Index: src/core/SkBlitter.h |
diff --git a/src/core/SkBlitter.h b/src/core/SkBlitter.h |
index 649093770123448b5e85942d7ff850bb9c2101ff..7cf8301a4a8828efc635624fc5cd40a4cc134ef8 100644 |
--- a/src/core/SkBlitter.h |
+++ b/src/core/SkBlitter.h |
@@ -18,12 +18,6 @@ |
#include "SkShader.h" |
#include "SkSmallAllocator.h" |
-#ifdef SK_SUPPORT_LEGACY_BLITANTIH2V2 |
- #define SK_BLITANTIH2V2_VIRTUAL |
-#else |
- #define SK_BLITANTIH2V2_VIRTUAL virtual |
-#endif |
- |
/** SkBlitter and its subclasses are responsible for actually writing pixels |
into memory. Besides efficiency, they handle clipping and antialiasing. |
*/ |
@@ -60,7 +54,7 @@ public: |
virtual const SkBitmap* justAnOpaqueColor(uint32_t* value); |
// (x, y), (x + 1, y) |
- SK_BLITANTIH2V2_VIRTUAL void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { |
+ virtual void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { |
int16_t runs[3]; |
uint8_t aa[2]; |
@@ -73,7 +67,7 @@ public: |
} |
// (x, y), (x, y + 1) |
- SK_BLITANTIH2V2_VIRTUAL void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { |
+ virtual void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { |
int16_t runs[2]; |
uint8_t aa[1]; |