| Index: cc/layers/picture_layer_impl_perftest.cc
|
| diff --git a/cc/layers/picture_layer_impl_perftest.cc b/cc/layers/picture_layer_impl_perftest.cc
|
| index 47f49be5501b2841444fbca3df25ab9a175ca8d6..5369638c9808414b3deb27af4e892917e17cb3f1 100644
|
| --- a/cc/layers/picture_layer_impl_perftest.cc
|
| +++ b/cc/layers/picture_layer_impl_perftest.cc
|
| @@ -121,22 +121,16 @@ class PictureLayerImplPerfTest : public testing::Test {
|
| bool update_lcd_text = false;
|
| host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
|
|
|
| - TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES,
|
| - SMOOTHNESS_TAKES_PRIORITY,
|
| - NEW_CONTENT_TAKES_PRIORITY};
|
| - int priority_count = 0;
|
| timer_.Reset();
|
| do {
|
| int count = num_tiles;
|
| - scoped_ptr<TilingSetEvictionQueue> queue(
|
| - new TilingSetEvictionQueue(pending_layer_->picture_layer_tiling_set(),
|
| - priorities[priority_count], false));
|
| + scoped_ptr<TilingSetEvictionQueue> queue(new TilingSetEvictionQueue(
|
| + pending_layer_->picture_layer_tiling_set(), false));
|
| while (count--) {
|
| ASSERT_TRUE(!queue->IsEmpty()) << "count: " << count;
|
| ASSERT_TRUE(queue->Top() != nullptr) << "count: " << count;
|
| queue->Pop();
|
| }
|
| - priority_count = (priority_count + 1) % arraysize(priorities);
|
| timer_.NextLap();
|
| } while (!timer_.HasTimeLimitExpired());
|
|
|
| @@ -153,16 +147,10 @@ class PictureLayerImplPerfTest : public testing::Test {
|
| bool update_lcd_text = false;
|
| host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
|
|
|
| - TreePriority priorities[] = {SAME_PRIORITY_FOR_BOTH_TREES,
|
| - SMOOTHNESS_TAKES_PRIORITY,
|
| - NEW_CONTENT_TAKES_PRIORITY};
|
| - int priority_count = 0;
|
| timer_.Reset();
|
| do {
|
| - scoped_ptr<TilingSetEvictionQueue> queue(
|
| - new TilingSetEvictionQueue(pending_layer_->picture_layer_tiling_set(),
|
| - priorities[priority_count], false));
|
| - priority_count = (priority_count + 1) % arraysize(priorities);
|
| + scoped_ptr<TilingSetEvictionQueue> queue(new TilingSetEvictionQueue(
|
| + pending_layer_->picture_layer_tiling_set(), false));
|
| timer_.NextLap();
|
| } while (!timer_.HasTimeLimitExpired());
|
|
|
|
|