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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/layout/style/ShadowList.h" | 32 #include "core/style/ShadowList.h" |
33 | 33 |
34 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
35 #include "wtf/OwnPtr.h" | 35 #include "wtf/OwnPtr.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const | 39 FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const |
40 { | 40 { |
41 FloatRectOutsets outsets; | 41 FloatRectOutsets outsets; |
42 for (const ShadowData& shadow : shadows()) { | 42 for (const ShadowData& shadow : shadows()) { |
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91 float shadowX = isHorizontal ? shadow.x() : shadow.y(); | 91 float shadowX = isHorizontal ? shadow.x() : shadow.y(); |
92 float shadowY = isHorizontal ? shadow.y() : -shadow.x(); | 92 float shadowY = isHorizontal ? shadow.y() : -shadow.x(); |
93 drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(),
shadow.color(), | 93 drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(),
shadow.color(), |
94 DrawLooperBuilder::ShadowRespectsTransforms, alphaMode); | 94 DrawLooperBuilder::ShadowRespectsTransforms, alphaMode); |
95 } | 95 } |
96 drawLooperBuilder->addUnmodifiedContent(); | 96 drawLooperBuilder->addUnmodifiedContent(); |
97 return drawLooperBuilder.release(); | 97 return drawLooperBuilder.release(); |
98 } | 98 } |
99 | 99 |
100 } // namespace blink | 100 } // namespace blink |
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