| Index: chrome/browser/ui/cocoa/spinner_view.mm
|
| diff --git a/chrome/browser/ui/cocoa/spinner_view.mm b/chrome/browser/ui/cocoa/spinner_view.mm
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..09ed62ca5ec903d590ca0c9c15e54e91edbf58b5
|
| --- /dev/null
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| +++ b/chrome/browser/ui/cocoa/spinner_view.mm
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| @@ -0,0 +1,255 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#import "chrome/browser/ui/cocoa/spinner_view.h"
|
| +
|
| +#import <QuartzCore/QuartzCore.h>
|
| +
|
| +#include "base/mac/scoped_cftyperef.h"
|
| +#include "skia/ext/skia_utils_mac.h"
|
| +
|
| +namespace {
|
| +const CGFloat kDegrees90 = (M_PI / 2);
|
| +const CGFloat kDegrees180 = (M_PI);
|
| +const CGFloat kDegrees270 = (3 * M_PI / 2);
|
| +const CGFloat kDegrees360 = (2 * M_PI);
|
| +const CGFloat kDesignWidth = 28.0;
|
| +const CGFloat kArcRadius = 12.5;
|
| +const CGFloat kArcLength = 58.9;
|
| +const CGFloat kArcStrokeWidth = 3.0;
|
| +const CGFloat kArcAnimationTime = 1.333;
|
| +const CGFloat kArcStartAngle = kDegrees180;
|
| +const CGFloat kArcEndAngle = (kArcStartAngle + kDegrees270);
|
| +const SkColor kBlue = SkColorSetRGB(66.0, 133.0, 244.0); // #4285f4.
|
| +}
|
| +
|
| +@interface SpinnerView () {
|
| + base::scoped_nsobject<CAAnimationGroup> spinnerAnimation_;
|
| + CAShapeLayer* shapeLayer_; // Weak.
|
| +}
|
| +@end
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| +
|
| +
|
| +@implementation SpinnerView
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| +
|
| +- (instancetype)initWithFrame:(NSRect)frame {
|
| + if (self = [super initWithFrame:frame]) {
|
| + [self setWantsLayer:YES];
|
| + }
|
| + return self;
|
| +}
|
| +
|
| +- (void)dealloc {
|
| + [[NSNotificationCenter defaultCenter] removeObserver:self];
|
| + [super dealloc];
|
| +}
|
| +
|
| +// Overridden to return a custom CALayer for the view (called from
|
| +// setWantsLayer:).
|
| +- (CALayer*)makeBackingLayer {
|
| + CGRect bounds = [self bounds];
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| + // The spinner was designed to be |kDesignWidth| points wide. Compute the
|
| + // scale factor needed to scale design parameters like |RADIUS| so that the
|
| + // spinner scales to fit the view's bounds.
|
| + CGFloat scaleFactor = bounds.size.width / kDesignWidth;
|
| +
|
| + shapeLayer_ = [CAShapeLayer layer];
|
| + [shapeLayer_ setBounds:bounds];
|
| + [shapeLayer_ setLineWidth:kArcStrokeWidth * scaleFactor];
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| + [shapeLayer_ setLineCap:kCALineCapRound];
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| + [shapeLayer_ setLineDashPattern:@[ @(kArcLength * scaleFactor) ]];
|
| + [shapeLayer_ setFillColor:NULL];
|
| + CGColorRef blueColor = gfx::CGColorCreateFromSkColor(kBlue);
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| + [shapeLayer_ setStrokeColor:blueColor];
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| + CGColorRelease(blueColor);
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| +
|
| + // Create the arc that, when stroked, creates the spinner.
|
| + base::ScopedCFTypeRef<CGMutablePathRef> shapePath(CGPathCreateMutable());
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| + CGPathAddArc(shapePath, NULL, bounds.size.width / 2.0,
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| + bounds.size.height / 2.0, kArcRadius * scaleFactor,
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| + kArcStartAngle, kArcEndAngle, 0);
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| + [shapeLayer_ setPath:shapePath];
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| +
|
| + // Place |shapeLayer_| in a parent layer so that it's easy to rotate
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| + // |shapeLayer_| around the center of the view.
|
| + CALayer* parentLayer = [CALayer layer];
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| + [parentLayer setBounds:bounds];
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| + [parentLayer addSublayer:shapeLayer_];
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| + [shapeLayer_ setPosition:CGPointMake(bounds.size.width / 2.0,
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| + bounds.size.height / 2.0)];
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| +
|
| + return parentLayer;
|
| +}
|
| +
|
| +// Overridden to start or stop the animation whenever the view is unhidden or
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| +// hidden.
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| +- (void)setHidden:(BOOL)flag {
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| + [super setHidden:flag];
|
| + [self updateAnimation:nil];
|
| +}
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| +
|
| +// Register/unregister for window miniaturization event notifications so that
|
| +// the spinner can stop animating if the window is minaturized
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| +// (i.e. not visible).
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| +- (void)viewWillMoveToWindow:(NSWindow*)newWindow {
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| + if ([self window]) {
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| + [[NSNotificationCenter defaultCenter]
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| + removeObserver:self
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| + name:NSWindowWillMiniaturizeNotification
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| + object:[self window]];
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| + [[NSNotificationCenter defaultCenter]
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| + removeObserver:self
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| + name:NSWindowDidDeminiaturizeNotification
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| + object:[self window]];
|
| + }
|
| +
|
| + if (newWindow) {
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| + [[NSNotificationCenter defaultCenter]
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| + addObserver:self
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| + selector:@selector(updateAnimation:)
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| + name:NSWindowWillMiniaturizeNotification
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| + object:newWindow];
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| + [[NSNotificationCenter defaultCenter]
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| + addObserver:self
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| + selector:@selector(updateAnimation:)
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| + name:NSWindowDidDeminiaturizeNotification
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| + object:newWindow];
|
| + }
|
| +}
|
| +
|
| +// Start or stop the animation whenever the view is added to or removed from a
|
| +// window.
|
| +- (void)viewDidMoveToWindow {
|
| + [self updateAnimation:nil];
|
| +}
|
| +
|
| +// The spinner animation consists of four cycles that it continuously repeats.
|
| +// Each cycle consists of one complete rotation of the spinner's arc plus a
|
| +// rotation adjustment at the end of each cycle (see rotation animation comment
|
| +// below for the reason for the rotation adjustment and four-cycle length of
|
| +// the full animation). The arc's length also grows and shrinks over the course
|
| +// of each cycle, which the spinner achieves by drawing the arc using a (solid)
|
| +// dashed line pattern and animating the "lineDashPhase" property.
|
| +- (void)initializeAnimation {
|
| + CGRect bounds = [self bounds];
|
| + CGFloat scaleFactor = bounds.size.width / kDesignWidth;
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| +
|
| + // Create the first half of the arc animation, where it grows from a short
|
| + // block to its full length.
|
| + base::scoped_nsobject<CAMediaTimingFunction> timingFunction(
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| + [[CAMediaTimingFunction alloc] initWithControlPoints:0.4 :0.0 :0.2 :1]);
|
| + base::scoped_nsobject<CAKeyframeAnimation> firstHalfAnimation(
|
| + [[CAKeyframeAnimation alloc] init]);
|
| + [firstHalfAnimation setTimingFunction:timingFunction];
|
| + [firstHalfAnimation setKeyPath:@"lineDashPhase"];
|
| + NSMutableArray* animationValues = [NSMutableArray array];
|
| + // Begin the lineDashPhase animation just short of the full arc length,
|
| + // otherwise the arc will be zero length at start.
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| + [animationValues addObject:@(-(kArcLength - 0.4) * scaleFactor)];
|
| + [animationValues addObject:@(0.0)];
|
| + [firstHalfAnimation setValues:animationValues];
|
| + NSArray* keyTimes = @[ @(0.0), @(1.0) ];
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| + [firstHalfAnimation setKeyTimes:keyTimes];
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| + [firstHalfAnimation setDuration:kArcAnimationTime / 2.0];
|
| + [firstHalfAnimation setRemovedOnCompletion:NO];
|
| + [firstHalfAnimation setFillMode:kCAFillModeForwards];
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| +
|
| + // Create the second half of the arc animation, where it shrinks from full
|
| + // length back to a short block.
|
| + base::scoped_nsobject<CAKeyframeAnimation> secondHalfAnimation(
|
| + [[CAKeyframeAnimation alloc] init]);
|
| + [secondHalfAnimation setTimingFunction:timingFunction];
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| + [secondHalfAnimation setKeyPath:@"lineDashPhase"];
|
| + animationValues = [NSMutableArray array];
|
| + [animationValues addObject:@(0.0)];
|
| + // Stop the lineDashPhase animation just before it reaches the full arc
|
| + // length, otherwise the arc will be zero length at the end.
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| + [animationValues addObject:@((kArcLength - 0.3) * scaleFactor)];
|
| + [secondHalfAnimation setValues:animationValues];
|
| + [secondHalfAnimation setKeyTimes:keyTimes];
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| + [secondHalfAnimation setDuration:kArcAnimationTime / 2.0];
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| + [secondHalfAnimation setRemovedOnCompletion:NO];
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| + [secondHalfAnimation setFillMode:kCAFillModeForwards];
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| +
|
| + // Make four copies of the arc animations, to cover the four complete cycles
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| + // of the full animation.
|
| + NSMutableArray* animations = [NSMutableArray array];
|
| + CGFloat beginTime = 0;
|
| + for (NSUInteger i = 0; i < 4; i++, beginTime += kArcAnimationTime) {
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| + [firstHalfAnimation setBeginTime:beginTime];
|
| + [secondHalfAnimation setBeginTime:beginTime + kArcAnimationTime / 2.0];
|
| + [animations addObject:firstHalfAnimation];
|
| + [animations addObject:secondHalfAnimation];
|
| + firstHalfAnimation.reset([firstHalfAnimation copy]);
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| + secondHalfAnimation.reset([secondHalfAnimation copy]);
|
| + }
|
| +
|
| + // Create the rotation animation, which rotates the arc 360 degrees on each
|
| + // cycle. The animation also includes a separate 90 degree rotation in the
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| + // opposite direction at the very end of each cycle. Ignoring the 360 degree
|
| + // rotation, each arc starts as a short block at degree 0 and ends as a short
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| + // block at degree 270. Without a 90 degree rotation at the end of each cycle,
|
| + // the short block would appear to suddenly jump from 270 degrees to 360
|
| + // degrees. The full animation has to contain four of these -90 degree
|
| + // adjustments in order for the arc to return to its starting point, at which
|
| + // point the full animation can smoothly repeat.
|
| + CAKeyframeAnimation* rotationAnimation = [CAKeyframeAnimation animation];
|
| + [rotationAnimation setTimingFunction:
|
| + [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
|
| + [rotationAnimation setKeyPath:@"transform.rotation"];
|
| + animationValues = [NSMutableArray array];
|
| + // Use a key frame animation to rotate 360 degrees on each cycle, and then
|
| + // jump back 90 degrees at the end of each cycle.
|
| + [animationValues addObject:@(0.0)];
|
| + [animationValues addObject:@(-1 * kDegrees360)];
|
| + [animationValues addObject:@(-1.0 * kDegrees360 + kDegrees90)];
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| + [animationValues addObject:@(-2.0 * kDegrees360 + kDegrees90)];
|
| + [animationValues addObject:@(-2.0 * kDegrees360 + kDegrees180)];
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| + [animationValues addObject:@(-3.0 * kDegrees360 + kDegrees180)];
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| + [animationValues addObject:@(-3.0 * kDegrees360 + kDegrees270)];
|
| + [animationValues addObject:@(-4.0 * kDegrees360 + kDegrees270)];
|
| + [rotationAnimation setValues:animationValues];
|
| + keyTimes = @[ @(0.0), @(0.25), @(0.25), @(0.5), @(0.5), @(0.75), @(0.75),
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| + @(1.0)];
|
| + [rotationAnimation setKeyTimes:keyTimes];
|
| + [rotationAnimation setDuration:kArcAnimationTime * 4.0];
|
| + [rotationAnimation setRemovedOnCompletion:NO];
|
| + [rotationAnimation setFillMode:kCAFillModeForwards];
|
| + [rotationAnimation setRepeatCount:HUGE_VALF];
|
| + [animations addObject:rotationAnimation];
|
| +
|
| + // Use an animation group so that the animations are easier to manage, and to
|
| + // give them the best chance of firing synchronously.
|
| + CAAnimationGroup* group = [CAAnimationGroup animation];
|
| + [group setDuration:kArcAnimationTime * 4];
|
| + [group setRepeatCount:HUGE_VALF];
|
| + [group setFillMode:kCAFillModeForwards];
|
| + [group setRemovedOnCompletion:NO];
|
| + [group setAnimations:animations];
|
| +
|
| + spinnerAnimation_.reset([group retain]);
|
| +}
|
| +
|
| +- (void)updateAnimation:(NSNotification*)notification {
|
| + // Only animate the spinner if it's within a window, and that window is not
|
| + // currently minimized or being minimized.
|
| + if ([self window] && ![[self window] isMiniaturized] && ![self isHidden] &&
|
| + ![[notification name] isEqualToString:
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| + NSWindowWillMiniaturizeNotification]) {
|
| + if (spinnerAnimation_.get() == nil) {
|
| + [self initializeAnimation];
|
| + }
|
| + // The spinner should never be animating at this point.
|
| + DCHECK(!isAnimating_);
|
| + if (!isAnimating_) {
|
| + [shapeLayer_ addAnimation:spinnerAnimation_.get() forKey:nil];
|
| + isAnimating_ = true;
|
| + }
|
| + } else {
|
| + [shapeLayer_ removeAllAnimations];
|
| + isAnimating_ = false;
|
| + }
|
| +}
|
| +
|
| +@end
|
|
|