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Issue 1050713002: aura: Remove layerless windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: layerless: rebase Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/window.h" 5 #include "ui/aura/window.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/bind_helpers.h" 10 #include "base/bind_helpers.h"
(...skipping 22 matching lines...) Expand all
33 #include "ui/events/event_target_iterator.h" 33 #include "ui/events/event_target_iterator.h"
34 #include "ui/gfx/canvas.h" 34 #include "ui/gfx/canvas.h"
35 #include "ui/gfx/path.h" 35 #include "ui/gfx/path.h"
36 #include "ui/gfx/scoped_canvas.h" 36 #include "ui/gfx/scoped_canvas.h"
37 #include "ui/gfx/screen.h" 37 #include "ui/gfx/screen.h"
38 38
39 namespace aura { 39 namespace aura {
40 40
41 namespace { 41 namespace {
42 42
43 ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) {
44 switch (window_layer_type) {
45 case WINDOW_LAYER_NONE:
46 break;
47 case WINDOW_LAYER_NOT_DRAWN:
48 return ui::LAYER_NOT_DRAWN;
49 case WINDOW_LAYER_TEXTURED:
50 return ui::LAYER_TEXTURED;
51 case WINDOW_LAYER_SOLID_COLOR:
52 return ui::LAYER_SOLID_COLOR;
53 }
54 NOTREACHED();
55 return ui::LAYER_NOT_DRAWN;
56 }
57
58 // Used when searching for a Window to stack relative to. 43 // Used when searching for a Window to stack relative to.
59 template <class T> 44 template <class T>
60 T IteratorForDirectionBegin(aura::Window* window); 45 T IteratorForDirectionBegin(aura::Window* window);
61 46
62 template <> 47 template <>
63 Window::Windows::const_iterator IteratorForDirectionBegin( 48 Window::Windows::const_iterator IteratorForDirectionBegin(
64 aura::Window* window) { 49 aura::Window* window) {
65 return window->children().begin(); 50 return window->children().begin();
66 } 51 }
67 52
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
210 user_data_(NULL), 195 user_data_(NULL),
211 ignore_events_(false), 196 ignore_events_(false),
212 // Don't notify newly added observers during notification. This causes 197 // Don't notify newly added observers during notification. This causes
213 // problems for code that adds an observer as part of an observer 198 // problems for code that adds an observer as part of an observer
214 // notification (such as the workspace code). 199 // notification (such as the workspace code).
215 observers_(ObserverList<WindowObserver>::NOTIFY_EXISTING_ONLY) { 200 observers_(ObserverList<WindowObserver>::NOTIFY_EXISTING_ONLY) {
216 set_target_handler(delegate_); 201 set_target_handler(delegate_);
217 } 202 }
218 203
219 Window::~Window() { 204 Window::~Window() {
220 // |layer()| can be NULL during tests, or if this Window is layerless. 205 if (layer()->owner() == this)
221 if (layer()) { 206 layer()->CompleteAllAnimations();
222 if (layer()->owner() == this) 207 layer()->SuppressPaint();
223 layer()->CompleteAllAnimations();
224 layer()->SuppressPaint();
225 }
226 208
227 // Let the delegate know we're in the processing of destroying. 209 // Let the delegate know we're in the processing of destroying.
228 if (delegate_) 210 if (delegate_)
229 delegate_->OnWindowDestroying(this); 211 delegate_->OnWindowDestroying(this);
230 FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowDestroying(this)); 212 FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowDestroying(this));
231 213
232 // While we are being destroyed, our target handler may also be in the 214 // While we are being destroyed, our target handler may also be in the
233 // process of destruction or already destroyed, so do not forward any 215 // process of destruction or already destroyed, so do not forward any
234 // input events at the ui::EP_TARGET phase. 216 // input events at the ui::EP_TARGET phase.
235 set_target_handler(nullptr); 217 set_target_handler(nullptr);
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
271 253
272 // Clear properties. 254 // Clear properties.
273 for (std::map<const void*, Value>::const_iterator iter = prop_map_.begin(); 255 for (std::map<const void*, Value>::const_iterator iter = prop_map_.begin();
274 iter != prop_map_.end(); 256 iter != prop_map_.end();
275 ++iter) { 257 ++iter) {
276 if (iter->second.deallocator) 258 if (iter->second.deallocator)
277 (*iter->second.deallocator)(iter->second.value); 259 (*iter->second.deallocator)(iter->second.value);
278 } 260 }
279 prop_map_.clear(); 261 prop_map_.clear();
280 262
281 // If we have layer it will either be destroyed by |layer_owner_|'s dtor, or 263 // The layer will either be destroyed by |layer_owner_|'s dtor, or by whoever
282 // by whoever acquired it. We don't have a layer if Init() wasn't invoked or 264 // acquired it.
283 // we are layerless. 265 layer()->set_delegate(NULL);
284 if (layer())
285 layer()->set_delegate(NULL);
286 DestroyLayer(); 266 DestroyLayer();
287 } 267 }
288 268
289 void Window::Init(WindowLayerType window_layer_type) { 269 void Window::Init(ui::LayerType layer_type) {
290 if (window_layer_type != WINDOW_LAYER_NONE) { 270 SetLayer(new ui::Layer(layer_type));
291 SetLayer(new ui::Layer(WindowLayerTypeToUILayerType(window_layer_type))); 271 layer()->SetVisible(false);
292 layer()->SetVisible(false); 272 layer()->set_delegate(this);
293 layer()->set_delegate(this); 273 UpdateLayerName();
294 UpdateLayerName(); 274 layer()->SetFillsBoundsOpaquely(!transparent_);
295 layer()->SetFillsBoundsOpaquely(!transparent_);
296 }
297
298 Env::GetInstance()->NotifyWindowInitialized(this); 275 Env::GetInstance()->NotifyWindowInitialized(this);
299 } 276 }
300 277
301 void Window::SetType(ui::wm::WindowType type) { 278 void Window::SetType(ui::wm::WindowType type) {
302 // Cannot change type after the window is initialized. 279 // Cannot change type after the window is initialized.
303 DCHECK(!layer()); 280 DCHECK(!layer());
304 type_ = type; 281 type_ = type;
305 } 282 }
306 283
307 void Window::SetName(const std::string& name) { 284 void Window::SetName(const std::string& name) {
308 name_ = name; 285 name_ = name;
309
310 if (layer()) 286 if (layer())
311 UpdateLayerName(); 287 UpdateLayerName();
312 } 288 }
313 289
314 void Window::SetTitle(const base::string16& title) { 290 void Window::SetTitle(const base::string16& title) {
315 title_ = title; 291 title_ = title;
316 FOR_EACH_OBSERVER(WindowObserver, 292 FOR_EACH_OBSERVER(WindowObserver,
317 observers_, 293 observers_,
318 OnWindowTitleChanged(this)); 294 OnWindowTitleChanged(this));
319 } 295 }
320 296
321 void Window::SetTransparent(bool transparent) { 297 void Window::SetTransparent(bool transparent) {
322 transparent_ = transparent; 298 transparent_ = transparent;
323 if (layer()) 299 if (layer())
324 layer()->SetFillsBoundsOpaquely(!transparent_); 300 layer()->SetFillsBoundsOpaquely(!transparent_);
325 } 301 }
326 302
327 void Window::SetFillsBoundsCompletely(bool fills_bounds) { 303 void Window::SetFillsBoundsCompletely(bool fills_bounds) {
328 if (layer()) 304 layer()->SetFillsBoundsCompletely(fills_bounds);
329 layer()->SetFillsBoundsCompletely(fills_bounds);
330 } 305 }
331 306
332 Window* Window::GetRootWindow() { 307 Window* Window::GetRootWindow() {
333 return const_cast<Window*>( 308 return const_cast<Window*>(
334 static_cast<const Window*>(this)->GetRootWindow()); 309 static_cast<const Window*>(this)->GetRootWindow());
335 } 310 }
336 311
337 const Window* Window::GetRootWindow() const { 312 const Window* Window::GetRootWindow() const {
338 return IsRootWindow() ? this : parent_ ? parent_->GetRootWindow() : NULL; 313 return IsRootWindow() ? this : parent_ ? parent_->GetRootWindow() : NULL;
339 } 314 }
340 315
341 WindowTreeHost* Window::GetHost() { 316 WindowTreeHost* Window::GetHost() {
342 return const_cast<WindowTreeHost*>(const_cast<const Window*>(this)-> 317 return const_cast<WindowTreeHost*>(const_cast<const Window*>(this)->
343 GetHost()); 318 GetHost());
344 } 319 }
345 320
346 const WindowTreeHost* Window::GetHost() const { 321 const WindowTreeHost* Window::GetHost() const {
347 const Window* root_window = GetRootWindow(); 322 const Window* root_window = GetRootWindow();
348 return root_window ? root_window->host_ : NULL; 323 return root_window ? root_window->host_ : NULL;
349 } 324 }
350 325
351 void Window::Show() { 326 void Window::Show() {
352 if (layer()) { 327 DCHECK_EQ(visible_, layer()->GetTargetVisibility());
353 DCHECK_EQ(visible_, layer()->GetTargetVisibility()); 328 // It is not allowed that a window is visible but the layers alpha is fully
354 // It is not allowed that a window is visible but the layers alpha is fully 329 // transparent since the window would still be considered to be active but
355 // transparent since the window would still be considered to be active but 330 // could not be seen.
356 // could not be seen. 331 DCHECK_IMPLIES(visible_, layer()->GetTargetOpacity() > 0.0f);
357 DCHECK(!(visible_ && layer()->GetTargetOpacity() == 0.0f));
358 }
359 SetVisible(true); 332 SetVisible(true);
360 } 333 }
361 334
362 void Window::Hide() { 335 void Window::Hide() {
363 // RootWindow::OnVisibilityChanged will call ReleaseCapture. 336 // RootWindow::OnVisibilityChanged will call ReleaseCapture.
364 SetVisible(false); 337 SetVisible(false);
365 } 338 }
366 339
367 bool Window::IsVisible() const { 340 bool Window::IsVisible() const {
368 // Layer visibility can be inconsistent with window visibility, for example 341 // Layer visibility can be inconsistent with window visibility, for example
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after
483 parent_->GetAncestorWithLayer(&offset); 456 parent_->GetAncestorWithLayer(&offset);
484 if (!ancestor_with_layer) 457 if (!ancestor_with_layer)
485 return layer()->GetTargetBounds(); 458 return layer()->GetTargetBounds();
486 459
487 gfx::Rect layer_target_bounds = layer()->GetTargetBounds(); 460 gfx::Rect layer_target_bounds = layer()->GetTargetBounds();
488 layer_target_bounds -= offset; 461 layer_target_bounds -= offset;
489 return layer_target_bounds; 462 return layer_target_bounds;
490 } 463 }
491 464
492 void Window::SchedulePaintInRect(const gfx::Rect& rect) { 465 void Window::SchedulePaintInRect(const gfx::Rect& rect) {
493 if (!layer() && parent_) { 466 layer()->SchedulePaint(rect);
494 // Notification of paint scheduled happens for the window with a layer.
495 gfx::Rect parent_rect(bounds().size());
496 parent_rect.Intersect(rect);
497 if (!parent_rect.IsEmpty()) {
498 parent_rect.Offset(bounds().origin().OffsetFromOrigin());
499 parent_->SchedulePaintInRect(parent_rect);
500 }
501 } else if (layer()) {
502 layer()->SchedulePaint(rect);
503 }
504 } 467 }
505 468
506 void Window::StackChildAtTop(Window* child) { 469 void Window::StackChildAtTop(Window* child) {
507 if (children_.size() <= 1 || child == children_.back()) 470 if (children_.size() <= 1 || child == children_.back())
508 return; // In the front already. 471 return; // In the front already.
509 StackChildAbove(child, children_.back()); 472 StackChildAbove(child, children_.back());
510 } 473 }
511 474
512 void Window::StackChildAbove(Window* child, Window* target) { 475 void Window::StackChildAbove(Window* child, Window* target) {
513 StackChildRelativeTo(child, target, STACK_ABOVE); 476 StackChildRelativeTo(child, target, STACK_ABOVE);
(...skipping 267 matching lines...) Expand 10 before | Expand all | Expand 10 after
781 744
782 bool Window::HasCapture() { 745 bool Window::HasCapture() {
783 Window* root_window = GetRootWindow(); 746 Window* root_window = GetRootWindow();
784 if (!root_window) 747 if (!root_window)
785 return false; 748 return false;
786 client::CaptureClient* capture_client = client::GetCaptureClient(root_window); 749 client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
787 return capture_client && capture_client->GetCaptureWindow() == this; 750 return capture_client && capture_client->GetCaptureWindow() == this;
788 } 751 }
789 752
790 void Window::SuppressPaint() { 753 void Window::SuppressPaint() {
791 if (layer()) 754 layer()->SuppressPaint();
792 layer()->SuppressPaint();
793 } 755 }
794 756
795 // {Set,Get,Clear}Property are implemented in window_property.h. 757 // {Set,Get,Clear}Property are implemented in window_property.h.
796 758
797 void Window::SetNativeWindowProperty(const char* key, void* value) { 759 void Window::SetNativeWindowProperty(const char* key, void* value) {
798 SetPropertyInternal( 760 SetPropertyInternal(
799 key, key, NULL, reinterpret_cast<int64>(value), 0); 761 key, key, NULL, reinterpret_cast<int64>(value), 0);
800 } 762 }
801 763
802 void* Window::GetNativeWindowProperty(const char* key) const { 764 void* Window::GetNativeWindowProperty(const char* key) const {
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
935 (!layer() && visible == visible_)) 897 (!layer() && visible == visible_))
936 return; // No change. 898 return; // No change.
937 899
938 FOR_EACH_OBSERVER(WindowObserver, observers_, 900 FOR_EACH_OBSERVER(WindowObserver, observers_,
939 OnWindowVisibilityChanging(this, visible)); 901 OnWindowVisibilityChanging(this, visible));
940 902
941 client::VisibilityClient* visibility_client = 903 client::VisibilityClient* visibility_client =
942 client::GetVisibilityClient(this); 904 client::GetVisibilityClient(this);
943 if (visibility_client) 905 if (visibility_client)
944 visibility_client->UpdateLayerVisibility(this, visible); 906 visibility_client->UpdateLayerVisibility(this, visible);
945 else if (layer()) 907 else
946 layer()->SetVisible(visible); 908 layer()->SetVisible(visible);
947 visible_ = visible; 909 visible_ = visible;
948 SchedulePaint(); 910 SchedulePaint();
949 if (parent_ && parent_->layout_manager_) 911 if (parent_ && parent_->layout_manager_)
950 parent_->layout_manager_->OnChildWindowVisibilityChanged(this, visible); 912 parent_->layout_manager_->OnChildWindowVisibilityChanged(this, visible);
951 913
952 if (delegate_) 914 if (delegate_)
953 delegate_->OnWindowTargetVisibilityChanged(visible); 915 delegate_->OnWindowTargetVisibilityChanged(visible);
954 916
955 NotifyWindowVisibilityChanged(this, visible); 917 NotifyWindowVisibilityChanged(this, visible);
956 } 918 }
957 919
958 void Window::SchedulePaint() { 920 void Window::SchedulePaint() {
959 SchedulePaintInRect(gfx::Rect(0, 0, bounds().width(), bounds().height())); 921 SchedulePaintInRect(gfx::Rect(0, 0, bounds().width(), bounds().height()));
960 } 922 }
961 923
962 void Window::Paint(gfx::Canvas* canvas) { 924 void Window::Paint(gfx::Canvas* canvas) {
963 if (delegate_) 925 if (delegate_)
964 delegate_->OnPaint(canvas); 926 delegate_->OnPaint(canvas);
965 PaintLayerlessChildren(canvas);
966 }
967
968 void Window::PaintLayerlessChildren(gfx::Canvas* canvas) {
969 for (size_t i = 0, count = children_.size(); i < count; ++i) {
970 Window* child = children_[i];
971 if (!child->layer() && child->visible_) {
972 gfx::ScopedCanvas scoped_canvas(canvas);
973 canvas->ClipRect(child->bounds());
974 if (!canvas->IsClipEmpty()) {
975 canvas->Translate(child->bounds().OffsetFromOrigin());
976 child->Paint(canvas);
977 }
978 }
979 }
980 } 927 }
981 928
982 Window* Window::GetWindowForPoint(const gfx::Point& local_point, 929 Window* Window::GetWindowForPoint(const gfx::Point& local_point,
983 bool return_tightest, 930 bool return_tightest,
984 bool for_event_handling) { 931 bool for_event_handling) {
985 if (!IsVisible()) 932 if (!IsVisible())
986 return NULL; 933 return NULL;
987 934
988 if ((for_event_handling && !HitTest(local_point)) || 935 if ((for_event_handling && !HitTest(local_point)) ||
989 (!for_event_handling && !ContainsPoint(local_point))) 936 (!for_event_handling && !ContainsPoint(local_point)))
(...skipping 347 matching lines...) Expand 10 before | Expand all | Expand 10 after
1337 void Window::NotifyAncestorWindowTransformed(Window* source) { 1284 void Window::NotifyAncestorWindowTransformed(Window* source) {
1338 FOR_EACH_OBSERVER(WindowObserver, observers_, 1285 FOR_EACH_OBSERVER(WindowObserver, observers_,
1339 OnAncestorWindowTransformed(source, this)); 1286 OnAncestorWindowTransformed(source, this));
1340 for (Window::Windows::const_iterator it = children_.begin(); 1287 for (Window::Windows::const_iterator it = children_.begin();
1341 it != children_.end(); ++it) { 1288 it != children_.end(); ++it) {
1342 (*it)->NotifyAncestorWindowTransformed(source); 1289 (*it)->NotifyAncestorWindowTransformed(source);
1343 } 1290 }
1344 } 1291 }
1345 1292
1346 void Window::OnWindowBoundsChanged(const gfx::Rect& old_bounds) { 1293 void Window::OnWindowBoundsChanged(const gfx::Rect& old_bounds) {
1347 if (layer()) { 1294 bounds_ = layer()->bounds();
1348 bounds_ = layer()->bounds(); 1295 if (parent_ && !parent_->layer()) {
1349 if (parent_ && !parent_->layer()) { 1296 gfx::Vector2d offset;
1350 gfx::Vector2d offset; 1297 aura::Window* ancestor_with_layer = parent_->GetAncestorWithLayer(&offset);
1351 aura::Window* ancestor_with_layer = 1298 if (ancestor_with_layer)
1352 parent_->GetAncestorWithLayer(&offset); 1299 bounds_.Offset(-offset);
1353 if (ancestor_with_layer)
1354 bounds_.Offset(-offset);
1355 }
1356 } 1300 }
1357 1301
1358 if (layout_manager_) 1302 if (layout_manager_)
1359 layout_manager_->OnWindowResized(); 1303 layout_manager_->OnWindowResized();
1360 if (delegate_) 1304 if (delegate_)
1361 delegate_->OnBoundsChanged(old_bounds, bounds()); 1305 delegate_->OnBoundsChanged(old_bounds, bounds());
1362 FOR_EACH_OBSERVER(WindowObserver, 1306 FOR_EACH_OBSERVER(WindowObserver,
1363 observers_, 1307 observers_,
1364 OnWindowBoundsChanged(this, old_bounds, bounds())); 1308 OnWindowBoundsChanged(this, old_bounds, bounds()));
1365 } 1309 }
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
1464 return window; 1408 return window;
1465 if (offset) 1409 if (offset)
1466 *offset += window->bounds().OffsetFromOrigin(); 1410 *offset += window->bounds().OffsetFromOrigin();
1467 } 1411 }
1468 if (offset) 1412 if (offset)
1469 *offset = gfx::Vector2d(); 1413 *offset = gfx::Vector2d();
1470 return NULL; 1414 return NULL;
1471 } 1415 }
1472 1416
1473 } // namespace aura 1417 } // namespace aura
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