| Index: cc/quads/draw_quad.h
|
| diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h
|
| index 3897d1d1ce87db14bd378719e5e694de726ba427..9ad850205defa93929c557e2c8a6628f41c17138 100644
|
| --- a/cc/quads/draw_quad.h
|
| +++ b/cc/quads/draw_quad.h
|
| @@ -76,6 +76,10 @@ class CC_EXPORT DrawQuad {
|
| // should be clipped to |rect|. This rect lives in content space.
|
| gfx::Rect visible_rect;
|
|
|
| + // If true, this quad has individual damage and the damage rect is not stored
|
| + // in RenderPass::damage_rect.
|
| + bool damaged;
|
| +
|
| // By default blending is used when some part of the quad is not opaque.
|
| // With this setting, it is possible to force blending on regardless of the
|
| // opaque area.
|
|
|