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Unified Diff: chrome/browser/ui/cocoa/spinner_view.mm

Issue 1048733004: Add a Material Design Circular Activity Indicator (Spinner) view for Mac. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Change to mono-color, rounded endings per UX. Created 5 years, 9 months ago
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Index: chrome/browser/ui/cocoa/spinner_view.mm
diff --git a/chrome/browser/ui/cocoa/spinner_view.mm b/chrome/browser/ui/cocoa/spinner_view.mm
new file mode 100644
index 0000000000000000000000000000000000000000..09ed62ca5ec903d590ca0c9c15e54e91edbf58b5
--- /dev/null
+++ b/chrome/browser/ui/cocoa/spinner_view.mm
@@ -0,0 +1,255 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#import "chrome/browser/ui/cocoa/spinner_view.h"
+
+#import <QuartzCore/QuartzCore.h>
+
+#include "base/mac/scoped_cftyperef.h"
+#include "skia/ext/skia_utils_mac.h"
+
+namespace {
+const CGFloat kDegrees90 = (M_PI / 2);
+const CGFloat kDegrees180 = (M_PI);
+const CGFloat kDegrees270 = (3 * M_PI / 2);
+const CGFloat kDegrees360 = (2 * M_PI);
+const CGFloat kDesignWidth = 28.0;
+const CGFloat kArcRadius = 12.5;
+const CGFloat kArcLength = 58.9;
+const CGFloat kArcStrokeWidth = 3.0;
+const CGFloat kArcAnimationTime = 1.333;
+const CGFloat kArcStartAngle = kDegrees180;
+const CGFloat kArcEndAngle = (kArcStartAngle + kDegrees270);
+const SkColor kBlue = SkColorSetRGB(66.0, 133.0, 244.0); // #4285f4.
+}
+
+@interface SpinnerView () {
+ base::scoped_nsobject<CAAnimationGroup> spinnerAnimation_;
+ CAShapeLayer* shapeLayer_; // Weak.
+}
+@end
+
+
+@implementation SpinnerView
+
+- (instancetype)initWithFrame:(NSRect)frame {
+ if (self = [super initWithFrame:frame]) {
+ [self setWantsLayer:YES];
+ }
+ return self;
+}
+
+- (void)dealloc {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ [super dealloc];
+}
+
+// Overridden to return a custom CALayer for the view (called from
+// setWantsLayer:).
+- (CALayer*)makeBackingLayer {
+ CGRect bounds = [self bounds];
+ // The spinner was designed to be |kDesignWidth| points wide. Compute the
+ // scale factor needed to scale design parameters like |RADIUS| so that the
+ // spinner scales to fit the view's bounds.
+ CGFloat scaleFactor = bounds.size.width / kDesignWidth;
+
+ shapeLayer_ = [CAShapeLayer layer];
+ [shapeLayer_ setBounds:bounds];
+ [shapeLayer_ setLineWidth:kArcStrokeWidth * scaleFactor];
+ [shapeLayer_ setLineCap:kCALineCapRound];
+ [shapeLayer_ setLineDashPattern:@[ @(kArcLength * scaleFactor) ]];
+ [shapeLayer_ setFillColor:NULL];
+ CGColorRef blueColor = gfx::CGColorCreateFromSkColor(kBlue);
+ [shapeLayer_ setStrokeColor:blueColor];
+ CGColorRelease(blueColor);
+
+ // Create the arc that, when stroked, creates the spinner.
+ base::ScopedCFTypeRef<CGMutablePathRef> shapePath(CGPathCreateMutable());
+ CGPathAddArc(shapePath, NULL, bounds.size.width / 2.0,
+ bounds.size.height / 2.0, kArcRadius * scaleFactor,
+ kArcStartAngle, kArcEndAngle, 0);
+ [shapeLayer_ setPath:shapePath];
+
+ // Place |shapeLayer_| in a parent layer so that it's easy to rotate
+ // |shapeLayer_| around the center of the view.
+ CALayer* parentLayer = [CALayer layer];
+ [parentLayer setBounds:bounds];
+ [parentLayer addSublayer:shapeLayer_];
+ [shapeLayer_ setPosition:CGPointMake(bounds.size.width / 2.0,
+ bounds.size.height / 2.0)];
+
+ return parentLayer;
+}
+
+// Overridden to start or stop the animation whenever the view is unhidden or
+// hidden.
+- (void)setHidden:(BOOL)flag {
+ [super setHidden:flag];
+ [self updateAnimation:nil];
+}
+
+// Register/unregister for window miniaturization event notifications so that
+// the spinner can stop animating if the window is minaturized
+// (i.e. not visible).
+- (void)viewWillMoveToWindow:(NSWindow*)newWindow {
+ if ([self window]) {
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:NSWindowWillMiniaturizeNotification
+ object:[self window]];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:NSWindowDidDeminiaturizeNotification
+ object:[self window]];
+ }
+
+ if (newWindow) {
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(updateAnimation:)
+ name:NSWindowWillMiniaturizeNotification
+ object:newWindow];
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(updateAnimation:)
+ name:NSWindowDidDeminiaturizeNotification
+ object:newWindow];
+ }
+}
+
+// Start or stop the animation whenever the view is added to or removed from a
+// window.
+- (void)viewDidMoveToWindow {
+ [self updateAnimation:nil];
+}
+
+// The spinner animation consists of four cycles that it continuously repeats.
+// Each cycle consists of one complete rotation of the spinner's arc plus a
+// rotation adjustment at the end of each cycle (see rotation animation comment
+// below for the reason for the rotation adjustment and four-cycle length of
+// the full animation). The arc's length also grows and shrinks over the course
+// of each cycle, which the spinner achieves by drawing the arc using a (solid)
+// dashed line pattern and animating the "lineDashPhase" property.
+- (void)initializeAnimation {
+ CGRect bounds = [self bounds];
+ CGFloat scaleFactor = bounds.size.width / kDesignWidth;
+
+ // Create the first half of the arc animation, where it grows from a short
+ // block to its full length.
+ base::scoped_nsobject<CAMediaTimingFunction> timingFunction(
+ [[CAMediaTimingFunction alloc] initWithControlPoints:0.4 :0.0 :0.2 :1]);
+ base::scoped_nsobject<CAKeyframeAnimation> firstHalfAnimation(
+ [[CAKeyframeAnimation alloc] init]);
+ [firstHalfAnimation setTimingFunction:timingFunction];
+ [firstHalfAnimation setKeyPath:@"lineDashPhase"];
+ NSMutableArray* animationValues = [NSMutableArray array];
+ // Begin the lineDashPhase animation just short of the full arc length,
+ // otherwise the arc will be zero length at start.
+ [animationValues addObject:@(-(kArcLength - 0.4) * scaleFactor)];
+ [animationValues addObject:@(0.0)];
+ [firstHalfAnimation setValues:animationValues];
+ NSArray* keyTimes = @[ @(0.0), @(1.0) ];
+ [firstHalfAnimation setKeyTimes:keyTimes];
+ [firstHalfAnimation setDuration:kArcAnimationTime / 2.0];
+ [firstHalfAnimation setRemovedOnCompletion:NO];
+ [firstHalfAnimation setFillMode:kCAFillModeForwards];
+
+ // Create the second half of the arc animation, where it shrinks from full
+ // length back to a short block.
+ base::scoped_nsobject<CAKeyframeAnimation> secondHalfAnimation(
+ [[CAKeyframeAnimation alloc] init]);
+ [secondHalfAnimation setTimingFunction:timingFunction];
+ [secondHalfAnimation setKeyPath:@"lineDashPhase"];
+ animationValues = [NSMutableArray array];
+ [animationValues addObject:@(0.0)];
+ // Stop the lineDashPhase animation just before it reaches the full arc
+ // length, otherwise the arc will be zero length at the end.
+ [animationValues addObject:@((kArcLength - 0.3) * scaleFactor)];
+ [secondHalfAnimation setValues:animationValues];
+ [secondHalfAnimation setKeyTimes:keyTimes];
+ [secondHalfAnimation setDuration:kArcAnimationTime / 2.0];
+ [secondHalfAnimation setRemovedOnCompletion:NO];
+ [secondHalfAnimation setFillMode:kCAFillModeForwards];
+
+ // Make four copies of the arc animations, to cover the four complete cycles
+ // of the full animation.
+ NSMutableArray* animations = [NSMutableArray array];
+ CGFloat beginTime = 0;
+ for (NSUInteger i = 0; i < 4; i++, beginTime += kArcAnimationTime) {
+ [firstHalfAnimation setBeginTime:beginTime];
+ [secondHalfAnimation setBeginTime:beginTime + kArcAnimationTime / 2.0];
+ [animations addObject:firstHalfAnimation];
+ [animations addObject:secondHalfAnimation];
+ firstHalfAnimation.reset([firstHalfAnimation copy]);
+ secondHalfAnimation.reset([secondHalfAnimation copy]);
+ }
+
+ // Create the rotation animation, which rotates the arc 360 degrees on each
+ // cycle. The animation also includes a separate 90 degree rotation in the
+ // opposite direction at the very end of each cycle. Ignoring the 360 degree
+ // rotation, each arc starts as a short block at degree 0 and ends as a short
+ // block at degree 270. Without a 90 degree rotation at the end of each cycle,
+ // the short block would appear to suddenly jump from 270 degrees to 360
+ // degrees. The full animation has to contain four of these -90 degree
+ // adjustments in order for the arc to return to its starting point, at which
+ // point the full animation can smoothly repeat.
+ CAKeyframeAnimation* rotationAnimation = [CAKeyframeAnimation animation];
+ [rotationAnimation setTimingFunction:
+ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
+ [rotationAnimation setKeyPath:@"transform.rotation"];
+ animationValues = [NSMutableArray array];
+ // Use a key frame animation to rotate 360 degrees on each cycle, and then
+ // jump back 90 degrees at the end of each cycle.
+ [animationValues addObject:@(0.0)];
+ [animationValues addObject:@(-1 * kDegrees360)];
+ [animationValues addObject:@(-1.0 * kDegrees360 + kDegrees90)];
+ [animationValues addObject:@(-2.0 * kDegrees360 + kDegrees90)];
+ [animationValues addObject:@(-2.0 * kDegrees360 + kDegrees180)];
+ [animationValues addObject:@(-3.0 * kDegrees360 + kDegrees180)];
+ [animationValues addObject:@(-3.0 * kDegrees360 + kDegrees270)];
+ [animationValues addObject:@(-4.0 * kDegrees360 + kDegrees270)];
+ [rotationAnimation setValues:animationValues];
+ keyTimes = @[ @(0.0), @(0.25), @(0.25), @(0.5), @(0.5), @(0.75), @(0.75),
+ @(1.0)];
+ [rotationAnimation setKeyTimes:keyTimes];
+ [rotationAnimation setDuration:kArcAnimationTime * 4.0];
+ [rotationAnimation setRemovedOnCompletion:NO];
+ [rotationAnimation setFillMode:kCAFillModeForwards];
+ [rotationAnimation setRepeatCount:HUGE_VALF];
+ [animations addObject:rotationAnimation];
+
+ // Use an animation group so that the animations are easier to manage, and to
+ // give them the best chance of firing synchronously.
+ CAAnimationGroup* group = [CAAnimationGroup animation];
+ [group setDuration:kArcAnimationTime * 4];
+ [group setRepeatCount:HUGE_VALF];
+ [group setFillMode:kCAFillModeForwards];
+ [group setRemovedOnCompletion:NO];
+ [group setAnimations:animations];
+
+ spinnerAnimation_.reset([group retain]);
+}
+
+- (void)updateAnimation:(NSNotification*)notification {
+ // Only animate the spinner if it's within a window, and that window is not
+ // currently minimized or being minimized.
+ if ([self window] && ![[self window] isMiniaturized] && ![self isHidden] &&
+ ![[notification name] isEqualToString:
+ NSWindowWillMiniaturizeNotification]) {
+ if (spinnerAnimation_.get() == nil) {
+ [self initializeAnimation];
+ }
+ // The spinner should never be animating at this point.
+ DCHECK(!isAnimating_);
+ if (!isAnimating_) {
+ [shapeLayer_ addAnimation:spinnerAnimation_.get() forKey:nil];
+ isAnimating_ = true;
+ }
+ } else {
+ [shapeLayer_ removeAllAnimations];
+ isAnimating_ = false;
+ }
+}
+
+@end
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