Index: ui/gfx/shadow_value.h |
diff --git a/ui/gfx/shadow_value.h b/ui/gfx/shadow_value.h |
index 8ca9196394c7dd4893c3d8ee5f2f06d1c5912483..06f5026c21e3869d38bd3f95d31e5f6886510397 100644 |
--- a/ui/gfx/shadow_value.h |
+++ b/ui/gfx/shadow_value.h |
@@ -2,8 +2,8 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_GFX_SHADOW_VALUE_ |
-#define UI_GFX_SHADOW_VALUE_ |
+#ifndef UI_GFX_SHADOW_VALUE_H_ |
+#define UI_GFX_SHADOW_VALUE_H_ |
#pragma once |
#include <string> |
@@ -17,6 +17,9 @@ namespace gfx { |
class Insets; |
+class ShadowValue; |
+typedef std::vector<ShadowValue> ShadowValues; |
+ |
// ShadowValue encapsulates parameters needed to define a shadow, including the |
// shadow's offset, blur amount and color. |
class UI_EXPORT ShadowValue { |
@@ -35,7 +38,7 @@ class UI_EXPORT ShadowValue { |
// Gets margin space needed for shadows. Note that values in returned Insets |
// are negative because shadow margins are outside a boundary. |
- static Insets GetMargin(const std::vector<ShadowValue>& shadows); |
+ static Insets GetMargin(const ShadowValues& shadows); |
private: |
gfx::Point offset_; |
@@ -55,4 +58,4 @@ class UI_EXPORT ShadowValue { |
} // namespace gfx |
-#endif // UI_GFX_SHADOW_VALUE_ |
+#endif // UI_GFX_SHADOW_VALUE_H_ |