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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/gpu_memory_buffer_factory_surface_texture.h" | 5 #include "content/common/gpu/gpu_memory_buffer_factory_surface_texture.h" |
6 | 6 |
7 #include "content/common/android/surface_texture_manager.h" | 7 #include "content/common/android/surface_texture_manager.h" |
8 #include "ui/gl/android/surface_texture.h" | 8 #include "ui/gl/android/surface_texture.h" |
9 #include "ui/gl/gl_image_surface_texture.h" | 9 #include "ui/gl/gl_image_surface_texture.h" |
10 | 10 |
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44 } | 44 } |
45 | 45 |
46 gfx::GpuMemoryBufferHandle | 46 gfx::GpuMemoryBufferHandle |
47 GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer( | 47 GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer( |
48 gfx::GpuMemoryBufferId id, | 48 gfx::GpuMemoryBufferId id, |
49 const gfx::Size& size, | 49 const gfx::Size& size, |
50 gfx::GpuMemoryBuffer::Format format, | 50 gfx::GpuMemoryBuffer::Format format, |
51 gfx::GpuMemoryBuffer::Usage usage, | 51 gfx::GpuMemoryBuffer::Usage usage, |
52 int client_id, | 52 int client_id, |
53 gfx::PluginWindowHandle surface_handle) { | 53 gfx::PluginWindowHandle surface_handle) { |
| 54 DCHECK(thread_checker_.CalledOnValidThread()); |
54 // Note: this needs to be 0 as the surface texture implemenation will take | 55 // Note: this needs to be 0 as the surface texture implemenation will take |
55 // ownership of the texture and call glDeleteTextures when the GPU service | 56 // ownership of the texture and call glDeleteTextures when the GPU service |
56 // attaches the surface texture to a real texture id. glDeleteTextures | 57 // attaches the surface texture to a real texture id. glDeleteTextures |
57 // silently ignores 0. | 58 // silently ignores 0. |
58 const int kDummyTextureId = 0; | 59 const int kDummyTextureId = 0; |
59 scoped_refptr<gfx::SurfaceTexture> surface_texture = | 60 scoped_refptr<gfx::SurfaceTexture> surface_texture = |
60 gfx::SurfaceTexture::Create(kDummyTextureId); | 61 gfx::SurfaceTexture::Create(kDummyTextureId); |
61 if (!surface_texture.get()) | 62 if (!surface_texture.get()) |
62 return gfx::GpuMemoryBufferHandle(); | 63 return gfx::GpuMemoryBufferHandle(); |
63 | 64 |
64 SurfaceTextureManager::GetInstance()->RegisterSurfaceTexture( | 65 SurfaceTextureManager::GetInstance()->RegisterSurfaceTexture( |
65 id, client_id, surface_texture.get()); | 66 id, client_id, surface_texture.get()); |
66 | 67 |
67 { | 68 SurfaceTextureMapKey key(id, client_id); |
68 base::AutoLock lock(surface_textures_lock_); | 69 DCHECK(surface_textures_.find(key) == surface_textures_.end()); |
69 | 70 surface_textures_[key] = surface_texture; |
70 SurfaceTextureMapKey key(id, client_id); | |
71 DCHECK(surface_textures_.find(key) == surface_textures_.end()); | |
72 surface_textures_[key] = surface_texture; | |
73 } | |
74 | 71 |
75 gfx::GpuMemoryBufferHandle handle; | 72 gfx::GpuMemoryBufferHandle handle; |
76 handle.type = gfx::SURFACE_TEXTURE_BUFFER; | 73 handle.type = gfx::SURFACE_TEXTURE_BUFFER; |
77 handle.id = id; | 74 handle.id = id; |
78 return handle; | 75 return handle; |
79 } | 76 } |
80 | 77 |
81 void GpuMemoryBufferFactorySurfaceTexture::DestroyGpuMemoryBuffer( | 78 void GpuMemoryBufferFactorySurfaceTexture::DestroyGpuMemoryBuffer( |
82 gfx::GpuMemoryBufferId id, | 79 gfx::GpuMemoryBufferId id, |
83 int client_id) { | 80 int client_id) { |
84 { | 81 DCHECK(thread_checker_.CalledOnValidThread()); |
85 base::AutoLock lock(surface_textures_lock_); | 82 SurfaceTextureMapKey key(id, client_id); |
86 | 83 SurfaceTextureMap::iterator it = surface_textures_.find(key); |
87 SurfaceTextureMapKey key(id, client_id); | 84 if (it != surface_textures_.end()) |
88 SurfaceTextureMap::iterator it = surface_textures_.find(key); | 85 surface_textures_.erase(it); |
89 if (it != surface_textures_.end()) | |
90 surface_textures_.erase(it); | |
91 } | |
92 | 86 |
93 SurfaceTextureManager::GetInstance()->UnregisterSurfaceTexture(id, client_id); | 87 SurfaceTextureManager::GetInstance()->UnregisterSurfaceTexture(id, client_id); |
94 } | 88 } |
95 | 89 |
96 gpu::ImageFactory* GpuMemoryBufferFactorySurfaceTexture::AsImageFactory() { | 90 gpu::ImageFactory* GpuMemoryBufferFactorySurfaceTexture::AsImageFactory() { |
97 return this; | 91 return this; |
98 } | 92 } |
99 | 93 |
100 scoped_refptr<gfx::GLImage> | 94 scoped_refptr<gfx::GLImage> |
101 GpuMemoryBufferFactorySurfaceTexture::CreateImageForGpuMemoryBuffer( | 95 GpuMemoryBufferFactorySurfaceTexture::CreateImageForGpuMemoryBuffer( |
102 const gfx::GpuMemoryBufferHandle& handle, | 96 const gfx::GpuMemoryBufferHandle& handle, |
103 const gfx::Size& size, | 97 const gfx::Size& size, |
104 gfx::GpuMemoryBuffer::Format format, | 98 gfx::GpuMemoryBuffer::Format format, |
105 unsigned internalformat, | 99 unsigned internalformat, |
106 int client_id) { | 100 int client_id) { |
107 base::AutoLock lock(surface_textures_lock_); | 101 DCHECK(thread_checker_.CalledOnValidThread()); |
108 | |
109 DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER); | 102 DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER); |
110 | 103 |
111 SurfaceTextureMapKey key(handle.id, client_id); | 104 SurfaceTextureMapKey key(handle.id, client_id); |
112 SurfaceTextureMap::iterator it = surface_textures_.find(key); | 105 SurfaceTextureMap::iterator it = surface_textures_.find(key); |
113 if (it == surface_textures_.end()) | 106 if (it == surface_textures_.end()) |
114 return scoped_refptr<gfx::GLImage>(); | 107 return scoped_refptr<gfx::GLImage>(); |
115 | 108 |
116 scoped_refptr<gfx::GLImageSurfaceTexture> image( | 109 scoped_refptr<gfx::GLImageSurfaceTexture> image( |
117 new gfx::GLImageSurfaceTexture(size)); | 110 new gfx::GLImageSurfaceTexture(size)); |
118 if (!image->Initialize(it->second.get())) | 111 if (!image->Initialize(it->second.get())) |
119 return scoped_refptr<gfx::GLImage>(); | 112 return scoped_refptr<gfx::GLImage>(); |
120 | 113 |
121 return image; | 114 return image; |
122 } | 115 } |
123 | 116 |
124 } // namespace content | 117 } // namespace content |
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