| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrContext_DEFINED | 8 #ifndef GrContext_DEFINED |
| 9 #define GrContext_DEFINED | 9 #define GrContext_DEFINED |
| 10 | 10 |
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| 43 | 43 |
| 44 class SK_API GrContext : public SkRefCnt { | 44 class SK_API GrContext : public SkRefCnt { |
| 45 public: | 45 public: |
| 46 SK_DECLARE_INST_COUNT(GrContext) | 46 SK_DECLARE_INST_COUNT(GrContext) |
| 47 | 47 |
| 48 /** | 48 /** |
| 49 * Creates a GrContext for a backend context. | 49 * Creates a GrContext for a backend context. |
| 50 */ | 50 */ |
| 51 static GrContext* Create(GrBackend, GrBackendContext); | 51 static GrContext* Create(GrBackend, GrBackendContext); |
| 52 | 52 |
| 53 /** | |
| 54 * Returns the number of GrContext instances for the current thread. | |
| 55 */ | |
| 56 static int GetThreadInstanceCount(); | |
| 57 | |
| 58 virtual ~GrContext(); | 53 virtual ~GrContext(); |
| 59 | 54 |
| 60 /** | 55 /** |
| 61 * The GrContext normally assumes that no outsider is setting state | 56 * The GrContext normally assumes that no outsider is setting state |
| 62 * within the underlying 3D API's context/device/whatever. This call informs | 57 * within the underlying 3D API's context/device/whatever. This call informs |
| 63 * the context that the state was modified and it should resend. Shouldn't | 58 * the context that the state was modified and it should resend. Shouldn't |
| 64 * be called frequently for good performance. | 59 * be called frequently for good performance. |
| 65 * The flag bits, state, is dpendent on which backend is used by the | 60 * The flag bits, state, is dpendent on which backend is used by the |
| 66 * context, either GL or D3D (possible in future). | 61 * context, either GL or D3D (possible in future). |
| 67 */ | 62 */ |
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| 1042 } | 1037 } |
| 1043 | 1038 |
| 1044 GrTexture* texture() { return fTexture; } | 1039 GrTexture* texture() { return fTexture; } |
| 1045 | 1040 |
| 1046 private: | 1041 private: |
| 1047 GrContext* fContext; | 1042 GrContext* fContext; |
| 1048 GrTexture* fTexture; | 1043 GrTexture* fTexture; |
| 1049 }; | 1044 }; |
| 1050 | 1045 |
| 1051 #endif | 1046 #endif |
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