Chromium Code Reviews| OLD | NEW |
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| 1 <!DOCTYPE html> | |
| 2 <script src="../../resources/js-test.js"></script> | |
| 3 <script> | |
| 4 if (window.testRunner) { | |
| 5 testRunner.waitUntilDone(); | |
| 6 testRunner.dumpAsText(); | |
|
esprehn
2015/04/06 20:31:35
js-test already sets dumpAsText, and you can do so
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| 7 } | |
| 8 img = new Image(); | |
| 9 var onloadCounter = 0; | |
| 10 var testImage = 'resources/green.jpg'; | |
| 11 var resetImage = 'resources/green.jpg'; | |
| 12 img.onload = function(){ | |
| 13 onloadCounter++; | |
| 14 debug("Image onload event fired for " + img.src.substring(img.src.lastIn dexOf('/') + 1)); | |
| 15 if (onloadCounter == 2) { | |
| 16 document.getElementById('result').textContent = "PASS"; | |
| 17 if (window.testRunner) | |
| 18 testRunner.notifyDone(); | |
|
esprehn
2015/04/06 20:31:36
finishJSTest(), you don't even need to mention tes
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| 19 return; | |
| 20 } | |
| 21 if (onloadCounter == 1) { | |
| 22 setTimeout(function() { | |
| 23 img.src= resetImage; | |
| 24 img.src = testImage; | |
| 25 }, 0); | |
| 26 return; | |
| 27 } | |
| 28 document.getElementById('result').textContent = "FAIL"; | |
| 29 }; | |
| 30 setTimeout(function() { | |
| 31 img.src= resetImage; | |
|
Yoav Weiss
2015/04/02 07:52:10
same question
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| 32 img.src = testImage; | |
| 33 }, 0); | |
| 34 </script> | |
| 35 <div id="console"> | |
| 36 crbug.com/469678: We should fire an image load event even if the image is the la st one we loaded successfully.<br> | |
|
esprehn
2015/04/06 20:31:36
Generally this goes in the description("") call in
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| 37 In this test we load an image then we immediately launch an other request for th e same image - only one load event should be fired.<br> | |
| 38 Then we do the same again: another load event should be fired.<br> | |
| 39 </div> | |
| 40 <div id="result">FAIL</div> | |
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