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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef Shape_h | 30 #ifndef Shape_h |
31 #define Shape_h | 31 #define Shape_h |
32 | 32 |
33 #include "core/layout/style/BasicShapes.h" | 33 #include "core/style/BasicShapes.h" |
34 #include "core/layout/style/StyleImage.h" | 34 #include "core/style/StyleImage.h" |
35 #include "platform/geometry/LayoutRect.h" | 35 #include "platform/geometry/LayoutRect.h" |
36 #include "platform/graphics/Path.h" | 36 #include "platform/graphics/Path.h" |
37 #include "platform/text/WritingMode.h" | 37 #include "platform/text/WritingMode.h" |
38 #include "wtf/PassOwnPtr.h" | 38 #include "wtf/PassOwnPtr.h" |
39 | 39 |
40 namespace blink { | 40 namespace blink { |
41 | 41 |
42 class FloatRoundedRect; | 42 class FloatRoundedRect; |
43 | 43 |
44 struct LineSegment { | 44 struct LineSegment { |
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97 return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!l
ineHeight && lineTop == rect.y()); | 97 return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!l
ineHeight && lineTop == rect.y()); |
98 } | 98 } |
99 | 99 |
100 WritingMode m_writingMode; | 100 WritingMode m_writingMode; |
101 float m_margin; | 101 float m_margin; |
102 }; | 102 }; |
103 | 103 |
104 } // namespace blink | 104 } // namespace blink |
105 | 105 |
106 #endif // Shape_h | 106 #endif // Shape_h |
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