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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
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196 | 196 |
197 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, | 197 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
198 float device_scale_factor, | 198 float device_scale_factor, |
199 const gfx::Rect& device_viewport_rect, | 199 const gfx::Rect& device_viewport_rect, |
200 const gfx::Rect& device_clip_rect, | 200 const gfx::Rect& device_clip_rect, |
201 bool disable_picture_quad_image_filtering) { | 201 bool disable_picture_quad_image_filtering) { |
202 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame"); | 202 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame"); |
203 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount", | 203 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount", |
204 render_passes_in_draw_order->size()); | 204 render_passes_in_draw_order->size()); |
205 | 205 |
206 const RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 206 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
207 DCHECK(root_render_pass); | 207 DCHECK(root_render_pass); |
208 | 208 |
209 DrawingFrame frame; | 209 DrawingFrame frame; |
210 frame.render_passes_in_draw_order = render_passes_in_draw_order; | 210 frame.render_passes_in_draw_order = render_passes_in_draw_order; |
211 frame.root_render_pass = root_render_pass; | 211 frame.root_render_pass = root_render_pass; |
| 212 |
| 213 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order, |
| 214 &frame.overlay_list); |
| 215 |
| 216 // Merge quad damage for the root pass. |
| 217 root_render_pass->damage_rect.Union(root_render_pass->overlay_rect); |
| 218 root_render_pass->overlay_rect = gfx::Rect(); |
| 219 |
212 frame.root_damage_rect = Capabilities().using_partial_swap | 220 frame.root_damage_rect = Capabilities().using_partial_swap |
213 ? root_render_pass->damage_rect | 221 ? root_render_pass->damage_rect |
214 : root_render_pass->output_rect; | 222 : root_render_pass->output_rect; |
215 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); | 223 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); |
216 frame.device_viewport_rect = device_viewport_rect; | 224 frame.device_viewport_rect = device_viewport_rect; |
217 frame.device_clip_rect = device_clip_rect; | 225 frame.device_clip_rect = device_clip_rect; |
218 frame.disable_picture_quad_image_filtering = | 226 frame.disable_picture_quad_image_filtering = |
219 disable_picture_quad_image_filtering; | 227 disable_picture_quad_image_filtering; |
220 | 228 |
221 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order, | 229 if (root_render_pass->damage_rect.IsEmpty()) { |
222 &frame.overlay_list); | 230 // If we have a scene that is composed of only overlays then we can |
| 231 // potentially avoid drawing anything. However, if there are any copy |
| 232 // requests we must do the drawing. |
| 233 auto copy_pass = std::find_if( |
| 234 render_passes_in_draw_order->begin(), |
| 235 render_passes_in_draw_order->end(), |
| 236 [](const RenderPass* pass) { return !pass->copy_requests.empty(); }); |
| 237 if (copy_pass == render_passes_in_draw_order->end()) { |
| 238 ScheduleOverlays(&frame); |
| 239 render_passes_in_draw_order->clear(); |
| 240 return; |
| 241 } |
| 242 } |
223 | 243 |
224 EnsureBackbuffer(); | 244 EnsureBackbuffer(); |
225 | 245 |
226 // Only reshape when we know we are going to draw. Otherwise, the reshape | 246 // Only reshape when we know we are going to draw. Otherwise, the reshape |
227 // can leave the window at the wrong size if we never draw and the proper | 247 // can leave the window at the wrong size if we never draw and the proper |
228 // viewport size is never set. | 248 // viewport size is never set. |
229 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor); | 249 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor); |
230 | 250 |
231 BeginDrawingFrame(&frame); | 251 BeginDrawingFrame(&frame); |
232 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { | 252 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
233 RenderPass* pass = render_passes_in_draw_order->at(i); | 253 RenderPass* pass = render_passes_in_draw_order->at(i); |
234 DrawRenderPass(&frame, pass); | 254 DrawRenderPass(&frame, pass); |
235 | 255 |
236 for (ScopedPtrVector<CopyOutputRequest>::iterator it = | 256 for (ScopedPtrVector<CopyOutputRequest>::iterator it = |
237 pass->copy_requests.begin(); | 257 pass->copy_requests.begin(); |
238 it != pass->copy_requests.end(); | 258 it != pass->copy_requests.end(); |
239 ++it) { | 259 ++it) { |
240 if (it != pass->copy_requests.begin()) { | 260 if (it != pass->copy_requests.begin()) { |
241 // Doing a readback is destructive of our state on Mac, so make sure | 261 // Doing a readback is destructive of our state on Mac, so make sure |
242 // we restore the state between readbacks. http://crbug.com/99393. | 262 // we restore the state between readbacks. http://crbug.com/99393. |
243 UseRenderPass(&frame, pass); | 263 UseRenderPass(&frame, pass); |
244 } | 264 } |
245 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it)); | 265 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it)); |
246 } | 266 } |
247 } | 267 } |
248 FinishDrawingFrame(&frame); | 268 FinishDrawingFrame(&frame); |
| 269 ScheduleOverlays(&frame); |
249 | 270 |
250 render_passes_in_draw_order->clear(); | 271 render_passes_in_draw_order->clear(); |
251 } | 272 } |
252 | 273 |
253 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass( | 274 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass( |
254 const DrawingFrame* frame) { | 275 const DrawingFrame* frame) { |
255 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect; | 276 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect; |
256 | 277 |
257 if (frame->root_damage_rect == frame->root_render_pass->output_rect || | 278 if (frame->root_damage_rect == frame->root_render_pass->output_rect || |
258 !frame->current_render_pass->copy_requests.empty()) | 279 !frame->current_render_pass->copy_requests.empty()) |
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494 ScopedResource* texture = render_pass_textures_.get(id); | 515 ScopedResource* texture = render_pass_textures_.get(id); |
495 return texture && texture->id(); | 516 return texture && texture->id(); |
496 } | 517 } |
497 | 518 |
498 // static | 519 // static |
499 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 520 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
500 return render_pass->output_rect.size(); | 521 return render_pass->output_rect.size(); |
501 } | 522 } |
502 | 523 |
503 } // namespace cc | 524 } // namespace cc |
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