Index: src/opts/Sk4x_none.h |
diff --git a/src/opts/Sk4x_none.h b/src/opts/Sk4x_none.h |
deleted file mode 100644 |
index b477177026abff7db206bbf6720f7df8160e72a5..0000000000000000000000000000000000000000 |
--- a/src/opts/Sk4x_none.h |
+++ /dev/null |
@@ -1,120 +0,0 @@ |
-// It is important _not_ to put header guards here. |
-// This file will be intentionally included three times. |
- |
-#include "SkTypes.h" // Keep this before any #ifdef for skbug.com/3362 |
- |
-#if defined(SK4X_PREAMBLE) |
- #include "SkFloatingPoint.h" |
- #include <math.h> |
- |
-#elif defined(SK4X_PRIVATE) |
- typedef T Type; |
- typedef T Vector[4]; |
- |
- Vector fVec; |
- |
- template <int m, int a, int s, int k> |
- static Sk4x Shuffle(const Sk4x&, const Sk4x&); |
- |
- void set(const T vals[4]) { for (int i = 0; i < 4; i++) { fVec[i] = vals[i]; } } |
- |
-#else |
- |
-#define M(...) template <typename T> __VA_ARGS__ Sk4x<T>:: |
- |
-M() Sk4x() {} |
-M() Sk4x(T v) { fVec[0] = fVec[1] = fVec[2] = fVec[3] = v; } |
-M() Sk4x(T a, T b, T c, T d) { fVec[0] = a; fVec[1] = b; fVec[2] = c; fVec[3] = d; } |
- |
-M() Sk4x(const Sk4x<T>& other) { this->set(other.fVec); } |
-M(Sk4x<T>&) operator=(const Sk4x<T>& other) { this->set(other.fVec); return *this; } |
- |
-M(Sk4x<T>) Load (const T vals[4]) { Sk4x r; r.set(vals); return r; } |
-M(Sk4x<T>) LoadAligned(const T vals[4]) { return Load(vals); } |
- |
-M(void) store (T vals[4]) const { for (int i = 0; i < 4; i++) { vals[i] = fVec[i]; } } |
-M(void) storeAligned(T vals[4]) const { this->store(vals); } |
- |
-M(template <typename Dst> Dst) reinterpret() const { |
- Dst d; |
- memcpy(&d.fVec, fVec, sizeof(fVec)); |
- return d; |
-} |
-M(template <typename Dst> Dst) cast() const { |
- return Dst((typename Dst::Type)fVec[0], |
- (typename Dst::Type)fVec[1], |
- (typename Dst::Type)fVec[2], |
- (typename Dst::Type)fVec[3]); |
-} |
- |
-M(bool) allTrue() const { return fVec[0] && fVec[1] && fVec[2] && fVec[3]; } |
-M(bool) anyTrue() const { return fVec[0] || fVec[1] || fVec[2] || fVec[3]; } |
- |
-M(Sk4x<T>) bitNot() const { return Sk4x(~fVec[0], ~fVec[1], ~fVec[2], ~fVec[3]); } |
- |
-#define BINOP(op) fVec[0] op other.fVec[0], \ |
- fVec[1] op other.fVec[1], \ |
- fVec[2] op other.fVec[2], \ |
- fVec[3] op other.fVec[3] |
-M(Sk4x<T>) bitAnd(const Sk4x& other) const { return Sk4x(BINOP(&)); } |
-M(Sk4x<T>) bitOr(const Sk4x& other) const { return Sk4x(BINOP(|)); } |
-M(Sk4x<T>) add(const Sk4x<T>& other) const { return Sk4x(BINOP(+)); } |
-M(Sk4x<T>) subtract(const Sk4x<T>& other) const { return Sk4x(BINOP(-)); } |
-M(Sk4x<T>) multiply(const Sk4x<T>& other) const { return Sk4x(BINOP(*)); } |
-M(Sk4x<T>) divide(const Sk4x<T>& other) const { return Sk4x(BINOP(/)); } |
-#undef BINOP |
- |
-template<> inline Sk4f Sk4f::rsqrt() const { |
- return Sk4f(sk_float_rsqrt(fVec[0]), |
- sk_float_rsqrt(fVec[1]), |
- sk_float_rsqrt(fVec[2]), |
- sk_float_rsqrt(fVec[3])); |
-} |
- |
-template<> inline Sk4f Sk4f::sqrt() const { |
- return Sk4f(sqrtf(fVec[0]), |
- sqrtf(fVec[1]), |
- sqrtf(fVec[2]), |
- sqrtf(fVec[3])); |
-} |
- |
-#define BOOL_BINOP(op) fVec[0] op other.fVec[0] ? -1 : 0, \ |
- fVec[1] op other.fVec[1] ? -1 : 0, \ |
- fVec[2] op other.fVec[2] ? -1 : 0, \ |
- fVec[3] op other.fVec[3] ? -1 : 0 |
-M(Sk4i) equal(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(==)); } |
-M(Sk4i) notEqual(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(!=)); } |
-M(Sk4i) lessThan(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP( <)); } |
-M(Sk4i) greaterThan(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP( >)); } |
-M(Sk4i) lessThanEqual(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(<=)); } |
-M(Sk4i) greaterThanEqual(const Sk4x<T>& other) const { return Sk4i(BOOL_BINOP(>=)); } |
-#undef BOOL_BINOP |
- |
-M(Sk4x<T>) Min(const Sk4x<T>& a, const Sk4x<T>& b) { |
- return Sk4x(SkTMin(a.fVec[0], b.fVec[0]), |
- SkTMin(a.fVec[1], b.fVec[1]), |
- SkTMin(a.fVec[2], b.fVec[2]), |
- SkTMin(a.fVec[3], b.fVec[3])); |
-} |
- |
-M(Sk4x<T>) Max(const Sk4x<T>& a, const Sk4x<T>& b) { |
- return Sk4x(SkTMax(a.fVec[0], b.fVec[0]), |
- SkTMax(a.fVec[1], b.fVec[1]), |
- SkTMax(a.fVec[2], b.fVec[2]), |
- SkTMax(a.fVec[3], b.fVec[3])); |
-} |
- |
-M(template <int m, int a, int s, int k> Sk4x<T>) Shuffle(const Sk4x<T>& x, const Sk4x<T>& y) { |
- return Sk4x(m < 4 ? x.fVec[m] : y.fVec[m-4], |
- a < 4 ? x.fVec[a] : y.fVec[a-4], |
- s < 4 ? x.fVec[s] : y.fVec[s-4], |
- k < 4 ? x.fVec[k] : y.fVec[k-4]); |
-} |
- |
-M(Sk4x<T>) aacc() const { return Shuffle<0,0,2,2>(*this, *this); } |
-M(Sk4x<T>) bbdd() const { return Shuffle<1,1,3,3>(*this, *this); } |
-M(Sk4x<T>) badc() const { return Shuffle<1,0,3,2>(*this, *this); } |
- |
-#undef M |
- |
-#endif |