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Side by Side Diff: cc/quads/render_pass.h

Issue 1044093005: Preliminary compositor disabling patch. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove renderpass calculation Created 5 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_H_ 5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_ 6 #define CC_QUADS_RENDER_PASS_H_
7 7
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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67 ScopedPtrVector<RenderPass>* out); 67 ScopedPtrVector<RenderPass>* out);
68 68
69 void SetNew(RenderPassId id, 69 void SetNew(RenderPassId id,
70 const gfx::Rect& output_rect, 70 const gfx::Rect& output_rect,
71 const gfx::Rect& damage_rect, 71 const gfx::Rect& damage_rect,
72 const gfx::Transform& transform_to_root_target); 72 const gfx::Transform& transform_to_root_target);
73 73
74 void SetAll(RenderPassId id, 74 void SetAll(RenderPassId id,
75 const gfx::Rect& output_rect, 75 const gfx::Rect& output_rect,
76 const gfx::Rect& damage_rect, 76 const gfx::Rect& damage_rect,
77 const gfx::Rect& overlay_rect,
77 const gfx::Transform& transform_to_root_target, 78 const gfx::Transform& transform_to_root_target,
78 bool has_transparent_background); 79 bool has_transparent_background);
79 80
80 void AsValueInto(base::trace_event::TracedValue* dict) const; 81 void AsValueInto(base::trace_event::TracedValue* dict) const;
81 82
82 SharedQuadState* CreateAndAppendSharedQuadState(); 83 SharedQuadState* CreateAndAppendSharedQuadState();
83 84
84 template <typename DrawQuadType> 85 template <typename DrawQuadType>
85 DrawQuadType* CreateAndAppendDrawQuad() { 86 DrawQuadType* CreateAndAppendDrawQuad() {
86 return quad_list.AllocateAndConstruct<DrawQuadType>(); 87 return quad_list.AllocateAndConstruct<DrawQuadType>();
87 } 88 }
88 89
89 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( 90 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad(
90 const RenderPassDrawQuad* quad, 91 const RenderPassDrawQuad* quad,
91 const SharedQuadState* shared_quad_state, 92 const SharedQuadState* shared_quad_state,
92 RenderPassId render_pass_id); 93 RenderPassId render_pass_id);
93 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, 94 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad,
94 const SharedQuadState* shared_quad_state); 95 const SharedQuadState* shared_quad_state);
95 96
97 gfx::Rect GetFullDamageRect();
98
96 // Uniquely identifies the render pass in the compositor's current frame. 99 // Uniquely identifies the render pass in the compositor's current frame.
97 RenderPassId id; 100 RenderPassId id;
98 101
99 // These are in the space of the render pass' physical pixels. 102 // These are in the space of the render pass' physical pixels.
100 gfx::Rect output_rect; 103 gfx::Rect output_rect;
101 gfx::Rect damage_rect; 104 gfx::Rect damage_rect;
105 gfx::Rect overlay_rect;
102 106
103 // Transforms from the origin of the |output_rect| to the origin of the root 107 // Transforms from the origin of the |output_rect| to the origin of the root
104 // render pass' |output_rect|. 108 // render pass' |output_rect|.
105 gfx::Transform transform_to_root_target; 109 gfx::Transform transform_to_root_target;
106 110
107 // If false, the pixels in the render pass' texture are all opaque. 111 // If false, the pixels in the render pass' texture are all opaque.
108 bool has_transparent_background; 112 bool has_transparent_background;
109 113
110 // If non-empty, the renderer should produce a copy of the render pass' 114 // If non-empty, the renderer should produce a copy of the render pass'
111 // contents as a bitmap, and give a copy of the bitmap to each callback in 115 // contents as a bitmap, and give a copy of the bitmap to each callback in
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140 } 144 }
141 }; 145 };
142 } // namespace BASE_HASH_NAMESPACE 146 } // namespace BASE_HASH_NAMESPACE
143 147
144 namespace cc { 148 namespace cc {
145 typedef ScopedPtrVector<RenderPass> RenderPassList; 149 typedef ScopedPtrVector<RenderPass> RenderPassList;
146 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; 150 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap;
147 } // namespace cc 151 } // namespace cc
148 152
149 #endif // CC_QUADS_RENDER_PASS_H_ 153 #endif // CC_QUADS_RENDER_PASS_H_
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