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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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149 GLPtr<GrGLAttachShaderProc> fAttachShader; | 149 GLPtr<GrGLAttachShaderProc> fAttachShader; |
150 GLPtr<GrGLBeginQueryProc> fBeginQuery; | 150 GLPtr<GrGLBeginQueryProc> fBeginQuery; |
151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; | 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; |
152 GLPtr<GrGLBindBufferProc> fBindBuffer; | 152 GLPtr<GrGLBindBufferProc> fBindBuffer; |
153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; | 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; |
154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; | 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; |
155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; | 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; |
156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; | 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; |
157 GLPtr<GrGLBindTextureProc> fBindTexture; | 157 GLPtr<GrGLBindTextureProc> fBindTexture; |
158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; | 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; |
| 159 GLPtr<GrGLBlendBarrierProc> fBlendBarrier; |
159 GLPtr<GrGLBlendColorProc> fBlendColor; | 160 GLPtr<GrGLBlendColorProc> fBlendColor; |
| 161 GLPtr<GrGLBlendEquationProc> fBlendEquation; |
160 GLPtr<GrGLBlendFuncProc> fBlendFunc; | 162 GLPtr<GrGLBlendFuncProc> fBlendFunc; |
161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; | 163 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; |
162 GLPtr<GrGLBufferDataProc> fBufferData; | 164 GLPtr<GrGLBufferDataProc> fBufferData; |
163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; | 165 GLPtr<GrGLBufferSubDataProc> fBufferSubData; |
164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | 166 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
165 GLPtr<GrGLClearProc> fClear; | 167 GLPtr<GrGLClearProc> fClear; |
166 GLPtr<GrGLClearColorProc> fClearColor; | 168 GLPtr<GrGLClearColorProc> fClearColor; |
167 GLPtr<GrGLClearStencilProc> fClearStencil; | 169 GLPtr<GrGLClearStencilProc> fClearStencil; |
168 GLPtr<GrGLColorMaskProc> fColorMask; | 170 GLPtr<GrGLColorMaskProc> fColorMask; |
169 GLPtr<GrGLCompileShaderProc> fCompileShader; | 171 GLPtr<GrGLCompileShaderProc> fCompileShader; |
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281 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 283 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
282 GLPtr<GrGLStencilMaskProc> fStencilMask; | 284 GLPtr<GrGLStencilMaskProc> fStencilMask; |
283 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 285 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
284 GLPtr<GrGLStencilOpProc> fStencilOp; | 286 GLPtr<GrGLStencilOpProc> fStencilOp; |
285 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 287 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
286 GLPtr<GrGLTexImage2DProc> fTexImage2D; | 288 GLPtr<GrGLTexImage2DProc> fTexImage2D; |
287 GLPtr<GrGLTexParameteriProc> fTexParameteri; | 289 GLPtr<GrGLTexParameteriProc> fTexParameteri; |
288 GLPtr<GrGLTexParameterivProc> fTexParameteriv; | 290 GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
289 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; | 291 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; |
290 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; | 292 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; |
| 293 GLPtr<GrGLTextureBarrierProc> fTextureBarrier; |
291 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 294 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
292 GLPtr<GrGLUniform1fProc> fUniform1f; | 295 GLPtr<GrGLUniform1fProc> fUniform1f; |
293 GLPtr<GrGLUniform1iProc> fUniform1i; | 296 GLPtr<GrGLUniform1iProc> fUniform1i; |
294 GLPtr<GrGLUniform1fvProc> fUniform1fv; | 297 GLPtr<GrGLUniform1fvProc> fUniform1fv; |
295 GLPtr<GrGLUniform1ivProc> fUniform1iv; | 298 GLPtr<GrGLUniform1ivProc> fUniform1iv; |
296 GLPtr<GrGLUniform2fProc> fUniform2f; | 299 GLPtr<GrGLUniform2fProc> fUniform2f; |
297 GLPtr<GrGLUniform2iProc> fUniform2i; | 300 GLPtr<GrGLUniform2iProc> fUniform2i; |
298 GLPtr<GrGLUniform2fvProc> fUniform2fv; | 301 GLPtr<GrGLUniform2fvProc> fUniform2fv; |
299 GLPtr<GrGLUniform2ivProc> fUniform2iv; | 302 GLPtr<GrGLUniform2ivProc> fUniform2iv; |
300 GLPtr<GrGLUniform3fProc> fUniform3f; | 303 GLPtr<GrGLUniform3fProc> fUniform3f; |
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356 #if GR_GL_PER_GL_FUNC_CALLBACK | 359 #if GR_GL_PER_GL_FUNC_CALLBACK |
357 GrGLInterfaceCallbackProc fCallback; | 360 GrGLInterfaceCallbackProc fCallback; |
358 GrGLInterfaceCallbackData fCallbackData; | 361 GrGLInterfaceCallbackData fCallbackData; |
359 #endif | 362 #endif |
360 | 363 |
361 // This exists for internal testing. | 364 // This exists for internal testing. |
362 virtual void abandon() const {} | 365 virtual void abandon() const {} |
363 }; | 366 }; |
364 | 367 |
365 #endif | 368 #endif |
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