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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 8 #include "gpu/command_buffer/service/buffer_manager.h" | 8 #include "gpu/command_buffer/service/buffer_manager.h" |
| 9 #include "gpu/command_buffer/service/error_state.h" | 9 #include "gpu/command_buffer/service/error_state.h" |
| 10 #include "gpu/command_buffer/service/framebuffer_manager.h" | 10 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 11 #include "gpu/command_buffer/service/program_manager.h" | 11 #include "gpu/command_buffer/service/program_manager.h" |
| 12 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 12 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 13 #include "ui/gl/dirty_texture_state.h" |
| 13 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
| 14 #include "ui/gl/gl_implementation.h" | 15 #include "ui/gl/gl_implementation.h" |
| 15 | 16 |
| 16 namespace gpu { | 17 namespace gpu { |
| 17 namespace gles2 { | 18 namespace gles2 { |
| 18 | 19 |
| 19 namespace { | 20 namespace { |
| 20 | 21 |
| 21 void EnableDisable(GLenum pname, bool enable) { | 22 void EnableDisable(GLenum pname, bool enable) { |
| 22 if (enable) { | 23 if (enable) { |
| (...skipping 17 matching lines...) Expand all Loading... |
| 40 pack_reverse_row_order(false), | 41 pack_reverse_row_order(false), |
| 41 fbo_binding_for_scissor_workaround_dirty_(false), | 42 fbo_binding_for_scissor_workaround_dirty_(false), |
| 42 feature_info_(feature_info), | 43 feature_info_(feature_info), |
| 43 error_state_(ErrorState::Create(logger)) { | 44 error_state_(ErrorState::Create(logger)) { |
| 44 Initialize(); | 45 Initialize(); |
| 45 } | 46 } |
| 46 | 47 |
| 47 ContextState::~ContextState() { | 48 ContextState::~ContextState() { |
| 48 } | 49 } |
| 49 | 50 |
| 50 void ContextState::RestoreTextureUnitBindings(GLuint unit) const { | 51 void ContextState::RestoreTextureUnitBindings( |
| 52 GLuint unit, const gfx::DirtyTextureState* dirty_texture_state) const { |
| 51 DCHECK_LT(unit, texture_units.size()); | 53 DCHECK_LT(unit, texture_units.size()); |
| 52 const TextureUnit& texture_unit = texture_units[unit]; | 54 const TextureUnit& texture_unit = texture_units[unit]; |
| 53 glActiveTexture(GL_TEXTURE0 + unit); | 55 glActiveTexture(GL_TEXTURE0 + unit); |
| 54 GLuint service_id = texture_unit.bound_texture_2d.get() | 56 if (!dirty_texture_state || |
| 55 ? texture_unit.bound_texture_2d->service_id() | 57 dirty_texture_state->IsBinding2DDirtyForUnit(unit)) { |
| 56 : 0; | 58 GLuint service_id = texture_unit.bound_texture_2d.get() |
| 57 glBindTexture(GL_TEXTURE_2D, service_id); | 59 ? texture_unit.bound_texture_2d->service_id() |
| 58 service_id = texture_unit.bound_texture_cube_map.get() | 60 : 0; |
| 59 ? texture_unit.bound_texture_cube_map->service_id() | 61 glBindTexture(GL_TEXTURE_2D, service_id); |
| 60 : 0; | 62 } |
| 61 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id); | |
| 62 | 63 |
| 63 if (feature_info_->feature_flags().oes_egl_image_external) { | 64 if (!dirty_texture_state || |
| 64 service_id = texture_unit.bound_texture_external_oes.get() | 65 dirty_texture_state->IsBindingCubeMapDirtyForUnit(unit)) { |
| 65 ? texture_unit.bound_texture_external_oes->service_id() | 66 GLuint service_id = texture_unit.bound_texture_cube_map.get() |
| 66 : 0; | 67 ? texture_unit.bound_texture_cube_map->service_id() |
| 68 : 0; |
| 69 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id); |
| 70 } |
| 71 |
| 72 if (feature_info_->feature_flags().oes_egl_image_external && |
| 73 (!dirty_texture_state || |
| 74 dirty_texture_state->IsBindingExternalOesDirtyForUnit(unit))) { |
| 75 GLuint service_id = |
| 76 texture_unit.bound_texture_external_oes.get() |
| 77 ? texture_unit.bound_texture_external_oes->service_id() |
| 78 : 0; |
| 67 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); | 79 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); |
| 68 } | 80 } |
| 69 | 81 |
| 70 if (feature_info_->feature_flags().arb_texture_rectangle) { | 82 if (feature_info_->feature_flags().arb_texture_rectangle && |
| 71 service_id = texture_unit.bound_texture_rectangle_arb.get() | 83 (!dirty_texture_state || |
| 72 ? texture_unit.bound_texture_rectangle_arb->service_id() | 84 dirty_texture_state->IsBindingRectangleArbDirtyForUnit(unit))) { |
| 73 : 0; | 85 GLuint service_id = |
| 86 texture_unit.bound_texture_rectangle_arb.get() |
| 87 ? texture_unit.bound_texture_rectangle_arb->service_id() |
| 88 : 0; |
| 74 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id); | 89 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id); |
| 75 } | 90 } |
| 76 } | 91 } |
| 77 | 92 |
| 78 void ContextState::RestoreBufferBindings() const { | 93 void ContextState::RestoreBufferBindings() const { |
| 79 if (vertex_attrib_manager.get()) { | 94 if (vertex_attrib_manager.get()) { |
| 80 Buffer* element_array_buffer = | 95 Buffer* element_array_buffer = |
| 81 vertex_attrib_manager->element_array_buffer(); | 96 vertex_attrib_manager->element_array_buffer(); |
| 82 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, | 97 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, |
| 83 element_array_buffer ? element_array_buffer->service_id() : 0); | 98 element_array_buffer ? element_array_buffer->service_id() : 0); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 94 } | 109 } |
| 95 | 110 |
| 96 void ContextState::RestoreProgramBindings() const { | 111 void ContextState::RestoreProgramBindings() const { |
| 97 glUseProgram(current_program.get() ? current_program->service_id() : 0); | 112 glUseProgram(current_program.get() ? current_program->service_id() : 0); |
| 98 } | 113 } |
| 99 | 114 |
| 100 void ContextState::RestoreActiveTexture() const { | 115 void ContextState::RestoreActiveTexture() const { |
| 101 glActiveTexture(GL_TEXTURE0 + active_texture_unit); | 116 glActiveTexture(GL_TEXTURE0 + active_texture_unit); |
| 102 } | 117 } |
| 103 | 118 |
| 104 void ContextState::RestoreAllTextureUnitBindings() const { | 119 void ContextState::RestoreAllTextureUnitBindings( |
| 120 const gfx::DirtyTextureState* dirty_texture_state) const { |
| 121 size_t texture_units_to_restore = |
| 122 dirty_texture_state ? |
| 123 dirty_texture_state->GetMaxTextureUnitIndex() + 1 |
| 124 : texture_units.size(); |
| 105 // Restore Texture state. | 125 // Restore Texture state. |
| 106 for (size_t ii = 0; ii < texture_units.size(); ++ii) { | 126 for (size_t ii = 0; ii < texture_units_to_restore; ++ii) { |
| 107 RestoreTextureUnitBindings(ii); | 127 RestoreTextureUnitBindings(ii, dirty_texture_state); |
| 108 } | 128 } |
| 109 RestoreActiveTexture(); | 129 RestoreActiveTexture(); |
| 110 } | 130 } |
| 111 | 131 |
| 112 void ContextState::RestoreAttribute(GLuint attrib_index) const { | 132 void ContextState::RestoreAttribute(GLuint attrib_index) const { |
| 113 const VertexAttrib* attrib = | 133 const VertexAttrib* attrib = |
| 114 vertex_attrib_manager->GetVertexAttrib(attrib_index); | 134 vertex_attrib_manager->GetVertexAttrib(attrib_index); |
| 115 const void* ptr = reinterpret_cast<const void*>(attrib->offset()); | 135 const void* ptr = reinterpret_cast<const void*>(attrib->offset()); |
| 116 Buffer* buffer = attrib->buffer(); | 136 Buffer* buffer = attrib->buffer(); |
| 117 glBindBuffer(GL_ARRAY_BUFFER, buffer ? buffer->service_id() : 0); | 137 glBindBuffer(GL_ARRAY_BUFFER, buffer ? buffer->service_id() : 0); |
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| 132 } | 152 } |
| 133 } | 153 } |
| 134 glVertexAttrib4fv(attrib_index, attrib_values[attrib_index].v); | 154 glVertexAttrib4fv(attrib_index, attrib_values[attrib_index].v); |
| 135 } | 155 } |
| 136 | 156 |
| 137 void ContextState::RestoreGlobalState() const { | 157 void ContextState::RestoreGlobalState() const { |
| 138 InitCapabilities(); | 158 InitCapabilities(); |
| 139 InitState(); | 159 InitState(); |
| 140 } | 160 } |
| 141 | 161 |
| 142 void ContextState::RestoreState() const { | 162 void ContextState::RestoreState( |
| 143 RestoreAllTextureUnitBindings(); | 163 const gfx::DirtyTextureState* dirty_texture_state) const { |
| 164 RestoreAllTextureUnitBindings(dirty_texture_state); |
| 144 | 165 |
| 145 // Restore Attrib State | 166 // Restore Attrib State |
| 146 // TODO: This if should not be needed. RestoreState is getting called | 167 // TODO: This if should not be needed. RestoreState is getting called |
| 147 // before GLES2Decoder::Initialize which is a bug. | 168 // before GLES2Decoder::Initialize which is a bug. |
| 148 if (vertex_attrib_manager.get()) { | 169 if (vertex_attrib_manager.get()) { |
| 149 // TODO(gman): Move this restoration to VertexAttribManager. | 170 // TODO(gman): Move this restoration to VertexAttribManager. |
| 150 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs(); | 171 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs(); |
| 151 ++attrib) { | 172 ++attrib) { |
| 152 RestoreAttribute(attrib); | 173 RestoreAttribute(attrib); |
| 153 } | 174 } |
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| 165 | 186 |
| 166 // Include the auto-generated part of this file. We split this because it means | 187 // Include the auto-generated part of this file. We split this because it means |
| 167 // we can easily edit the non-auto generated parts right here in this file | 188 // we can easily edit the non-auto generated parts right here in this file |
| 168 // instead of having to edit some template or the code generator. | 189 // instead of having to edit some template or the code generator. |
| 169 #include "gpu/command_buffer/service/context_state_impl_autogen.h" | 190 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
| 170 | 191 |
| 171 } // namespace gles2 | 192 } // namespace gles2 |
| 172 } // namespace gpu | 193 } // namespace gpu |
| 173 | 194 |
| 174 | 195 |
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