::DXT5: | 127 case gfx::GpuMemoryBuffer::DXT5: |
124 case gfx::GpuMemoryBuffer::ETC1: | 128 case gfx::GpuMemoryBuffer::ETC1: |
125 case gfx::GpuMemoryBuffer::RGBX_8888: | 129 case gfx::GpuMemoryBuffer::RGBX_8888: |
126 NOTREACHED(); | 130 NOTREACHED(); |
127 return std::vector<uint8>(); | 131 return std::vector<uint8>(); |
128 } | 132 } |
129 | 133 |
130 NOTREACHED(); | 134 NOTREACHED(); |
131 return std::vector<uint8>(); | 135 return std::vector<uint8>(); |
132 } | 136 } |
133 | 137 |
134 GLenum InternalFormat(gfx::GpuMemoryBuffer::Format format) { | 138 GLenum InternalFormat(gfx::GpuMemoryBuffer::Format format) { |
135 switch (format) { | 139 switch (format) { |
140 case gfx::GpuMemoryBuffer::R_8: | |
141 return GL_R8; | |
136 case gfx::GpuMemoryBuffer::RGBA_8888: | 142 case gfx::GpuMemoryBuffer::RGBA_8888: |
137 return GL_RGBA; | 143 return GL_RGBA; |
138 case gfx::GpuMemoryBuffer::BGRA_8888: | 144 case gfx::GpuMemoryBuffer::BGRA_8888: |
139 return GL_BGRA_EXT; | 145 return GL_BGRA_EXT; |
140 case gfx::GpuMemoryBuffer::ATC: | 146 case gfx::GpuMemoryBuffer::ATC: |
141 case gfx::GpuMemoryBuffer::ATCIA: | 147 case gfx::GpuMemoryBuffer::ATCIA: |
142 case gfx::GpuMemoryBuffer::DXT1: | 148 case gfx::GpuMemoryBuffer::DXT1: |
143 case gfx::GpuMemoryBuffer::DXT5: | 149 case gfx::GpuMemoryBuffer::DXT5: |
144 case gfx::GpuMemoryBuffer::ETC1: | 150 case gfx::GpuMemoryBuffer::ETC1: |
145 case gfx::GpuMemoryBuffer::RGBX_8888: | 151 case gfx::GpuMemoryBuffer::RGBX_8888: |
146 NOTREACHED(); | 152 NOTREACHED(); |
147 return 0; | 153 return 0; |
148 } | 154 } |
149 | 155 |
150 NOTREACHED(); | 156 NOTREACHED(); |
151 return 0; | 157 return 0; |
152 } | 158 } |
153 | 159 |
154 } // namespace | 160 } // namespace |
155 | 161 |
156 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. | 162 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. |
157 TEST_P(GpuMemoryBufferTest, Lifecycle) { | 163 TEST_P(GpuMemoryBufferTest, Lifecycle) { |
164 ASSERT_TRUE((GetParam() != gfx::GpuMemoryBuffer::R_8) || | |
reveman
2015/04/08 02:57:28
We should consider adding a histogram to find out
| |
165 gl_.GetCapabilities().texture_rg); | |
166 | |
158 GLuint texture_id = 0; | 167 GLuint texture_id = 0; |
159 glGenTextures(1, &texture_id); | 168 glGenTextures(1, &texture_id); |
160 ASSERT_NE(0u, texture_id); | 169 ASSERT_NE(0u, texture_id); |
161 glBindTexture(GL_TEXTURE_2D, texture_id); | 170 glBindTexture(GL_TEXTURE_2D, texture_id); |
162 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
163 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 173 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 174 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
166 | 175 |
167 // Create the gpu memory buffer. | 176 // Create the gpu memory buffer. |
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233 glDeleteProgram(program); | 242 glDeleteProgram(program); |
234 glDeleteShader(vertex_shader); | 243 glDeleteShader(vertex_shader); |
235 glDeleteShader(fragment_shader); | 244 glDeleteShader(fragment_shader); |
236 glDeleteBuffers(1, &vbo); | 245 glDeleteBuffers(1, &vbo); |
237 glDestroyImageCHROMIUM(image_id); | 246 glDestroyImageCHROMIUM(image_id); |
238 glDeleteTextures(1, &texture_id); | 247 glDeleteTextures(1, &texture_id); |
239 } | 248 } |
240 | 249 |
241 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, | 250 INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests, |
242 GpuMemoryBufferTest, | 251 GpuMemoryBufferTest, |
243 ::testing::Values(gfx::GpuMemoryBuffer::RGBA_8888, | 252 ::testing::Values(gfx::GpuMemoryBuffer::R_8, |
253 gfx::GpuMemoryBuffer::RGBA_8888, | |
244 gfx::GpuMemoryBuffer::BGRA_8888)); | 254 gfx::GpuMemoryBuffer::BGRA_8888)); |
245 | 255 |
246 } // namespace gles2 | 256 } // namespace gles2 |
247 } // namespace gpu | 257 } // namespace gpu |
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