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Side by Side Diff: cc/quads/render_pass.cc

Issue 1044093005: Preliminary compositor disabling patch. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/render_pass.h" 5 #include "cc/quads/render_pass.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/trace_event/trace_event_argument.h" 9 #include "base/trace_event/trace_event_argument.h"
10 #include "base/values.h" 10 #include "base/values.h"
11 #include "cc/base/math_util.h" 11 #include "cc/base/math_util.h"
12 #include "cc/debug/traced_value.h" 12 #include "cc/debug/traced_value.h"
13 #include "cc/output/copy_output_request.h" 13 #include "cc/output/copy_output_request.h"
14 #include "cc/quads/checkerboard_draw_quad.h" 14 #include "cc/quads/checkerboard_draw_quad.h"
15 #include "cc/quads/debug_border_draw_quad.h" 15 #include "cc/quads/debug_border_draw_quad.h"
16 #include "cc/quads/draw_quad.h" 16 #include "cc/quads/draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h" 17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/largest_draw_quad.h" 18 #include "cc/quads/largest_draw_quad.h"
19 #include "cc/quads/picture_draw_quad.h" 19 #include "cc/quads/picture_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h" 20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/shared_quad_state.h" 21 #include "cc/quads/shared_quad_state.h"
22 #include "cc/quads/solid_color_draw_quad.h" 22 #include "cc/quads/solid_color_draw_quad.h"
23 #include "cc/quads/stream_video_draw_quad.h" 23 #include "cc/quads/stream_video_draw_quad.h"
24 #include "cc/quads/surface_draw_quad.h" 24 #include "cc/quads/surface_draw_quad.h"
25 #include "cc/quads/texture_draw_quad.h" 25 #include "cc/quads/texture_draw_quad.h"
26 #include "cc/quads/tile_draw_quad.h" 26 #include "cc/quads/tile_draw_quad.h"
27 #include "cc/quads/yuv_video_draw_quad.h" 27 #include "cc/quads/yuv_video_draw_quad.h"
28 #include "ui/gfx/geometry/rect_conversions.h"
28 29
29 namespace { 30 namespace {
30 const size_t kDefaultNumSharedQuadStatesToReserve = 32; 31 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
31 const size_t kDefaultNumQuadsToReserve = 128; 32 const size_t kDefaultNumQuadsToReserve = 128;
32 } 33 }
33 34
34 namespace cc { 35 namespace cc {
35 36
36 QuadList::QuadList(size_t default_size_to_reserve) 37 QuadList::QuadList(size_t default_size_to_reserve)
37 : ListContainer<DrawQuad>(LargestDrawQuadSize(), default_size_to_reserve) { 38 : ListContainer<DrawQuad>(LargestDrawQuadSize(), default_size_to_reserve) {
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
79 80
80 RenderPass::~RenderPass() { 81 RenderPass::~RenderPass() {
81 TRACE_EVENT_OBJECT_DELETED_WITH_ID( 82 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
82 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), 83 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
83 "cc::RenderPass", id.AsTracingId()); 84 "cc::RenderPass", id.AsTracingId());
84 } 85 }
85 86
86 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const { 87 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const {
87 scoped_ptr<RenderPass> copy_pass( 88 scoped_ptr<RenderPass> copy_pass(
88 Create(shared_quad_state_list.size(), quad_list.size())); 89 Create(shared_quad_state_list.size(), quad_list.size()));
89 copy_pass->SetAll(new_id, 90 copy_pass->SetAll(new_id, output_rect, damage_rect, overlay_rect,
90 output_rect, 91 transform_to_root_target, has_transparent_background);
91 damage_rect,
92 transform_to_root_target,
93 has_transparent_background);
94 return copy_pass.Pass(); 92 return copy_pass.Pass();
95 } 93 }
96 94
97 // static 95 // static
98 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in, 96 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
99 ScopedPtrVector<RenderPass>* out) { 97 ScopedPtrVector<RenderPass>* out) {
100 for (size_t i = 0; i < in.size(); ++i) { 98 for (size_t i = 0; i < in.size(); ++i) {
101 RenderPass* source = in[i]; 99 RenderPass* source = in[i];
102 100
103 // Since we can't copy these, it's wrong to use CopyAll in a situation where 101 // Since we can't copy these, it's wrong to use CopyAll in a situation where
104 // you may have copy_requests present. 102 // you may have copy_requests present.
105 DCHECK_EQ(source->copy_requests.size(), 0u); 103 DCHECK_EQ(source->copy_requests.size(), 0u);
106 104
107 scoped_ptr<RenderPass> copy_pass(Create( 105 scoped_ptr<RenderPass> copy_pass(Create(
108 source->shared_quad_state_list.size(), source->quad_list.size())); 106 source->shared_quad_state_list.size(), source->quad_list.size()));
109 copy_pass->SetAll(source->id, 107 copy_pass->SetAll(source->id, source->output_rect, source->damage_rect,
110 source->output_rect, 108 source->overlay_rect, source->transform_to_root_target,
111 source->damage_rect,
112 source->transform_to_root_target,
113 source->has_transparent_background); 109 source->has_transparent_background);
114 for (const auto& shared_quad_state : source->shared_quad_state_list) { 110 for (const auto& shared_quad_state : source->shared_quad_state_list) {
115 SharedQuadState* copy_shared_quad_state = 111 SharedQuadState* copy_shared_quad_state =
116 copy_pass->CreateAndAppendSharedQuadState(); 112 copy_pass->CreateAndAppendSharedQuadState();
117 copy_shared_quad_state->CopyFrom(shared_quad_state); 113 copy_shared_quad_state->CopyFrom(shared_quad_state);
118 } 114 }
119 SharedQuadStateList::Iterator sqs_iter = 115 SharedQuadStateList::Iterator sqs_iter =
120 source->shared_quad_state_list.begin(); 116 source->shared_quad_state_list.begin();
121 SharedQuadStateList::Iterator copy_sqs_iter = 117 SharedQuadStateList::Iterator copy_sqs_iter =
122 copy_pass->shared_quad_state_list.begin(); 118 copy_pass->shared_quad_state_list.begin();
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
158 this->damage_rect = damage_rect; 154 this->damage_rect = damage_rect;
159 this->transform_to_root_target = transform_to_root_target; 155 this->transform_to_root_target = transform_to_root_target;
160 156
161 DCHECK(quad_list.empty()); 157 DCHECK(quad_list.empty());
162 DCHECK(shared_quad_state_list.empty()); 158 DCHECK(shared_quad_state_list.empty());
163 } 159 }
164 160
165 void RenderPass::SetAll(RenderPassId id, 161 void RenderPass::SetAll(RenderPassId id,
166 const gfx::Rect& output_rect, 162 const gfx::Rect& output_rect,
167 const gfx::Rect& damage_rect, 163 const gfx::Rect& damage_rect,
164 const gfx::Rect& overlay_rect,
168 const gfx::Transform& transform_to_root_target, 165 const gfx::Transform& transform_to_root_target,
169 bool has_transparent_background) { 166 bool has_transparent_background) {
170 DCHECK_GT(id.layer_id, 0); 167 DCHECK_GT(id.layer_id, 0);
171 DCHECK_GE(id.index, 0); 168 DCHECK_GE(id.index, 0);
172 169
173 this->id = id; 170 this->id = id;
174 this->output_rect = output_rect; 171 this->output_rect = output_rect;
175 this->damage_rect = damage_rect; 172 this->damage_rect = damage_rect;
173 this->overlay_rect = overlay_rect;
176 this->transform_to_root_target = transform_to_root_target; 174 this->transform_to_root_target = transform_to_root_target;
177 this->has_transparent_background = has_transparent_background; 175 this->has_transparent_background = has_transparent_background;
178 176
179 DCHECK(quad_list.empty()); 177 DCHECK(quad_list.empty());
180 DCHECK(shared_quad_state_list.empty()); 178 DCHECK(shared_quad_state_list.empty());
181 } 179 }
182 180
183 void RenderPass::AsValueInto(base::trace_event::TracedValue* value) const { 181 void RenderPass::AsValueInto(base::trace_event::TracedValue* value) const {
184 MathUtil::AddToTracedValue("output_rect", output_rect, value); 182 MathUtil::AddToTracedValue("output_rect", output_rect, value);
185 MathUtil::AddToTracedValue("damage_rect", damage_rect, value); 183 MathUtil::AddToTracedValue("damage_rect", damage_rect, value);
184 MathUtil::AddToTracedValue("overlay_rect", overlay_rect, value);
186 185
187 value->SetBoolean("has_transparent_background", has_transparent_background); 186 value->SetBoolean("has_transparent_background", has_transparent_background);
188 value->SetInteger("copy_requests", copy_requests.size()); 187 value->SetInteger("copy_requests", copy_requests.size());
189 188
190 value->BeginArray("shared_quad_state_list"); 189 value->BeginArray("shared_quad_state_list");
191 for (const auto& shared_quad_state : shared_quad_state_list) { 190 for (const auto& shared_quad_state : shared_quad_state_list) {
192 value->BeginDictionary(); 191 value->BeginDictionary();
193 shared_quad_state->AsValueInto(value); 192 shared_quad_state->AsValueInto(value);
194 value->EndDictionary(); 193 value->EndDictionary();
195 } 194 }
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
262 // RenderPass quads need to use specific CopyFrom function. 261 // RenderPass quads need to use specific CopyFrom function.
263 case DrawQuad::RENDER_PASS: 262 case DrawQuad::RENDER_PASS:
264 case DrawQuad::INVALID: 263 case DrawQuad::INVALID:
265 LOG(FATAL) << "Invalid DrawQuad material " << quad->material; 264 LOG(FATAL) << "Invalid DrawQuad material " << quad->material;
266 break; 265 break;
267 } 266 }
268 quad_list.back()->shared_quad_state = shared_quad_state; 267 quad_list.back()->shared_quad_state = shared_quad_state;
269 return quad_list.back(); 268 return quad_list.back();
270 } 269 }
271 270
271 gfx::Rect RenderPass::GetFullDamageRect() {
272 return gfx::UnionRects(damage_rect, overlay_rect);
273 }
274
275 void RenderPass::RecalculateOverlayDamage() {
danakj 2015/04/03 22:10:17 I don't like us computing damage inside RenderPass
achaulk 2015/04/03 23:41:28 We would at least need to be able to do it after m
276 gfx::Rect new_rect;
277 for (const auto* draw_quad : quad_list) {
278 if (draw_quad->damaged) {
279 gfx::RectF rect = gfx::RectF(draw_quad->visible_rect);
280 draw_quad->quadTransform().TransformRect(&rect);
281 new_rect.Union(gfx::ToEnclosingRect(rect));
282 }
283 }
284 overlay_rect = gfx::IntersectRects(output_rect, new_rect);
285 }
286
287 void RenderPass::UnionOverlayDamage() {
288 damage_rect.Union(overlay_rect);
danakj 2015/04/03 22:10:17 Not a fan of mutating RenderPass after constructio
achaulk 2015/04/07 18:53:00 I'll see how much of it I can put into the damage
289 overlay_rect = gfx::Rect();
290 }
291
272 } // namespace cc 292 } // namespace cc
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