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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/quads/render_pass.h" | 5 #include "cc/quads/render_pass.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/trace_event/trace_event_argument.h" | 9 #include "base/trace_event/trace_event_argument.h" |
10 #include "base/values.h" | 10 #include "base/values.h" |
11 #include "cc/base/math_util.h" | 11 #include "cc/base/math_util.h" |
12 #include "cc/debug/traced_value.h" | 12 #include "cc/debug/traced_value.h" |
13 #include "cc/output/copy_output_request.h" | 13 #include "cc/output/copy_output_request.h" |
14 #include "cc/quads/checkerboard_draw_quad.h" | 14 #include "cc/quads/checkerboard_draw_quad.h" |
15 #include "cc/quads/debug_border_draw_quad.h" | 15 #include "cc/quads/debug_border_draw_quad.h" |
16 #include "cc/quads/draw_quad.h" | 16 #include "cc/quads/draw_quad.h" |
17 #include "cc/quads/io_surface_draw_quad.h" | 17 #include "cc/quads/io_surface_draw_quad.h" |
18 #include "cc/quads/largest_draw_quad.h" | 18 #include "cc/quads/largest_draw_quad.h" |
19 #include "cc/quads/picture_draw_quad.h" | 19 #include "cc/quads/picture_draw_quad.h" |
20 #include "cc/quads/render_pass_draw_quad.h" | 20 #include "cc/quads/render_pass_draw_quad.h" |
21 #include "cc/quads/shared_quad_state.h" | 21 #include "cc/quads/shared_quad_state.h" |
22 #include "cc/quads/solid_color_draw_quad.h" | 22 #include "cc/quads/solid_color_draw_quad.h" |
23 #include "cc/quads/stream_video_draw_quad.h" | 23 #include "cc/quads/stream_video_draw_quad.h" |
24 #include "cc/quads/surface_draw_quad.h" | 24 #include "cc/quads/surface_draw_quad.h" |
25 #include "cc/quads/texture_draw_quad.h" | 25 #include "cc/quads/texture_draw_quad.h" |
26 #include "cc/quads/tile_draw_quad.h" | 26 #include "cc/quads/tile_draw_quad.h" |
27 #include "cc/quads/yuv_video_draw_quad.h" | 27 #include "cc/quads/yuv_video_draw_quad.h" |
28 #include "ui/gfx/geometry/rect_conversions.h" | |
28 | 29 |
29 namespace { | 30 namespace { |
30 const size_t kDefaultNumSharedQuadStatesToReserve = 32; | 31 const size_t kDefaultNumSharedQuadStatesToReserve = 32; |
31 const size_t kDefaultNumQuadsToReserve = 128; | 32 const size_t kDefaultNumQuadsToReserve = 128; |
32 } | 33 } |
33 | 34 |
34 namespace cc { | 35 namespace cc { |
35 | 36 |
36 QuadList::QuadList(size_t default_size_to_reserve) | 37 QuadList::QuadList(size_t default_size_to_reserve) |
37 : ListContainer<DrawQuad>(LargestDrawQuadSize(), default_size_to_reserve) { | 38 : ListContainer<DrawQuad>(LargestDrawQuadSize(), default_size_to_reserve) { |
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79 | 80 |
80 RenderPass::~RenderPass() { | 81 RenderPass::~RenderPass() { |
81 TRACE_EVENT_OBJECT_DELETED_WITH_ID( | 82 TRACE_EVENT_OBJECT_DELETED_WITH_ID( |
82 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), | 83 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), |
83 "cc::RenderPass", id.AsTracingId()); | 84 "cc::RenderPass", id.AsTracingId()); |
84 } | 85 } |
85 | 86 |
86 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const { | 87 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const { |
87 scoped_ptr<RenderPass> copy_pass( | 88 scoped_ptr<RenderPass> copy_pass( |
88 Create(shared_quad_state_list.size(), quad_list.size())); | 89 Create(shared_quad_state_list.size(), quad_list.size())); |
89 copy_pass->SetAll(new_id, | 90 copy_pass->SetAll(new_id, output_rect, damage_rect, overlay_rect, |
90 output_rect, | 91 transform_to_root_target, has_transparent_background); |
91 damage_rect, | |
92 transform_to_root_target, | |
93 has_transparent_background); | |
94 return copy_pass.Pass(); | 92 return copy_pass.Pass(); |
95 } | 93 } |
96 | 94 |
97 // static | 95 // static |
98 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in, | 96 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in, |
99 ScopedPtrVector<RenderPass>* out) { | 97 ScopedPtrVector<RenderPass>* out) { |
100 for (size_t i = 0; i < in.size(); ++i) { | 98 for (size_t i = 0; i < in.size(); ++i) { |
101 RenderPass* source = in[i]; | 99 RenderPass* source = in[i]; |
102 | 100 |
103 // Since we can't copy these, it's wrong to use CopyAll in a situation where | 101 // Since we can't copy these, it's wrong to use CopyAll in a situation where |
104 // you may have copy_requests present. | 102 // you may have copy_requests present. |
105 DCHECK_EQ(source->copy_requests.size(), 0u); | 103 DCHECK_EQ(source->copy_requests.size(), 0u); |
106 | 104 |
107 scoped_ptr<RenderPass> copy_pass(Create( | 105 scoped_ptr<RenderPass> copy_pass(Create( |
108 source->shared_quad_state_list.size(), source->quad_list.size())); | 106 source->shared_quad_state_list.size(), source->quad_list.size())); |
109 copy_pass->SetAll(source->id, | 107 copy_pass->SetAll(source->id, source->output_rect, source->damage_rect, |
110 source->output_rect, | 108 source->overlay_rect, source->transform_to_root_target, |
111 source->damage_rect, | |
112 source->transform_to_root_target, | |
113 source->has_transparent_background); | 109 source->has_transparent_background); |
114 for (const auto& shared_quad_state : source->shared_quad_state_list) { | 110 for (const auto& shared_quad_state : source->shared_quad_state_list) { |
115 SharedQuadState* copy_shared_quad_state = | 111 SharedQuadState* copy_shared_quad_state = |
116 copy_pass->CreateAndAppendSharedQuadState(); | 112 copy_pass->CreateAndAppendSharedQuadState(); |
117 copy_shared_quad_state->CopyFrom(shared_quad_state); | 113 copy_shared_quad_state->CopyFrom(shared_quad_state); |
118 } | 114 } |
119 SharedQuadStateList::Iterator sqs_iter = | 115 SharedQuadStateList::Iterator sqs_iter = |
120 source->shared_quad_state_list.begin(); | 116 source->shared_quad_state_list.begin(); |
121 SharedQuadStateList::Iterator copy_sqs_iter = | 117 SharedQuadStateList::Iterator copy_sqs_iter = |
122 copy_pass->shared_quad_state_list.begin(); | 118 copy_pass->shared_quad_state_list.begin(); |
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158 this->damage_rect = damage_rect; | 154 this->damage_rect = damage_rect; |
159 this->transform_to_root_target = transform_to_root_target; | 155 this->transform_to_root_target = transform_to_root_target; |
160 | 156 |
161 DCHECK(quad_list.empty()); | 157 DCHECK(quad_list.empty()); |
162 DCHECK(shared_quad_state_list.empty()); | 158 DCHECK(shared_quad_state_list.empty()); |
163 } | 159 } |
164 | 160 |
165 void RenderPass::SetAll(RenderPassId id, | 161 void RenderPass::SetAll(RenderPassId id, |
166 const gfx::Rect& output_rect, | 162 const gfx::Rect& output_rect, |
167 const gfx::Rect& damage_rect, | 163 const gfx::Rect& damage_rect, |
164 const gfx::Rect& overlay_rect, | |
168 const gfx::Transform& transform_to_root_target, | 165 const gfx::Transform& transform_to_root_target, |
169 bool has_transparent_background) { | 166 bool has_transparent_background) { |
170 DCHECK_GT(id.layer_id, 0); | 167 DCHECK_GT(id.layer_id, 0); |
171 DCHECK_GE(id.index, 0); | 168 DCHECK_GE(id.index, 0); |
172 | 169 |
173 this->id = id; | 170 this->id = id; |
174 this->output_rect = output_rect; | 171 this->output_rect = output_rect; |
175 this->damage_rect = damage_rect; | 172 this->damage_rect = damage_rect; |
173 this->overlay_rect = overlay_rect; | |
176 this->transform_to_root_target = transform_to_root_target; | 174 this->transform_to_root_target = transform_to_root_target; |
177 this->has_transparent_background = has_transparent_background; | 175 this->has_transparent_background = has_transparent_background; |
178 | 176 |
179 DCHECK(quad_list.empty()); | 177 DCHECK(quad_list.empty()); |
180 DCHECK(shared_quad_state_list.empty()); | 178 DCHECK(shared_quad_state_list.empty()); |
181 } | 179 } |
182 | 180 |
183 void RenderPass::AsValueInto(base::trace_event::TracedValue* value) const { | 181 void RenderPass::AsValueInto(base::trace_event::TracedValue* value) const { |
184 MathUtil::AddToTracedValue("output_rect", output_rect, value); | 182 MathUtil::AddToTracedValue("output_rect", output_rect, value); |
185 MathUtil::AddToTracedValue("damage_rect", damage_rect, value); | 183 MathUtil::AddToTracedValue("damage_rect", damage_rect, value); |
184 MathUtil::AddToTracedValue("overlay_rect", overlay_rect, value); | |
186 | 185 |
187 value->SetBoolean("has_transparent_background", has_transparent_background); | 186 value->SetBoolean("has_transparent_background", has_transparent_background); |
188 value->SetInteger("copy_requests", copy_requests.size()); | 187 value->SetInteger("copy_requests", copy_requests.size()); |
189 | 188 |
190 value->BeginArray("shared_quad_state_list"); | 189 value->BeginArray("shared_quad_state_list"); |
191 for (const auto& shared_quad_state : shared_quad_state_list) { | 190 for (const auto& shared_quad_state : shared_quad_state_list) { |
192 value->BeginDictionary(); | 191 value->BeginDictionary(); |
193 shared_quad_state->AsValueInto(value); | 192 shared_quad_state->AsValueInto(value); |
194 value->EndDictionary(); | 193 value->EndDictionary(); |
195 } | 194 } |
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262 // RenderPass quads need to use specific CopyFrom function. | 261 // RenderPass quads need to use specific CopyFrom function. |
263 case DrawQuad::RENDER_PASS: | 262 case DrawQuad::RENDER_PASS: |
264 case DrawQuad::INVALID: | 263 case DrawQuad::INVALID: |
265 LOG(FATAL) << "Invalid DrawQuad material " << quad->material; | 264 LOG(FATAL) << "Invalid DrawQuad material " << quad->material; |
266 break; | 265 break; |
267 } | 266 } |
268 quad_list.back()->shared_quad_state = shared_quad_state; | 267 quad_list.back()->shared_quad_state = shared_quad_state; |
269 return quad_list.back(); | 268 return quad_list.back(); |
270 } | 269 } |
271 | 270 |
271 gfx::Rect RenderPass::GetFullDamageRect() { | |
272 return gfx::UnionRects(damage_rect, overlay_rect); | |
273 } | |
274 | |
275 void RenderPass::RecalculateOverlayDamage() { | |
danakj
2015/04/03 22:10:17
I don't like us computing damage inside RenderPass
achaulk
2015/04/03 23:41:28
We would at least need to be able to do it after m
| |
276 gfx::Rect new_rect; | |
277 for (const auto* draw_quad : quad_list) { | |
278 if (draw_quad->damaged) { | |
279 gfx::RectF rect = gfx::RectF(draw_quad->visible_rect); | |
280 draw_quad->quadTransform().TransformRect(&rect); | |
281 new_rect.Union(gfx::ToEnclosingRect(rect)); | |
282 } | |
283 } | |
284 overlay_rect = gfx::IntersectRects(output_rect, new_rect); | |
285 } | |
286 | |
287 void RenderPass::UnionOverlayDamage() { | |
288 damage_rect.Union(overlay_rect); | |
danakj
2015/04/03 22:10:17
Not a fan of mutating RenderPass after constructio
achaulk
2015/04/07 18:53:00
I'll see how much of it I can put into the damage
| |
289 overlay_rect = gfx::Rect(); | |
290 } | |
291 | |
272 } // namespace cc | 292 } // namespace cc |
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