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Unified Diff: chrome/browser/ui/cocoa/circular_activity_indicator_view.mm

Issue 1048733004: Add a Material Design Circular Activity Indicator (Spinner) view for Mac. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: chrome/browser/ui/cocoa/circular_activity_indicator_view.mm
diff --git a/chrome/browser/ui/cocoa/circular_activity_indicator_view.mm b/chrome/browser/ui/cocoa/circular_activity_indicator_view.mm
new file mode 100644
index 0000000000000000000000000000000000000000..8f84bbe4fa9c18a4ed7ac9028ff0d0368fbe766e
--- /dev/null
+++ b/chrome/browser/ui/cocoa/circular_activity_indicator_view.mm
@@ -0,0 +1,301 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#import "circular_activity_indicator_view.h"
+
+#include "base/mac/scoped_cftyperef.h"
+#include "base/mac/scoped_nsobject.h"
+
+#define DEGREES_90 (M_PI / 2)
groby-ooo-7-16 2015/03/30 23:28:31 Please don't #define constants. Chromium customari
shrike 2015/03/31 07:05:53 Acknowledged.
+#define DEGREES_180 (M_PI)
+#define DEGREES_270 (3 * M_PI / 2)
+#define DEGREES_360 (2 * M_PI)
+#define DESIGN_WIDTH 28.0
+#define ARC_RADIUS 12.5
+#define ARC_LENGTH 58.9
+#define ARC_STROKE_WIDTH 3.0
+#define ARC_ANIMATION_TIME 1.333
+#define ARC_START_ANGLE DEGREES_180
+#define ARC_END_ANGLE (ARC_START_ANGLE + DEGREES_270)
+
+@implementation CircularActivityIndicatorView
groby-ooo-7-16 2015/03/30 23:28:31 nit: I'd call it "SpinnerView" - that's the common
shrike 2015/03/31 07:05:53 But that's not what the designers call it (per the
groby-ooo-7-16 2015/03/31 23:07:01 Then do ignore me. I had no idea that's the offici
+
+- (instancetype)initWithFrame:(NSRect)frame {
+ if (self = [super initWithFrame:frame]) {
+ [self setWantsLayer:YES];
+ }
+ return self;
+}
+
+- (void)dealloc {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ [super dealloc];
+}
+
+// Return a custom CALayer for the view (called from setWantsLayer:).
+- (CALayer *)makeBackingLayer {
+ CGRect bounds = [self bounds];
+ // The circular activity indicator was designed to be |DESIGN_WIDTH| points
+ // wide. Compute the scale factor needed to scale design parameters like
+ // |RADIUS| so that the activity indicator scales to fit the view's bounds.
+ CGFloat scale_factor = bounds.size.width / DESIGN_WIDTH;
+
+ shape_layer_ = [CAShapeLayer layer];
+ [shape_layer_ setBounds:bounds];
+ [shape_layer_ setLineWidth:ARC_STROKE_WIDTH * scale_factor];
+ [shape_layer_ setLineCap:kCALineCapSquare];
+ [shape_layer_ setLineDashPattern:[NSArray arrayWithObject:
+ [NSNumber numberWithFloat:ARC_LENGTH * scale_factor]]];
+ [shape_layer_ setFillColor:NULL];
+
+ // Create the arc that, when stroked, creates the activity indicator.
+ base::ScopedCFTypeRef<CGMutablePathRef> shape_path(CGPathCreateMutable());
+ CGPathAddArc(shape_path, NULL, bounds.size.width / 2.0,
+ bounds.size.height / 2.0, ARC_RADIUS * scale_factor,
+ ARC_START_ANGLE, ARC_END_ANGLE, 0);
+ [shape_layer_ setPath:shape_path];
+
+ // Place |shape_layer_| in a parent layer so that it's easy to rotate
+ // |shape_layer_| around the center of the view.
+ CALayer* parent_layer = [CALayer layer];
+ [parent_layer setBounds:bounds];
+ [parent_layer addSublayer:shape_layer_];
+ [shape_layer_ setPosition:CGPointMake(bounds.size.width / 2.0,
+ bounds.size.height / 2.0)];
+
+ return parent_layer;
+}
+
+// The circular activity indicator animation consists of four cycles that it
+// continually repeats. Each cycle consists of one complete rotation of the
+// circular activity indicator's arc drawn in one of four colors (blue, red,
+// yellow, or green). The arc's length also grows and shrinks over the course
+// of each cycle, which we achieve by drawing the arc using a (solid) dashed
groby-ooo-7-16 2015/03/30 23:28:31 tiny nit: "we achieve" -> Please do clarify who "w
shrike 2015/03/31 07:05:53 Well, the "we" is actually me, but I didn't figure
groby-ooo-7-16 2015/03/31 23:07:01 There's a huge number of instances because it slip
+// line pattern and animating the "phase" property.
groby-ooo-7-16 2015/03/30 23:28:30 I assume that's lineDashPhase?
shrike 2015/03/31 07:05:53 Eh. I've changed it, but the APIs that do the actu
+- (void)initializeAnimation {
+ CGRect bounds = [self bounds];
+ CGFloat scale_factor = bounds.size.width / DESIGN_WIDTH;
+
+ // Create the first half of the arc animation, where it grows from a short
+ // block to its full length.
+ base::scoped_nsobject<CAMediaTimingFunction> timing_function(
+ [[CAMediaTimingFunction alloc] initWithControlPoints:0.4 :0.0 :0.2 :1]);
+ base::scoped_nsobject<CAKeyframeAnimation> first_half_animation(
+ [[CAKeyframeAnimation alloc] init]);
+ [first_half_animation setTimingFunction:timing_function];
+ [first_half_animation setKeyPath:@"lineDashPhase"];
+ NSMutableArray* animation_values = [NSMutableArray array];
+ [animation_values addObject:[NSNumber numberWithFloat:-58.5 * scale_factor]];
+ [animation_values addObject:[NSNumber numberWithFloat:0.0]];
+ [first_half_animation setValues:animation_values];
+ NSMutableArray* key_times = [NSMutableArray array];
+ [key_times addObject:[NSNumber numberWithFloat:0.0]];
+ [key_times addObject:[NSNumber numberWithFloat:1.0]];
+ [first_half_animation setKeyTimes:key_times];
+ [first_half_animation setDuration:ARC_ANIMATION_TIME / 2.0];
+ [first_half_animation setRemovedOnCompletion:NO];
+ [first_half_animation setFillMode:kCAFillModeForwards];
+
+ // Create the second half of the arc animation, where it shrinks from full
+ // length back to a short block.
+ base::scoped_nsobject<CAKeyframeAnimation> second_half_animation(
+ [[CAKeyframeAnimation alloc] init]);
+ [second_half_animation setTimingFunction:timing_function];
+ [second_half_animation setKeyPath:@"lineDashPhase"];
+ animation_values = [NSMutableArray array];
+ [animation_values addObject:[NSNumber numberWithFloat:0.0]];
+ [animation_values addObject:[NSNumber numberWithFloat:58.6 * scale_factor]];
groby-ooo-7-16 2015/03/30 23:28:30 What is 58.6?
shrike 2015/03/31 07:05:53 It's a value that's just short of the full arc len
groby-ooo-7-16 2015/03/31 23:07:01 Awesome, thanks. (The proximity to 57.3 - rad-2-de
+ [second_half_animation setValues:animation_values];
+ [second_half_animation setKeyTimes:key_times];
+ [second_half_animation setDuration:ARC_ANIMATION_TIME / 2.0];
+ [second_half_animation setRemovedOnCompletion:NO];
+ [second_half_animation setFillMode:kCAFillModeForwards];
+
+ // Make four copies of the arc animations, to cover the four complete cycles
+ // of the full animation.
+ NSMutableArray* animations = [NSMutableArray array];
+ NSUInteger i;
+ CGFloat begin_time = 0;
+ for (i = 0; i < 4; i++, begin_time += ARC_ANIMATION_TIME) {
+ [first_half_animation setBeginTime:begin_time];
+ [second_half_animation setBeginTime:begin_time + ARC_ANIMATION_TIME / 2.0];
+ [animations addObject:first_half_animation];
groby-ooo-7-16 2015/03/30 23:28:30 Out of curiosity: Why not [[[first_half_animation]
shrike 2015/03/31 07:05:53 I was thinking that the Chrome codebase frowned up
groby-ooo-7-16 2015/03/31 23:07:01 We're torn on autorelease :) Leaving this as-is i
+ [animations addObject:second_half_animation];
+ first_half_animation.reset([first_half_animation copy]);
+ second_half_animation.reset([second_half_animation copy]);
+ }
+
+ // Create the rotation animation, which rotates the arc 360 degrees on each
+ // cycle. The animation also includes a separate 90 degree rotation in the
+ // opposite direction at the very end of each cycle. Ignoring the 360 degree
+ // rotation, each arc starts as a short block at degree 0 and ends as a
+ // short block at degree 270. Without a 90 degree rotation at the end of each
+ // cycle, the short block would appear to suddenly jump from 270 degrees to
+ // 360 degrees.
+ CAKeyframeAnimation *rotation_animation = [CAKeyframeAnimation animation];
+ [rotation_animation setTimingFunction:
+ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
+ [rotation_animation setKeyPath:@"transform.rotation"];
+ animation_values = [NSMutableArray array];
+ // Use a key frame animation to rotate 360 degrees on each cycle, and then
+ // jump back 90 degrees at the end of each cycle.
+ [animation_values addObject:[NSNumber numberWithFloat:0.0]];
+ [animation_values addObject:[NSNumber numberWithFloat:-1 * DEGREES_360]];
+ [animation_values addObject:
+ [NSNumber numberWithFloat:-1 * DEGREES_360 + DEGREES_90]];
+ [animation_values addObject:
+ [NSNumber numberWithFloat:-2 * DEGREES_360 + DEGREES_90]];
+ [animation_values addObject:
+ [NSNumber numberWithFloat:-2 * DEGREES_360 + DEGREES_180]];
+ [animation_values addObject:
+ [NSNumber numberWithFloat:-3 * DEGREES_360 + DEGREES_180]];
+ [animation_values addObject:
+ [NSNumber numberWithFloat:-3 * DEGREES_360 + DEGREES_270]];
+ [animation_values addObject:
+ [NSNumber numberWithFloat:-4 * DEGREES_360 + DEGREES_270]];
+ [rotation_animation setValues:animation_values];
+ key_times = [NSMutableArray array];
+ [key_times addObject:[NSNumber numberWithFloat:0.0]];
+ [key_times addObject:[NSNumber numberWithFloat:0.25]];
+ [key_times addObject:[NSNumber numberWithFloat:0.25]];
+ [key_times addObject:[NSNumber numberWithFloat:0.5]];
+ [key_times addObject:[NSNumber numberWithFloat:0.5]];
+ [key_times addObject:[NSNumber numberWithFloat:0.75]];
+ [key_times addObject:[NSNumber numberWithFloat:0.75]];
+ [key_times addObject:[NSNumber numberWithFloat:1.0]];
+ [rotation_animation setKeyTimes:key_times];
+ [rotation_animation setDuration:ARC_ANIMATION_TIME * 4.0];
+ [rotation_animation setRemovedOnCompletion:NO];
+ [rotation_animation setFillMode:kCAFillModeForwards];
+ [rotation_animation setRepeatCount:HUGE_VALF];
+ [animations addObject:rotation_animation];
+
+ // Create a four-cycle long key frame animation to transition between
+ // successive colors at the end of each cycle.
+ CAKeyframeAnimation *color_animation = [CAKeyframeAnimation animation];
+ color_animation.timingFunction =
+ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
+ color_animation.keyPath = @"strokeColor";
+ CGColorRef blueColor = [[NSColor colorWithDeviceRed:62.0 / 255.0
groby-ooo-7-16 2015/03/30 23:28:30 It might be worth defining them as constants in th
shrike 2015/03/31 07:05:53 OK.
+ green:130.0 / 255.0
groby-ooo-7-16 2015/03/30 23:42:06 Sorry, forgot that -CGColor doesn't work before 10
shrike 2015/03/31 07:05:53 Done.
+ blue:241.0 / 255.0
+ alpha:1.0] CGColor];
+ CGColorRef redColor = [[NSColor colorWithDeviceRed:232.0 / 255.0
+ green:83.0 / 255.0
+ blue:51.0 / 255.0
+ alpha:1.0] CGColor];
+ CGColorRef yellowColor = [[NSColor colorWithDeviceRed:252.0 / 255.0
+ green:177.0 / 255.0
+ blue:42.0 / 255.0
+ alpha:1.0] CGColor];
+ CGColorRef greenColor = [[NSColor colorWithDeviceRed:19.0 / 255.0
+ green:140.0 / 255.0
+ blue:86.0 / 255.0
+ alpha:1.0] CGColor];
+ animation_values = [NSMutableArray array];
+ [animation_values addObject:(id)blueColor];
+ [animation_values addObject:(id)blueColor];
+ [animation_values addObject:(id)redColor];
+ [animation_values addObject:(id)redColor];
+ [animation_values addObject:(id)yellowColor];
+ [animation_values addObject:(id)yellowColor];
+ [animation_values addObject:(id)greenColor];
+ [animation_values addObject:(id)greenColor];
+ [animation_values addObject:(id)blueColor];
+ [color_animation setValues:animation_values];
+ key_times = [NSMutableArray array];
+ // Begin the transition bewtween colors a short time before the end of each
+ // cycle.
+ CGFloat transition_offset = 0.05;
groby-ooo-7-16 2015/03/30 23:28:31 Probably worth moving out as a constant.
shrike 2015/03/31 07:05:53 Done.
+ [key_times addObject:[NSNumber numberWithFloat:0.0]];
+ [key_times addObject:[NSNumber numberWithFloat:0.25 - transition_offset]];
+ [key_times addObject:[NSNumber numberWithFloat:0.25]];
+ [key_times addObject:[NSNumber numberWithFloat:0.50 - transition_offset]];
+ [key_times addObject:[NSNumber numberWithFloat:0.5]];
+ [key_times addObject:[NSNumber numberWithFloat:0.75 - transition_offset]];
+ [key_times addObject:[NSNumber numberWithFloat:0.75]];
+ [key_times addObject:[NSNumber numberWithFloat:0.999 - transition_offset]];
+ [key_times addObject:[NSNumber numberWithFloat:0.999]];
+ [color_animation setKeyTimes:key_times];
+ [color_animation setDuration:ARC_ANIMATION_TIME * 4.0];
+ [color_animation setRemovedOnCompletion:NO];
+ [color_animation setFillMode:kCAFillModeForwards];
+ [color_animation setRepeatCount:HUGE_VALF];
+ [animations addObject:color_animation];
+
+ // Use an animation group so that the animations are easier to manage, and to
+ // given them the best chance of firing to the same timing.
+ CAAnimationGroup* group = [CAAnimationGroup animation];
+ [group setDuration:ARC_ANIMATION_TIME * 4];
+ [group setRepeatCount:HUGE_VALF];
+ [group setFillMode:kCAFillModeForwards];
+ [group setRemovedOnCompletion:NO];
+ [group setAnimations:animations];
+
+ spinner_animation_.reset([group retain]);
+}
+
+- (void)updateAnimation:(NSNotification*)notification {
+ // Only animate the activity indicator if we are within a window, and that
+ // window is not currently minimized or being minimized.
+ if ([self window] && ![[self window] isMiniaturized] && ![self isHidden] &&
groby-ooo-7-16 2015/03/30 23:28:31 Do we need the [self window] check? (I assume it's
shrike 2015/03/31 07:05:53 It's more for the case where you remove the activi
groby-ooo-7-16 2015/03/31 23:07:01 Acknowledged.
+ ![[notification name] isEqualToString:
+ NSWindowWillMiniaturizeNotification]) {
+ if (spinner_animation_.get() == nil) {
+ [self initializeAnimation];
+ }
+ if (!is_animating_) {
+ [shape_layer_ addAnimation:spinner_animation_.get() forKey:nil];
+ is_animating_ = true;
+ } else {
+ }
+ } else {
+ [shape_layer_ removeAllAnimations];
+ is_animating_ = false;
+ }
+}
+
+// Register/unregister for window miniaturization event notifications so that
+// we can stop the animation if the window is minaturized (i.e. not visible).
+- (void)viewWillMoveToWindow:(NSWindow*)newWindow {
+ if ([self window]) {
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:NSWindowWillMiniaturizeNotification
+ object:[self window]];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:NSWindowDidDeminiaturizeNotification
+ object:[self window]];
+ }
+
+ if (newWindow) {
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(updateAnimation:)
+ name:NSWindowWillMiniaturizeNotification
+ object:newWindow];
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(updateAnimation:)
+ name:NSWindowDidDeminiaturizeNotification
+ object:newWindow];
+ }
+}
+
+// Start or stop the animation whenever the view is added to or removed from a
+// window.
+- (void)viewDidMoveToWindow {
+ [self updateAnimation:nil];
+}
+
+// Start or stop the animation whenever the view is unhidden or hidden.
+- (void)setHidden:(BOOL)flag
+{
+ [super setHidden:flag];
+ [self updateAnimation:nil];
+}
+
+
+@end

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