Index: cc/quads/draw_quad.h |
diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h |
index 3897d1d1ce87db14bd378719e5e694de726ba427..9ad850205defa93929c557e2c8a6628f41c17138 100644 |
--- a/cc/quads/draw_quad.h |
+++ b/cc/quads/draw_quad.h |
@@ -76,6 +76,10 @@ class CC_EXPORT DrawQuad { |
// should be clipped to |rect|. This rect lives in content space. |
gfx::Rect visible_rect; |
+ // If true, this quad has individual damage and the damage rect is not stored |
+ // in RenderPass::damage_rect. |
+ bool damaged; |
+ |
// By default blending is used when some part of the quad is not opaque. |
// With this setting, it is possible to force blending on regardless of the |
// opaque area. |