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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 #include "core/css/BasicShapeFunctions.h" | 31 #include "core/css/BasicShapeFunctions.h" |
32 | 32 |
33 #include "core/css/CSSBasicShapes.h" | 33 #include "core/css/CSSBasicShapes.h" |
34 #include "core/css/CSSPrimitiveValueMappings.h" | 34 #include "core/css/CSSPrimitiveValueMappings.h" |
35 #include "core/css/CSSValuePool.h" | 35 #include "core/css/CSSValuePool.h" |
36 #include "core/css/Pair.h" | 36 #include "core/css/Pair.h" |
37 #include "core/css/resolver/StyleResolverState.h" | 37 #include "core/css/resolver/StyleResolverState.h" |
38 #include "core/layout/style/BasicShapes.h" | 38 #include "core/style/BasicShapes.h" |
39 #include "core/layout/style/ComputedStyle.h" | 39 #include "core/style/ComputedStyle.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 static PassRefPtrWillBeRawPtr<CSSPrimitiveValue> valueForCenterCoordinate(CSSVal
uePool& pool, const ComputedStyle& style, const BasicShapeCenterCoordinate& cent
er, EBoxOrient orientation) | 43 static PassRefPtrWillBeRawPtr<CSSPrimitiveValue> valueForCenterCoordinate(CSSVal
uePool& pool, const ComputedStyle& style, const BasicShapeCenterCoordinate& cent
er, EBoxOrient orientation) |
44 { | 44 { |
45 if (center.direction() == BasicShapeCenterCoordinate::TopLeft) | 45 if (center.direction() == BasicShapeCenterCoordinate::TopLeft) |
46 return pool.createValue(center.length(), style); | 46 return pool.createValue(center.length(), style); |
47 | 47 |
48 CSSValueID keyword = orientation == HORIZONTAL ? CSSValueRight : CSSValueBot
tom; | 48 CSSValueID keyword = orientation == HORIZONTAL ? CSSValueRight : CSSValueBot
tom; |
49 | 49 |
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268 } | 268 } |
269 | 269 |
270 FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate& cente
rX, const BasicShapeCenterCoordinate& centerY, FloatSize boxSize) | 270 FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate& cente
rX, const BasicShapeCenterCoordinate& centerY, FloatSize boxSize) |
271 { | 271 { |
272 float x = floatValueForLength(centerX.computedLength(), boxSize.width()); | 272 float x = floatValueForLength(centerX.computedLength(), boxSize.width()); |
273 float y = floatValueForLength(centerY.computedLength(), boxSize.height()); | 273 float y = floatValueForLength(centerY.computedLength(), boxSize.height()); |
274 return FloatPoint(x, y); | 274 return FloatPoint(x, y); |
275 } | 275 } |
276 | 276 |
277 } | 277 } |
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