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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1048583002: Revert "Implement approx-match support in image filter saveLayer() offscreen." (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 021cfba1069dacb44289eec5af97a74816800338..38a22e69f5ae87a263f31f362999dfcb42becf65 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -121,15 +121,10 @@ public:
///////////////////////////////////////////////////////////////////////////////
SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags) {
- return SkGpuDevice::Create(rt, rt->width(), rt->height(), props, flags);
-}
-
-SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
- const SkSurfaceProps* props, unsigned flags) {
if (!rt || rt->wasDestroyed()) {
return NULL;
}
- return SkNEW_ARGS(SkGpuDevice, (rt, width, height, props, flags));
+ return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
}
static SkDeviceProperties surfaceprops_to_deviceprops(const SkSurfaceProps* props) {
@@ -148,8 +143,7 @@ static SkSurfaceProps copy_or_default_props(const SkSurfaceProps* props) {
}
}
-SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
- const SkSurfaceProps* props, unsigned flags)
+SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags)
: INHERITED(surfaceprops_to_deviceprops(props))
, fSurfaceProps(copy_or_default_props(props))
{
@@ -160,7 +154,7 @@ SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
fRenderTarget = SkRef(rt);
- SkImageInfo info = rt->surfacePriv().info().makeWH(width, height);
+ SkImageInfo info = rt->surfacePriv().info();
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, rt));
fLegacyBitmap.setInfo(info);
fLegacyBitmap.setPixelRef(pr)->unref();
@@ -217,7 +211,7 @@ SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete
return NULL;
}
- return SkNEW_ARGS(SkGpuDevice, (rt, info.width(), info.height(), props, flags));
+ return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
}
SkGpuDevice::~SkGpuDevice() {
@@ -742,9 +736,9 @@ GrTexture* create_mask_GPU(GrContext* context,
return mask;
}
-SkBitmap wrap_texture(GrTexture* texture, int width, int height) {
+SkBitmap wrap_texture(GrTexture* texture) {
SkBitmap result;
- result.setInfo(SkImageInfo::MakeN32Premul(width, height));
+ result.setInfo(texture->surfacePriv().info());
result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
return result;
}
@@ -1480,7 +1474,6 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
}
bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
- int width, int height,
const SkImageFilter* filter,
const SkImageFilter::Context& ctx,
SkBitmap* result, SkIPoint* offset) {
@@ -1491,8 +1484,7 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
if (filter->canFilterImageGPU()) {
- return filter->filterImageGPU(&proxy, wrap_texture(texture, width, height),
- ctx, result, offset);
+ return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
} else {
return false;
}
@@ -1531,7 +1523,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
// This cache is transient, and is freed (along with all its contained
// textures) when it goes out of scope.
SkImageFilter::Context ctx(matrix, clipBounds, cache);
- if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
+ if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap,
&offset)) {
texture = (GrTexture*) filteredBitmap.getTexture();
w = filteredBitmap.width();
@@ -1645,8 +1637,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
// textures) when it goes out of scope.
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
SkImageFilter::Context ctx(matrix, clipBounds, cache);
- if (this->filterTexture(fContext, devTex, device->width(), device->height(),
- filter, ctx, &filteredBitmap, &offset)) {
+ if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap,
+ &offset)) {
devTex = filteredBitmap.getTexture();
w = filteredBitmap.width();
h = filteredBitmap.height();
@@ -1699,8 +1691,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
// must be pushed upstack.
AutoBitmapTexture abt(fContext, src, NULL, &texture);
- return this->filterTexture(fContext, texture, src.width(), src.height(),
- filter, ctx, result, offset);
+ return this->filterTexture(fContext, texture, filter, ctx, result, offset);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1910,8 +1901,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint
if (texture) {
SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
- return SkGpuDevice::Create(
- texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, flags);
+ return SkGpuDevice::Create(texture->asRenderTarget(), &props, flags);
} else {
SkErrorInternals::SetError( kInternalError_SkError,
"---- failed to create compatible device texture [%d %d]\n",
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