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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrContext_DEFINED | 8 #ifndef GrContext_DEFINED |
9 #define GrContext_DEFINED | 9 #define GrContext_DEFINED |
10 | 10 |
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43 | 43 |
44 class SK_API GrContext : public SkRefCnt { | 44 class SK_API GrContext : public SkRefCnt { |
45 public: | 45 public: |
46 SK_DECLARE_INST_COUNT(GrContext) | 46 SK_DECLARE_INST_COUNT(GrContext) |
47 | 47 |
48 /** | 48 /** |
49 * Creates a GrContext for a backend context. | 49 * Creates a GrContext for a backend context. |
50 */ | 50 */ |
51 static GrContext* Create(GrBackend, GrBackendContext); | 51 static GrContext* Create(GrBackend, GrBackendContext); |
52 | 52 |
53 /** | |
54 * Returns the number of GrContext instances for the current thread. | |
55 */ | |
56 static int GetThreadInstanceCount(); | |
57 | |
58 virtual ~GrContext(); | 53 virtual ~GrContext(); |
59 | 54 |
60 /** | 55 /** |
61 * The GrContext normally assumes that no outsider is setting state | 56 * The GrContext normally assumes that no outsider is setting state |
62 * within the underlying 3D API's context/device/whatever. This call informs | 57 * within the underlying 3D API's context/device/whatever. This call informs |
63 * the context that the state was modified and it should resend. Shouldn't | 58 * the context that the state was modified and it should resend. Shouldn't |
64 * be called frequently for good performance. | 59 * be called frequently for good performance. |
65 * The flag bits, state, is dpendent on which backend is used by the | 60 * The flag bits, state, is dpendent on which backend is used by the |
66 * context, either GL or D3D (possible in future). | 61 * context, either GL or D3D (possible in future). |
67 */ | 62 */ |
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1042 } | 1037 } |
1043 | 1038 |
1044 GrTexture* texture() { return fTexture; } | 1039 GrTexture* texture() { return fTexture; } |
1045 | 1040 |
1046 private: | 1041 private: |
1047 GrContext* fContext; | 1042 GrContext* fContext; |
1048 GrTexture* fTexture; | 1043 GrTexture* fTexture; |
1049 }; | 1044 }; |
1050 | 1045 |
1051 #endif | 1046 #endif |
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