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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
| 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
| 7 | 7 |
| 8 namespace v8 { | 8 namespace v8 { |
| 9 namespace internal { | 9 namespace internal { |
| 10 namespace compiler { | 10 namespace compiler { |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 V(IA32UmulHigh) \ | 24 V(IA32UmulHigh) \ |
| 25 V(IA32Idiv) \ | 25 V(IA32Idiv) \ |
| 26 V(IA32Udiv) \ | 26 V(IA32Udiv) \ |
| 27 V(IA32Not) \ | 27 V(IA32Not) \ |
| 28 V(IA32Neg) \ | 28 V(IA32Neg) \ |
| 29 V(IA32Shl) \ | 29 V(IA32Shl) \ |
| 30 V(IA32Shr) \ | 30 V(IA32Shr) \ |
| 31 V(IA32Sar) \ | 31 V(IA32Sar) \ |
| 32 V(IA32Ror) \ | 32 V(IA32Ror) \ |
| 33 V(IA32Lzcnt) \ | 33 V(IA32Lzcnt) \ |
| 34 V(SSEFloat32Cmp) \ |
| 35 V(SSEFloat32Add) \ |
| 36 V(SSEFloat32Sub) \ |
| 37 V(SSEFloat32Mul) \ |
| 38 V(SSEFloat32Div) \ |
| 39 V(SSEFloat32Max) \ |
| 40 V(SSEFloat32Min) \ |
| 41 V(SSEFloat32Sqrt) \ |
| 34 V(SSEFloat64Cmp) \ | 42 V(SSEFloat64Cmp) \ |
| 35 V(SSEFloat64Add) \ | 43 V(SSEFloat64Add) \ |
| 36 V(SSEFloat64Sub) \ | 44 V(SSEFloat64Sub) \ |
| 37 V(SSEFloat64Mul) \ | 45 V(SSEFloat64Mul) \ |
| 38 V(SSEFloat64Div) \ | 46 V(SSEFloat64Div) \ |
| 39 V(SSEFloat64Mod) \ | 47 V(SSEFloat64Mod) \ |
| 40 V(SSEFloat64Max) \ | 48 V(SSEFloat64Max) \ |
| 41 V(SSEFloat64Min) \ | 49 V(SSEFloat64Min) \ |
| 42 V(SSEFloat64Sqrt) \ | 50 V(SSEFloat64Sqrt) \ |
| 43 V(SSEFloat64Round) \ | 51 V(SSEFloat64Round) \ |
| 44 V(SSECvtss2sd) \ | 52 V(SSEFloat32ToFloat64) \ |
| 45 V(SSECvtsd2ss) \ | 53 V(SSEFloat64ToFloat32) \ |
| 46 V(SSEFloat64ToInt32) \ | 54 V(SSEFloat64ToInt32) \ |
| 47 V(SSEFloat64ToUint32) \ | 55 V(SSEFloat64ToUint32) \ |
| 48 V(SSEInt32ToFloat64) \ | 56 V(SSEInt32ToFloat64) \ |
| 49 V(SSEUint32ToFloat64) \ | 57 V(SSEUint32ToFloat64) \ |
| 50 V(SSEFloat64ExtractLowWord32) \ | 58 V(SSEFloat64ExtractLowWord32) \ |
| 51 V(SSEFloat64ExtractHighWord32) \ | 59 V(SSEFloat64ExtractHighWord32) \ |
| 52 V(SSEFloat64InsertLowWord32) \ | 60 V(SSEFloat64InsertLowWord32) \ |
| 53 V(SSEFloat64InsertHighWord32) \ | 61 V(SSEFloat64InsertHighWord32) \ |
| 54 V(SSEFloat64LoadLowWord32) \ | 62 V(SSEFloat64LoadLowWord32) \ |
| 63 V(AVXFloat32Add) \ |
| 64 V(AVXFloat32Sub) \ |
| 65 V(AVXFloat32Mul) \ |
| 66 V(AVXFloat32Div) \ |
| 67 V(AVXFloat32Max) \ |
| 68 V(AVXFloat32Min) \ |
| 55 V(AVXFloat64Add) \ | 69 V(AVXFloat64Add) \ |
| 56 V(AVXFloat64Sub) \ | 70 V(AVXFloat64Sub) \ |
| 57 V(AVXFloat64Mul) \ | 71 V(AVXFloat64Mul) \ |
| 58 V(AVXFloat64Div) \ | 72 V(AVXFloat64Div) \ |
| 59 V(AVXFloat64Max) \ | 73 V(AVXFloat64Max) \ |
| 60 V(AVXFloat64Min) \ | 74 V(AVXFloat64Min) \ |
| 61 V(IA32Movsxbl) \ | 75 V(IA32Movsxbl) \ |
| 62 V(IA32Movzxbl) \ | 76 V(IA32Movzxbl) \ |
| 63 V(IA32Movb) \ | 77 V(IA32Movb) \ |
| 64 V(IA32Movsxwl) \ | 78 V(IA32Movsxwl) \ |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 104 V(M2I) /* [ %r2*2 + K] */ \ | 118 V(M2I) /* [ %r2*2 + K] */ \ |
| 105 V(M4I) /* [ %r2*4 + K] */ \ | 119 V(M4I) /* [ %r2*4 + K] */ \ |
| 106 V(M8I) /* [ %r2*8 + K] */ \ | 120 V(M8I) /* [ %r2*8 + K] */ \ |
| 107 V(MI) /* [ K] */ | 121 V(MI) /* [ K] */ |
| 108 | 122 |
| 109 } // namespace compiler | 123 } // namespace compiler |
| 110 } // namespace internal | 124 } // namespace internal |
| 111 } // namespace v8 | 125 } // namespace v8 |
| 112 | 126 |
| 113 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 127 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
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