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Issue 10453035: Clean up SkBitmapOperations. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/shadow_value.h" 5 #include "ui/gfx/shadow_value.h"
6 6
7 #include <algorithm>
8
7 #include "base/stringprintf.h" 9 #include "base/stringprintf.h"
8 #include "ui/gfx/insets.h" 10 #include "ui/gfx/insets.h"
9 11
10 namespace gfx { 12 namespace gfx {
11 13
12 ShadowValue::ShadowValue() 14 ShadowValue::ShadowValue()
13 : blur_(0), 15 : blur_(0),
14 color_(0) { 16 color_(0) {
15 } 17 }
16 18
(...skipping 13 matching lines...) Expand all
30 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", 32 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)",
31 offset_.x(), offset_.y(), 33 offset_.x(), offset_.y(),
32 blur_, 34 blur_,
33 SkColorGetR(color_), 35 SkColorGetR(color_),
34 SkColorGetG(color_), 36 SkColorGetG(color_),
35 SkColorGetB(color_), 37 SkColorGetB(color_),
36 SkColorGetA(color_)); 38 SkColorGetA(color_));
37 } 39 }
38 40
39 // static 41 // static
40 Insets ShadowValue::GetMargin(const std::vector<ShadowValue>& shadows) { 42 Insets ShadowValue::GetMargin(const ShadowValues& shadows) {
41 int left = 0; 43 int left = 0;
42 int top = 0; 44 int top = 0;
43 int right = 0; 45 int right = 0;
44 int bottom = 0; 46 int bottom = 0;
45 47
46 for (size_t i = 0; i < shadows.size(); ++i) { 48 for (size_t i = 0; i < shadows.size(); ++i) {
47 const ShadowValue& shadow = shadows[i]; 49 const ShadowValue& shadow = shadows[i];
48 50
49 // Add 0.5 to round up to the next integer. 51 // Add 0.5 to round up to the next integer.
50 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); 52 int blur = static_cast<int>(shadow.blur() / 2 + 0.5);
51 53
52 left = std::max(left, blur - shadow.x()); 54 left = std::max(left, blur - shadow.x());
53 top = std::max(top, blur - shadow.y()); 55 top = std::max(top, blur - shadow.y());
54 right = std::max(right, blur + shadow.x()); 56 right = std::max(right, blur + shadow.x());
55 bottom = std::max(bottom, blur + shadow.y()); 57 bottom = std::max(bottom, blur + shadow.y());
56 } 58 }
57 59
58 return Insets(-top, -left, -bottom, -right); 60 return Insets(-top, -left, -bottom, -right);
59 } 61 }
60 62
61 } // namespace gfx 63 } // namespace gfx
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