Index: Source/core/page/EventHandler.cpp |
diff --git a/Source/core/page/EventHandler.cpp b/Source/core/page/EventHandler.cpp |
index 794d82088023a83f39973cf44195c7d0c2d93ede..0fbaba167ec265eca453ee979ad98fbb4ffa282d 100644 |
--- a/Source/core/page/EventHandler.cpp |
+++ b/Source/core/page/EventHandler.cpp |
@@ -1446,7 +1446,7 @@ bool EventHandler::handleMouseMoveOrLeaveEvent(const PlatformMouseEvent& mouseEv |
// We don't want to do a hit-test in forceLeave scenarios because there might actually be some other frame above this one at the specified co-ordinate. |
// So we must force the hit-test to fail, while still clearing hover/active state. |
if (forceLeave) |
- m_frame->document()->updateHoverActiveState(request, 0, &mouseEvent); |
+ m_frame->document()->updateHoverActiveState(request, 0); |
else |
mev = prepareMouseEvent(request, mouseEvent); |
@@ -1557,7 +1557,7 @@ bool EventHandler::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent) |
invalidateClick(); |
m_lastScrollbarUnderMouse->mouseUp(mouseEvent); |
bool setUnder = false; |
- return !dispatchMouseEvent(EventTypeNames::mouseup, m_lastNodeUnderMouse.get(), m_clickCount, mouseEvent, setUnder); |
+ return !dispatchMouseEvent(EventTypeNames::mouseup, m_nodeUnderMouse.get(), m_clickCount, mouseEvent, setUnder); |
} |
// Mouse events simulated from touch should not hit-test again. |
@@ -1833,7 +1833,7 @@ MouseEventWithHitTestResults EventHandler::prepareMouseEvent(const HitTestReques |
return m_frame->document()->prepareMouseEvent(request, contentPointFromRootFrame(m_frame, mev.position()), mev); |
} |
-void EventHandler::updateMouseEventTargetNode(Node* targetNode, const PlatformMouseEvent& mouseEvent, bool fireMouseOverOut) |
+void EventHandler::updateMouseEventTargetNode(Node* targetNode, const PlatformMouseEvent& mouseEvent, bool fireMouseEvents) |
{ |
Node* result = targetNode; |
@@ -1847,8 +1847,7 @@ void EventHandler::updateMouseEventTargetNode(Node* targetNode, const PlatformMo |
} |
m_nodeUnderMouse = result; |
- // Fire mouseout/mouseover if the mouse has shifted to a different node. |
- if (fireMouseOverOut) { |
+ if (fireMouseEvents) { |
DeprecatedPaintLayer* layerForLastNode = layerForNode(m_lastNodeUnderMouse.get()); |
DeprecatedPaintLayer* layerForNodeUnderMouse = layerForNode(m_nodeUnderMouse.get()); |
Page* page = m_frame->page(); |
@@ -1882,19 +1881,95 @@ void EventHandler::updateMouseEventTargetNode(Node* targetNode, const PlatformMo |
m_lastScrollbarUnderMouse = nullptr; |
} |
- if (m_lastNodeUnderMouse != m_nodeUnderMouse) { |
- // send mouseout event to the old node |
- if (m_lastNodeUnderMouse) |
- m_lastNodeUnderMouse->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseout, 0, m_nodeUnderMouse.get()); |
- // send mouseover event to the new node |
- if (m_nodeUnderMouse) |
- m_nodeUnderMouse->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseover, 0, m_lastNodeUnderMouse.get()); |
- } |
+ if (m_lastNodeUnderMouse != m_nodeUnderMouse) |
+ sendMouseEventsForNodeTransition(m_lastNodeUnderMouse.get(), m_nodeUnderMouse.get(), mouseEvent); |
+ |
m_lastNodeUnderMouse = m_nodeUnderMouse; |
} |
} |
+void EventHandler::sendMouseEventsForNodeTransition(Node* exitedNode, Node* enteredNode, const PlatformMouseEvent& mouseEvent) |
+{ |
+ ASSERT(exitedNode != enteredNode); |
+ |
+ // First, dispatch mouseout and mouseover events (which bubble to ancestors) |
+ if (exitedNode) |
+ exitedNode->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseout, 0, enteredNode); |
+ if (enteredNode) |
+ enteredNode->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseover, 0, exitedNode); |
+ |
+ // Then dispatch mouseenter and mouseleave events. These are non-bubbling events, and they are dispatched if there |
+ // is a capturing event handler on an ancestor or a normal event handler on the element itself. This special |
+ // handling is necessary to avoid O(n^2) capturing event handler checks. |
+ // |
+ // Note, however, that this optimization can possibly cause some unanswered/missing/redundant mouseenter or |
+ // mouseleave events in certain contrived eventhandling scenarios, e.g., when: |
+ // - the mouseleave handler for a node sets the only capturing-mouseleave-listener in its ancestor, or |
+ // - DOM mods in any mouseenter/mouseleave handler changes the common ancestor of exited & entered nodes, etc. |
+ // We think the spec specifies a "frozen" state to avoid such corner cases (check the discussion on "candidate event |
+ // listeners" at http://www.w3.org/TR/uievents), but our code below preserves one such behavior from past only to |
+ // match Firefox and IE behavior. |
+ // |
+ // TODO(mustaq): Confirm spec conformance, double-check with other browsers. |
+ |
+ // Create lists of all exited/entered ancestors. |
+ WillBeHeapVector<RefPtrWillBeMember<Node>, 32> exitedAncestors; |
+ WillBeHeapVector<RefPtrWillBeMember<Node>, 32> enteredAncestors; |
+ for (Node* node = exitedNode; node; node = NodeRenderingTraversal::parent(*node)) { |
+ exitedAncestors.append(node); |
+ } |
+ for (Node* node = enteredNode; node; node = NodeRenderingTraversal::parent(*node)) { |
+ enteredAncestors.append(node); |
+ } |
+ |
+ size_t numExitedAncestors = exitedAncestors.size(); |
+ size_t numEnteredAncestors = enteredAncestors.size(); |
+ |
+ // Locate the common ancestor in the two lists. Start with the assumption that it's off both the lists. |
+ size_t exitedAncestorIndex = numExitedAncestors; |
+ size_t enteredAncestorIndex = numEnteredAncestors; |
+ for (size_t j = 0; j < numExitedAncestors; j++) { |
+ for (size_t i = 0; i < numEnteredAncestors; i++) { |
+ if (exitedAncestors[j] == enteredAncestors[i]) { |
+ exitedAncestorIndex = j; |
+ enteredAncestorIndex = i; |
+ break; |
+ } |
+ } |
+ if (exitedAncestorIndex < numExitedAncestors) |
+ break; |
+ } |
+ |
+ // Determine if there is a capturing mouseleave listener in an ancestor. |
+ bool exitedNodeHasCapturingAncestor = false; |
+ for (size_t j = 0; j < numExitedAncestors; j++) { |
+ if (exitedAncestors[j]->hasCapturingEventListeners(EventTypeNames::mouseleave)) |
+ exitedNodeHasCapturingAncestor = true; |
+ } |
+ |
+ // Send mouseleave events to appropriate exited ancestors, in child-to-parent order. |
+ for (size_t j = 0; j < exitedAncestorIndex; j++) { |
+ if (exitedNodeHasCapturingAncestor || exitedAncestors[j]->hasEventListeners(EventTypeNames::mouseleave)) |
+ exitedAncestors[j]->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseleave, 0, enteredNode); |
+ } |
+ |
+ // Determine if there is a capturing mouseenter listener in an ancestor. This must be done /after/ dispatching the |
+ // mouseleave events because the handler for mouseleave might set a capturing mouseenter handler. |
+ bool enteredNodeHasCapturingAncestor = false; |
+ for (size_t i = 0; i < numEnteredAncestors; i++) { |
+ if (enteredAncestors[i]->hasCapturingEventListeners(EventTypeNames::mouseenter)) |
+ enteredNodeHasCapturingAncestor = true; |
+ } |
+ |
+ // Send mouseenter events to appropriate entered ancestors, in parent-to-child order. |
+ for (size_t i = enteredAncestorIndex; i > 0; i--) { |
+ if (enteredNodeHasCapturingAncestor || enteredAncestors[i-1]->hasEventListeners(EventTypeNames::mouseenter)) |
+ enteredAncestors[i-1]->dispatchMouseEvent(mouseEvent, EventTypeNames::mouseenter, 0, exitedNode); |
+ } |
+} |
+ |
// The return value means 'continue default handling.' |
+// TODO(mustaq): setUnder needs a more informative name. |
bool EventHandler::dispatchMouseEvent(const AtomicString& eventType, Node* targetNode, int clickCount, const PlatformMouseEvent& mouseEvent, bool setUnder) |
{ |
updateMouseEventTargetNode(targetNode, mouseEvent, setUnder); |