Index: cc/output/direct_renderer.cc |
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
index 0ae4179deaef141473f276f50eb503cba852f5cb..9937ab18695b3a4b08fdf93e0977c359ea6e9a06 100644 |
--- a/cc/output/direct_renderer.cc |
+++ b/cc/output/direct_renderer.cc |
@@ -209,6 +209,13 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
DrawingFrame frame; |
frame.render_passes_in_draw_order = render_passes_in_draw_order; |
frame.root_render_pass = root_render_pass; |
+ |
+ overlay_processor_->ProcessForOverlays(render_passes_in_draw_order, |
+ &frame.overlay_list); |
+ |
+ // Merge quad damage for the root pass. |
+ render_passes_in_draw_order->back()->UnionOverlayDamage(); |
+ |
frame.root_damage_rect = Capabilities().using_partial_swap |
? root_render_pass->damage_rect |
: root_render_pass->output_rect; |
@@ -218,8 +225,20 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
frame.disable_picture_quad_image_filtering = |
disable_picture_quad_image_filtering; |
- overlay_processor_->ProcessForOverlays(render_passes_in_draw_order, |
- &frame.overlay_list); |
+ if (root_render_pass->damage_rect.IsEmpty()) { |
+ // If we have a scene that is composed of only overlays then we can |
+ // potentially avoid drawing anything. However, if there are any copy |
+ // requests we must do the drawing. |
+ auto copy_pass = std::find_if( |
+ render_passes_in_draw_order->begin(), |
+ render_passes_in_draw_order->end(), |
+ [](const RenderPass* pass) { return !pass->copy_requests.empty(); }); |
+ if (copy_pass == render_passes_in_draw_order->end()) { |
+ ScheduleOverlays(&frame); |
+ render_passes_in_draw_order->clear(); |
+ return; |
+ } |
+ } |
EnsureBackbuffer(); |
@@ -246,6 +265,7 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
} |
} |
FinishDrawingFrame(&frame); |
+ ScheduleOverlays(&frame); |
render_passes_in_draw_order->clear(); |
} |