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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef SHELL_ANDROID_UI_APPLICATION_LOADER_ANDROID_H_ |
| 6 #define SHELL_ANDROID_UI_APPLICATION_LOADER_ANDROID_H_ |
| 7 |
| 8 #include "base/macros.h" |
| 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "mojo/shell/application_manager/application_loader.h" |
| 11 |
| 12 namespace base { |
| 13 class MessageLoop; |
| 14 } |
| 15 |
| 16 namespace mojo { |
| 17 namespace shell { |
| 18 |
| 19 class ApplicationManager; |
| 20 |
| 21 // ApplicationLoader implementation that creates a background thread and issues |
| 22 // load |
| 23 // requests there. |
| 24 class UIApplicationLoader : public ApplicationLoader { |
| 25 public: |
| 26 UIApplicationLoader(scoped_ptr<ApplicationLoader> real_loader, |
| 27 base::MessageLoop* ui_message_loop); |
| 28 ~UIApplicationLoader() override; |
| 29 |
| 30 // ApplicationLoader overrides: |
| 31 void Load(const GURL& url, |
| 32 InterfaceRequest<Application> application_request) override; |
| 33 |
| 34 private: |
| 35 class UILoader; |
| 36 |
| 37 // These functions are exected on the background thread. They call through |
| 38 // to |background_loader_| to do the actual loading. |
| 39 // TODO: having this code take a |manager| is fragile (as ApplicationManager |
| 40 // isn't thread safe). |
| 41 void LoadOnUIThread(const GURL& url, |
| 42 InterfaceRequest<Application> application_request); |
| 43 void ShutdownOnUIThread(); |
| 44 |
| 45 scoped_ptr<ApplicationLoader> loader_; |
| 46 base::MessageLoop* ui_message_loop_; |
| 47 |
| 48 DISALLOW_COPY_AND_ASSIGN(UIApplicationLoader); |
| 49 }; |
| 50 |
| 51 } // namespace shell |
| 52 } // namespace mojo |
| 53 |
| 54 #endif // SHELL_ANDROID_UI_APPLICATION_LOADER_ANDROID_H_ |
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