| Index: src/core/SkCanvas.cpp
|
| diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
|
| index 5310c9f7d5254e03b18c32fb752e7ed745d16a5a..8426f090ec5949653ab516ffca3f7d33a317c338 100644
|
| --- a/src/core/SkCanvas.cpp
|
| +++ b/src/core/SkCanvas.cpp
|
| @@ -936,6 +936,14 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
|
| }
|
|
|
| SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage;
|
| +#if 1
|
| + // this seems needed for current GMs, but makes us draw slower on the GPU
|
| + // Related to https://code.google.com/p/skia/issues/detail?id=3519 ?
|
| + //
|
| + if (paint && paint->getImageFilter()) {
|
| + usage = SkBaseDevice::kPossible_TileUsage;
|
| + }
|
| +#endif
|
| device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, geo), paint);
|
| if (NULL == device) {
|
| SkErrorInternals::SetError( kInternalError_SkError,
|
|
|