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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AnimatableShadow_h | 31 #ifndef AnimatableShadow_h |
32 #define AnimatableShadow_h | 32 #define AnimatableShadow_h |
33 | 33 |
34 #include "core/animation/animatable/AnimatableValue.h" | 34 #include "core/animation/animatable/AnimatableValue.h" |
35 #include "core/layout/style/ShadowList.h" | 35 #include "core/style/ShadowList.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 class AnimatableShadow final : public AnimatableValue { | 39 class AnimatableShadow final : public AnimatableValue { |
40 public: | 40 public: |
41 virtual ~AnimatableShadow() { } | 41 virtual ~AnimatableShadow() { } |
42 static PassRefPtrWillBeRawPtr<AnimatableShadow> create(PassRefPtr<ShadowList
> shadowList) | 42 static PassRefPtrWillBeRawPtr<AnimatableShadow> create(PassRefPtr<ShadowList
> shadowList) |
43 { | 43 { |
44 return adoptRefWillBeNoop(new AnimatableShadow(shadowList)); | 44 return adoptRefWillBeNoop(new AnimatableShadow(shadowList)); |
45 } | 45 } |
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60 virtual bool equalTo(const AnimatableValue*) const override; | 60 virtual bool equalTo(const AnimatableValue*) const override; |
61 | 61 |
62 const RefPtr<ShadowList> m_shadowList; | 62 const RefPtr<ShadowList> m_shadowList; |
63 }; | 63 }; |
64 | 64 |
65 DEFINE_ANIMATABLE_VALUE_TYPE_CASTS(AnimatableShadow, isShadow()); | 65 DEFINE_ANIMATABLE_VALUE_TYPE_CASTS(AnimatableShadow, isShadow()); |
66 | 66 |
67 } // namespace blink | 67 } // namespace blink |
68 | 68 |
69 #endif // AnimatableShadow_h | 69 #endif // AnimatableShadow_h |
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