OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "ui/gl/dirty_texture_state.h" |
9 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 11 #include "ui/gl/gl_export.h" |
11 | 12 |
12 namespace gpu { | 13 namespace gpu { |
13 namespace gles2 { | 14 namespace gles2 { |
14 class GLES2Decoder; | 15 class GLES2Decoder; |
15 } | 16 } |
16 } | 17 } |
17 namespace gfx { | 18 namespace gfx { |
18 | 19 |
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
73 virtual ~VirtualGLApi(); | 74 virtual ~VirtualGLApi(); |
74 void Initialize(DriverGL* driver, GLContext* real_context); | 75 void Initialize(DriverGL* driver, GLContext* real_context); |
75 | 76 |
76 // Sets the current virutal context. | 77 // Sets the current virutal context. |
77 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); | 78 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); |
78 | 79 |
79 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); | 80 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
80 | 81 |
81 // Overridden functions from GLApiBase | 82 // Overridden functions from GLApiBase |
82 virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE; | 83 virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE; |
| 84 virtual void glActiveTextureFn(GLenum texture) OVERRIDE; |
| 85 virtual void glBindTextureFn(GLenum target, GLuint texture) OVERRIDE; |
83 | 86 |
84 private: | 87 private: |
| 88 // Clears the dirty texture state associated with this virtual context. |
| 89 void ClearDirtyTextureState(); |
| 90 |
85 // The real context we're running on. | 91 // The real context we're running on. |
86 GLContext* real_context_; | 92 GLContext* real_context_; |
87 | 93 |
88 // The current virtual context. | 94 // The current virtual context. |
89 GLContext* current_context_; | 95 GLContext* current_context_; |
90 | 96 |
91 // The supported extensions being advertised for this virtual context. | 97 // The supported extensions being advertised for this virtual context. |
92 std::string extensions_; | 98 std::string extensions_; |
| 99 |
| 100 // Current active texture unit. |
| 101 GLenum current_active_texture_unit_; |
| 102 |
| 103 // The texture state that has been modified by this virtual context. |
| 104 DirtyTextureState dirty_texture_state_; |
93 }; | 105 }; |
94 | 106 |
95 } // namespace gfx | 107 } // namespace gfx |
96 | 108 |
97 #endif // UI_GL_GL_API_IMPLEMENTATION_H_ | 109 #endif // UI_GL_GL_API_IMPLEMENTATION_H_ |
OLD | NEW |