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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1049143002: Add onGetBlendInfo to GrXferProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_nvbea_tokens
Patch Set: rebase Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after
149 GLPtr<GrGLAttachShaderProc> fAttachShader; 149 GLPtr<GrGLAttachShaderProc> fAttachShader;
150 GLPtr<GrGLBeginQueryProc> fBeginQuery; 150 GLPtr<GrGLBeginQueryProc> fBeginQuery;
151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
152 GLPtr<GrGLBindBufferProc> fBindBuffer; 152 GLPtr<GrGLBindBufferProc> fBindBuffer;
153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
157 GLPtr<GrGLBindTextureProc> fBindTexture; 157 GLPtr<GrGLBindTextureProc> fBindTexture;
158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
159 GLPtr<GrGLBlendBarrierProc> fBlendBarrier;
159 GLPtr<GrGLBlendColorProc> fBlendColor; 160 GLPtr<GrGLBlendColorProc> fBlendColor;
161 GLPtr<GrGLBlendEquationProc> fBlendEquation;
160 GLPtr<GrGLBlendFuncProc> fBlendFunc; 162 GLPtr<GrGLBlendFuncProc> fBlendFunc;
161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; 163 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
162 GLPtr<GrGLBufferDataProc> fBufferData; 164 GLPtr<GrGLBufferDataProc> fBufferData;
163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; 165 GLPtr<GrGLBufferSubDataProc> fBufferSubData;
164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; 166 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
165 GLPtr<GrGLClearProc> fClear; 167 GLPtr<GrGLClearProc> fClear;
166 GLPtr<GrGLClearColorProc> fClearColor; 168 GLPtr<GrGLClearColorProc> fClearColor;
167 GLPtr<GrGLClearStencilProc> fClearStencil; 169 GLPtr<GrGLClearStencilProc> fClearStencil;
168 GLPtr<GrGLColorMaskProc> fColorMask; 170 GLPtr<GrGLColorMaskProc> fColorMask;
169 GLPtr<GrGLCompileShaderProc> fCompileShader; 171 GLPtr<GrGLCompileShaderProc> fCompileShader;
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
281 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 283 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
282 GLPtr<GrGLStencilMaskProc> fStencilMask; 284 GLPtr<GrGLStencilMaskProc> fStencilMask;
283 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 285 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
284 GLPtr<GrGLStencilOpProc> fStencilOp; 286 GLPtr<GrGLStencilOpProc> fStencilOp;
285 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; 287 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
286 GLPtr<GrGLTexImage2DProc> fTexImage2D; 288 GLPtr<GrGLTexImage2DProc> fTexImage2D;
287 GLPtr<GrGLTexParameteriProc> fTexParameteri; 289 GLPtr<GrGLTexParameteriProc> fTexParameteri;
288 GLPtr<GrGLTexParameterivProc> fTexParameteriv; 290 GLPtr<GrGLTexParameterivProc> fTexParameteriv;
289 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; 291 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
290 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; 292 GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
293 GLPtr<GrGLTextureBarrierProc> fTextureBarrier;
291 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 294 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
292 GLPtr<GrGLUniform1fProc> fUniform1f; 295 GLPtr<GrGLUniform1fProc> fUniform1f;
293 GLPtr<GrGLUniform1iProc> fUniform1i; 296 GLPtr<GrGLUniform1iProc> fUniform1i;
294 GLPtr<GrGLUniform1fvProc> fUniform1fv; 297 GLPtr<GrGLUniform1fvProc> fUniform1fv;
295 GLPtr<GrGLUniform1ivProc> fUniform1iv; 298 GLPtr<GrGLUniform1ivProc> fUniform1iv;
296 GLPtr<GrGLUniform2fProc> fUniform2f; 299 GLPtr<GrGLUniform2fProc> fUniform2f;
297 GLPtr<GrGLUniform2iProc> fUniform2i; 300 GLPtr<GrGLUniform2iProc> fUniform2i;
298 GLPtr<GrGLUniform2fvProc> fUniform2fv; 301 GLPtr<GrGLUniform2fvProc> fUniform2fv;
299 GLPtr<GrGLUniform2ivProc> fUniform2iv; 302 GLPtr<GrGLUniform2ivProc> fUniform2iv;
300 GLPtr<GrGLUniform3fProc> fUniform3f; 303 GLPtr<GrGLUniform3fProc> fUniform3f;
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
356 #if GR_GL_PER_GL_FUNC_CALLBACK 359 #if GR_GL_PER_GL_FUNC_CALLBACK
357 GrGLInterfaceCallbackProc fCallback; 360 GrGLInterfaceCallbackProc fCallback;
358 GrGLInterfaceCallbackData fCallbackData; 361 GrGLInterfaceCallbackData fCallbackData;
359 #endif 362 #endif
360 363
361 // This exists for internal testing. 364 // This exists for internal testing.
362 virtual void abandon() const {} 365 virtual void abandon() const {}
363 }; 366 };
364 367
365 #endif 368 #endif
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