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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/shadow_controller.h" | 5 #include "ui/wm/core/shadow_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 56 scoped_ptr<ShadowController> shadow_controller_; | 56 scoped_ptr<ShadowController> shadow_controller_; |
| 57 scoped_ptr<wm::WMState> wm_state_; | 57 scoped_ptr<wm::WMState> wm_state_; |
| 58 | 58 |
| 59 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); | 59 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 // Tests that various methods in Window update the Shadow object as expected. | 62 // Tests that various methods in Window update the Shadow object as expected. |
| 63 TEST_F(ShadowControllerTest, Shadow) { | 63 TEST_F(ShadowControllerTest, Shadow) { |
| 64 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | 64 scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
| 65 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 65 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 66 window->Init(aura::WINDOW_LAYER_TEXTURED); | 66 window->Init(ui::LAYER_TEXTURED); |
| 67 ParentWindow(window.get()); | 67 ParentWindow(window.get()); |
| 68 | 68 |
| 69 // We should create the shadow before the window is visible (the shadow's | 69 // We should create the shadow before the window is visible (the shadow's |
| 70 // layer won't get drawn yet since it's a child of the window's layer). | 70 // layer won't get drawn yet since it's a child of the window's layer). |
| 71 ShadowController::TestApi api(shadow_controller()); | 71 ShadowController::TestApi api(shadow_controller()); |
| 72 const Shadow* shadow = api.GetShadowForWindow(window.get()); | 72 const Shadow* shadow = api.GetShadowForWindow(window.get()); |
| 73 ASSERT_TRUE(shadow != NULL); | 73 ASSERT_TRUE(shadow != NULL); |
| 74 EXPECT_TRUE(shadow->layer()->visible()); | 74 EXPECT_TRUE(shadow->layer()->visible()); |
| 75 | 75 |
| 76 // The shadow should remain visible after window visibility changes. | 76 // The shadow should remain visible after window visibility changes. |
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| 92 window->parent()->RemoveChild(window.get()); | 92 window->parent()->RemoveChild(window.get()); |
| 93 aura::Window* window_ptr = window.get(); | 93 aura::Window* window_ptr = window.get(); |
| 94 window.reset(); | 94 window.reset(); |
| 95 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); | 95 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); |
| 96 } | 96 } |
| 97 | 97 |
| 98 // Tests that the window's shadow's bounds are updated correctly. | 98 // Tests that the window's shadow's bounds are updated correctly. |
| 99 TEST_F(ShadowControllerTest, ShadowBounds) { | 99 TEST_F(ShadowControllerTest, ShadowBounds) { |
| 100 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | 100 scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
| 101 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 101 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 102 window->Init(aura::WINDOW_LAYER_TEXTURED); | 102 window->Init(ui::LAYER_TEXTURED); |
| 103 ParentWindow(window.get()); | 103 ParentWindow(window.get()); |
| 104 window->Show(); | 104 window->Show(); |
| 105 | 105 |
| 106 const gfx::Rect kOldBounds(20, 30, 400, 300); | 106 const gfx::Rect kOldBounds(20, 30, 400, 300); |
| 107 window->SetBounds(kOldBounds); | 107 window->SetBounds(kOldBounds); |
| 108 | 108 |
| 109 // When the shadow is first created, it should use the window's size (but | 109 // When the shadow is first created, it should use the window's size (but |
| 110 // remain at the origin, since it's a child of the window's layer). | 110 // remain at the origin, since it's a child of the window's layer). |
| 111 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | 111 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); |
| 112 ShadowController::TestApi api(shadow_controller()); | 112 ShadowController::TestApi api(shadow_controller()); |
| 113 const Shadow* shadow = api.GetShadowForWindow(window.get()); | 113 const Shadow* shadow = api.GetShadowForWindow(window.get()); |
| 114 ASSERT_TRUE(shadow != NULL); | 114 ASSERT_TRUE(shadow != NULL); |
| 115 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), | 115 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
| 116 shadow->content_bounds().ToString()); | 116 shadow->content_bounds().ToString()); |
| 117 | 117 |
| 118 // When we change the window's bounds, the shadow's should be updated too. | 118 // When we change the window's bounds, the shadow's should be updated too. |
| 119 gfx::Rect kNewBounds(50, 60, 500, 400); | 119 gfx::Rect kNewBounds(50, 60, 500, 400); |
| 120 window->SetBounds(kNewBounds); | 120 window->SetBounds(kNewBounds); |
| 121 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), | 121 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
| 122 shadow->content_bounds().ToString()); | 122 shadow->content_bounds().ToString()); |
| 123 } | 123 } |
| 124 | 124 |
| 125 // Tests that activating a window changes the shadow style. | 125 // Tests that activating a window changes the shadow style. |
| 126 TEST_F(ShadowControllerTest, ShadowStyle) { | 126 TEST_F(ShadowControllerTest, ShadowStyle) { |
| 127 ShadowController::TestApi api(shadow_controller()); | 127 ShadowController::TestApi api(shadow_controller()); |
| 128 | 128 |
| 129 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | 129 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); |
| 130 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 130 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 131 window1->Init(aura::WINDOW_LAYER_TEXTURED); | 131 window1->Init(ui::LAYER_TEXTURED); |
| 132 ParentWindow(window1.get()); | 132 ParentWindow(window1.get()); |
| 133 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | 133 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 134 window1->Show(); | 134 window1->Show(); |
| 135 ActivateWindow(window1.get()); | 135 ActivateWindow(window1.get()); |
| 136 | 136 |
| 137 // window1 is active, so style should have active appearance. | 137 // window1 is active, so style should have active appearance. |
| 138 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); | 138 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); |
| 139 ASSERT_TRUE(shadow1 != NULL); | 139 ASSERT_TRUE(shadow1 != NULL); |
| 140 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 140 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
| 141 | 141 |
| 142 // Create another window and activate it. | 142 // Create another window and activate it. |
| 143 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | 143 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); |
| 144 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 144 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 145 window2->Init(aura::WINDOW_LAYER_TEXTURED); | 145 window2->Init(ui::LAYER_TEXTURED); |
| 146 ParentWindow(window2.get()); | 146 ParentWindow(window2.get()); |
| 147 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | 147 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
| 148 window2->Show(); | 148 window2->Show(); |
| 149 ActivateWindow(window2.get()); | 149 ActivateWindow(window2.get()); |
| 150 | 150 |
| 151 // window1 is now inactive, so shadow should go inactive. | 151 // window1 is now inactive, so shadow should go inactive. |
| 152 Shadow* shadow2 = api.GetShadowForWindow(window2.get()); | 152 Shadow* shadow2 = api.GetShadowForWindow(window2.get()); |
| 153 ASSERT_TRUE(shadow2 != NULL); | 153 ASSERT_TRUE(shadow2 != NULL); |
| 154 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); | 154 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); |
| 155 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); | 155 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); |
| 156 } | 156 } |
| 157 | 157 |
| 158 // Tests that shadow gets updated when the window show state chagnes. | 158 // Tests that shadow gets updated when the window show state chagnes. |
| 159 TEST_F(ShadowControllerTest, ShowState) { | 159 TEST_F(ShadowControllerTest, ShowState) { |
| 160 ShadowController::TestApi api(shadow_controller()); | 160 ShadowController::TestApi api(shadow_controller()); |
| 161 | 161 |
| 162 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | 162 scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
| 163 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 163 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 164 window->Init(aura::WINDOW_LAYER_TEXTURED); | 164 window->Init(ui::LAYER_TEXTURED); |
| 165 ParentWindow(window.get()); | 165 ParentWindow(window.get()); |
| 166 window->Show(); | 166 window->Show(); |
| 167 | 167 |
| 168 Shadow* shadow = api.GetShadowForWindow(window.get()); | 168 Shadow* shadow = api.GetShadowForWindow(window.get()); |
| 169 ASSERT_TRUE(shadow != NULL); | 169 ASSERT_TRUE(shadow != NULL); |
| 170 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow->style()); | 170 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow->style()); |
| 171 | 171 |
| 172 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); | 172 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); |
| 173 EXPECT_FALSE(shadow->layer()->visible()); | 173 EXPECT_FALSE(shadow->layer()->visible()); |
| 174 | 174 |
| 175 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 175 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
| 176 EXPECT_TRUE(shadow->layer()->visible()); | 176 EXPECT_TRUE(shadow->layer()->visible()); |
| 177 | 177 |
| 178 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); | 178 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); |
| 179 EXPECT_FALSE(shadow->layer()->visible()); | 179 EXPECT_FALSE(shadow->layer()->visible()); |
| 180 } | 180 } |
| 181 | 181 |
| 182 // Tests that we use smaller shadows for tooltips and menus. | 182 // Tests that we use smaller shadows for tooltips and menus. |
| 183 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { | 183 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
| 184 ShadowController::TestApi api(shadow_controller()); | 184 ShadowController::TestApi api(shadow_controller()); |
| 185 | 185 |
| 186 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); | 186 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); |
| 187 tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP); | 187 tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP); |
| 188 tooltip_window->Init(aura::WINDOW_LAYER_TEXTURED); | 188 tooltip_window->Init(ui::LAYER_TEXTURED); |
| 189 ParentWindow(tooltip_window.get()); | 189 ParentWindow(tooltip_window.get()); |
| 190 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | 190 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 191 tooltip_window->Show(); | 191 tooltip_window->Show(); |
| 192 | 192 |
| 193 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); | 193 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); |
| 194 ASSERT_TRUE(tooltip_shadow != NULL); | 194 ASSERT_TRUE(tooltip_shadow != NULL); |
| 195 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); | 195 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); |
| 196 | 196 |
| 197 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); | 197 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); |
| 198 menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); | 198 menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); |
| 199 menu_window->Init(aura::WINDOW_LAYER_TEXTURED); | 199 menu_window->Init(ui::LAYER_TEXTURED); |
| 200 ParentWindow(menu_window.get()); | 200 ParentWindow(menu_window.get()); |
| 201 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | 201 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 202 menu_window->Show(); | 202 menu_window->Show(); |
| 203 | 203 |
| 204 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); | 204 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); |
| 205 ASSERT_TRUE(menu_shadow != NULL); | 205 ASSERT_TRUE(menu_shadow != NULL); |
| 206 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); | 206 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); |
| 207 } | 207 } |
| 208 | 208 |
| 209 // http://crbug.com/120210 - transient parents of certain types of transients | 209 // http://crbug.com/120210 - transient parents of certain types of transients |
| 210 // should not lose their shadow when they lose activation to the transient. | 210 // should not lose their shadow when they lose activation to the transient. |
| 211 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { | 211 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
| 212 ShadowController::TestApi api(shadow_controller()); | 212 ShadowController::TestApi api(shadow_controller()); |
| 213 | 213 |
| 214 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | 214 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); |
| 215 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 215 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 216 window1->Init(aura::WINDOW_LAYER_TEXTURED); | 216 window1->Init(ui::LAYER_TEXTURED); |
| 217 ParentWindow(window1.get()); | 217 ParentWindow(window1.get()); |
| 218 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | 218 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 219 window1->Show(); | 219 window1->Show(); |
| 220 ActivateWindow(window1.get()); | 220 ActivateWindow(window1.get()); |
| 221 | 221 |
| 222 // window1 is active, so style should have active appearance. | 222 // window1 is active, so style should have active appearance. |
| 223 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); | 223 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); |
| 224 ASSERT_TRUE(shadow1 != NULL); | 224 ASSERT_TRUE(shadow1 != NULL); |
| 225 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 225 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
| 226 | 226 |
| 227 // Create a window that is transient to window1, and that has the 'hide on | 227 // Create a window that is transient to window1, and that has the 'hide on |
| 228 // deactivate' property set. Upon activation, window1 should still have an | 228 // deactivate' property set. Upon activation, window1 should still have an |
| 229 // active shadow. | 229 // active shadow. |
| 230 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | 230 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); |
| 231 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 231 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 232 window2->Init(aura::WINDOW_LAYER_TEXTURED); | 232 window2->Init(ui::LAYER_TEXTURED); |
| 233 ParentWindow(window2.get()); | 233 ParentWindow(window2.get()); |
| 234 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | 234 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
| 235 AddTransientChild(window1.get(), window2.get()); | 235 AddTransientChild(window1.get(), window2.get()); |
| 236 aura::client::SetHideOnDeactivate(window2.get(), true); | 236 aura::client::SetHideOnDeactivate(window2.get(), true); |
| 237 window2->Show(); | 237 window2->Show(); |
| 238 ActivateWindow(window2.get()); | 238 ActivateWindow(window2.get()); |
| 239 | 239 |
| 240 // window1 is now inactive, but its shadow should still appear active. | 240 // window1 is now inactive, but its shadow should still appear active. |
| 241 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 241 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
| 242 } | 242 } |
| 243 | 243 |
| 244 } // namespace wm | 244 } // namespace wm |
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