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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/damage_tracker.h" | 5 #include "cc/trees/damage_tracker.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/layers/heads_up_display_layer_impl.h" | 10 #include "cc/layers/heads_up_display_layer_impl.h" |
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118 // | 118 // |
119 // 3. After the damage rect is computed, the leftover not marked regions | 119 // 3. After the damage rect is computed, the leftover not marked regions |
120 // in a map are used to compute are damaged by deleted layers and | 120 // in a map are used to compute are damaged by deleted layers and |
121 // erased from map. | 121 // erased from map. |
122 // | 122 // |
123 | 123 |
124 PrepareRectHistoryForUpdate(); | 124 PrepareRectHistoryForUpdate(); |
125 // These functions cannot be bypassed with early-exits, even if we know what | 125 // These functions cannot be bypassed with early-exits, even if we know what |
126 // the damage will be for this frame, because we need to update the damage | 126 // the damage will be for this frame, because we need to update the damage |
127 // tracker state to correctly track the next frame. | 127 // tracker state to correctly track the next frame. |
128 gfx::Rect damage_from_active_layers = | 128 gfx::Rect damage_from_active_layers; |
129 TrackDamageFromActiveLayers(layer_list, target_surface_layer_id); | 129 TrackDamageFromActiveLayers(layer_list, target_surface_layer_id, |
| 130 &damage_from_active_layers, |
| 131 ¤t_overlay_rect_); |
130 gfx::Rect damage_from_surface_mask = | 132 gfx::Rect damage_from_surface_mask = |
131 TrackDamageFromSurfaceMask(target_surface_mask_layer); | 133 TrackDamageFromSurfaceMask(target_surface_mask_layer); |
132 gfx::Rect damage_from_leftover_rects = TrackDamageFromLeftoverRects(); | 134 gfx::Rect damage_from_leftover_rects = TrackDamageFromLeftoverRects(); |
133 | 135 |
134 gfx::Rect damage_rect_for_this_update; | 136 gfx::Rect damage_rect_for_this_update; |
135 | 137 |
136 if (target_surface_property_changed_only_from_descendant) { | 138 if (target_surface_property_changed_only_from_descendant) { |
137 damage_rect_for_this_update = target_surface_content_rect; | 139 damage_rect_for_this_update = target_surface_content_rect; |
138 } else { | 140 } else { |
139 // TODO(shawnsingh): can we clamp this damage to the surface's content rect? | 141 // TODO(shawnsingh): can we clamp this damage to the surface's content rect? |
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166 rect_history_.end(), data); | 168 rect_history_.end(), data); |
167 | 169 |
168 if (it == rect_history_.end() || it->layer_id_ != layer_id) { | 170 if (it == rect_history_.end() || it->layer_id_ != layer_id) { |
169 *layer_is_new = true; | 171 *layer_is_new = true; |
170 it = rect_history_.insert(it, data); | 172 it = rect_history_.insert(it, data); |
171 } | 173 } |
172 | 174 |
173 return *it; | 175 return *it; |
174 } | 176 } |
175 | 177 |
176 gfx::Rect DamageTracker::TrackDamageFromActiveLayers( | 178 void DamageTracker::TrackDamageFromActiveLayers(const LayerImplList& layer_list, |
177 const LayerImplList& layer_list, | 179 int target_surface_layer_id, |
178 int target_surface_layer_id) { | 180 gfx::Rect* damage, |
| 181 gfx::Rect* overlay) { |
179 gfx::Rect damage_rect; | 182 gfx::Rect damage_rect; |
180 | 183 |
181 for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) { | 184 for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) { |
182 // Visit layers in back-to-front order. | 185 // Visit layers in back-to-front order. |
183 LayerImpl* layer = layer_list[layer_index]; | 186 LayerImpl* layer = layer_list[layer_index]; |
184 | 187 |
185 // We skip damage from the HUD layer because (a) the HUD layer damages the | 188 // We skip damage from the HUD layer because (a) the HUD layer damages the |
186 // whole frame and (b) we don't want HUD layer damage to be shown by the | 189 // whole frame and (b) we don't want HUD layer damage to be shown by the |
187 // HUD damage rect visualization. | 190 // HUD damage rect visualization. |
188 if (layer == layer->layer_tree_impl()->hud_layer()) | 191 if (layer == layer->layer_tree_impl()->hud_layer()) |
189 continue; | 192 continue; |
190 if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>( | 193 if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>( |
191 layer, target_surface_layer_id)) | 194 layer, target_surface_layer_id)) |
192 ExtendDamageForRenderSurface(layer, &damage_rect); | 195 ExtendDamageForRenderSurface(layer, damage); |
193 else | 196 else |
194 ExtendDamageForLayer(layer, &damage_rect); | 197 ExtendDamageForLayer(layer, damage, overlay); |
195 } | 198 } |
196 | |
197 return damage_rect; | |
198 } | 199 } |
199 | 200 |
200 gfx::Rect DamageTracker::TrackDamageFromSurfaceMask( | 201 gfx::Rect DamageTracker::TrackDamageFromSurfaceMask( |
201 LayerImpl* target_surface_mask_layer) { | 202 LayerImpl* target_surface_mask_layer) { |
202 gfx::Rect damage_rect; | 203 gfx::Rect damage_rect; |
203 | 204 |
204 if (!target_surface_mask_layer) | 205 if (!target_surface_mask_layer) |
205 return damage_rect; | 206 return damage_rect; |
206 | 207 |
207 // Currently, if there is any change to the mask, we choose to damage the | 208 // Currently, if there is any change to the mask, we choose to damage the |
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253 rect_history_.erase(copy_pos, rect_history_.end()); | 254 rect_history_.erase(copy_pos, rect_history_.end()); |
254 | 255 |
255 // If the vector has excessive storage, shrink it | 256 // If the vector has excessive storage, shrink it |
256 if (rect_history_.capacity() > rect_history_.size() * 4) | 257 if (rect_history_.capacity() > rect_history_.size() * 4) |
257 SortedRectMap(rect_history_).swap(rect_history_); | 258 SortedRectMap(rect_history_).swap(rect_history_); |
258 | 259 |
259 return damage_rect; | 260 return damage_rect; |
260 } | 261 } |
261 | 262 |
262 void DamageTracker::ExtendDamageForLayer(LayerImpl* layer, | 263 void DamageTracker::ExtendDamageForLayer(LayerImpl* layer, |
263 gfx::Rect* target_damage_rect) { | 264 gfx::Rect* target_damage_rect, |
| 265 gfx::Rect* target_overlay_rect) { |
264 // There are two ways that a layer can damage a region of the target surface: | 266 // There are two ways that a layer can damage a region of the target surface: |
265 // 1. Property change (e.g. opacity, position, transforms): | 267 // 1. Property change (e.g. opacity, position, transforms): |
266 // - the entire region of the layer itself damages the surface. | 268 // - the entire region of the layer itself damages the surface. |
267 // - the old layer region also damages the surface, because this region | 269 // - the old layer region also damages the surface, because this region |
268 // is now exposed. | 270 // is now exposed. |
269 // - note that in many cases the old and new layer rects may overlap, | 271 // - note that in many cases the old and new layer rects may overlap, |
270 // which is fine. | 272 // which is fine. |
271 // | 273 // |
272 // 2. Repaint/update: If a region of the layer that was repainted/updated, | 274 // 2. Repaint/update: If a region of the layer that was repainted/updated, |
273 // that region damages the surface. | 275 // that region damages the surface. |
274 // | 276 // |
275 // Property changes take priority over update rects. | 277 // Property changes take priority over update rects. |
276 // | 278 // |
277 // This method is called when we want to consider how a layer contributes to | 279 // This method is called when we want to consider how a layer contributes to |
278 // its target RenderSurface, even if that layer owns the target RenderSurface | 280 // its target RenderSurface, even if that layer owns the target RenderSurface |
279 // itself. To consider how a layer's target surface contributes to the | 281 // itself. To consider how a layer's target surface contributes to the |
280 // ancestor surface, ExtendDamageForRenderSurface() must be called instead. | 282 // ancestor surface, ExtendDamageForRenderSurface() must be called instead. |
281 | 283 |
282 bool layer_is_new = false; | 284 bool layer_is_new = false; |
283 RectMapData& data = RectDataForLayer(layer->id(), &layer_is_new); | 285 RectMapData& data = RectDataForLayer(layer->id(), &layer_is_new); |
284 gfx::Rect old_rect_in_target_space = data.rect_; | 286 gfx::Rect old_rect_in_target_space = data.rect_; |
285 | 287 |
286 gfx::Rect rect_in_target_space = layer->GetEnclosingRectInTargetSpace(); | 288 gfx::Rect rect_in_target_space = layer->GetEnclosingRectInTargetSpace(); |
287 data.Update(rect_in_target_space, mailboxId_); | 289 data.Update(rect_in_target_space, mailboxId_); |
288 | 290 |
289 gfx::RectF damage_rect = | 291 gfx::RectF damage_rect = |
290 gfx::UnionRects(layer->update_rect(), layer->damage_rect()); | 292 gfx::UnionRects(layer->update_rect(), layer->damage_rect()); |
291 | 293 |
292 if (layer_is_new || layer->LayerPropertyChanged()) { | 294 if (!layer->overlay_update_rect().IsEmpty()) { |
| 295 target_overlay_rect->Union(layer->overlay_update_rect()); |
| 296 } else if (layer_is_new || layer->LayerPropertyChanged()) { |
293 // If a layer is new or has changed, then its entire layer rect affects the | 297 // If a layer is new or has changed, then its entire layer rect affects the |
294 // target surface. | 298 // target surface. |
295 target_damage_rect->Union(rect_in_target_space); | 299 target_damage_rect->Union(rect_in_target_space); |
296 | 300 |
297 // The layer's old region is now exposed on the target surface, too. | 301 // The layer's old region is now exposed on the target surface, too. |
298 // Note old_rect_in_target_space is already in target space. | 302 // Note old_rect_in_target_space is already in target space. |
299 target_damage_rect->Union(old_rect_in_target_space); | 303 target_damage_rect->Union(old_rect_in_target_space); |
300 } else if (!damage_rect.IsEmpty()) { | 304 } else if (!damage_rect.IsEmpty()) { |
301 // If the layer properties haven't changed, then the the target surface is | 305 // If the layer properties haven't changed, then the the target surface is |
302 // only affected by the layer's damaged area, which could be empty. | 306 // only affected by the layer's damaged area, which could be empty. |
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395 // one in them. This means we need to redraw any pixels in the surface being | 399 // one in them. This means we need to redraw any pixels in the surface being |
396 // used for the blur in this layer this frame. | 400 // used for the blur in this layer this frame. |
397 if (layer->background_filters().HasFilterThatMovesPixels()) { | 401 if (layer->background_filters().HasFilterThatMovesPixels()) { |
398 ExpandDamageRectInsideRectWithFilters(target_damage_rect, | 402 ExpandDamageRectInsideRectWithFilters(target_damage_rect, |
399 surface_rect_in_target_space, | 403 surface_rect_in_target_space, |
400 layer->background_filters()); | 404 layer->background_filters()); |
401 } | 405 } |
402 } | 406 } |
403 | 407 |
404 } // namespace cc | 408 } // namespace cc |
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