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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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543 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, | 543 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, |
544 { 0x0B98, "GL_STENCIL_WRITEMASK", }, | 544 { 0x0B98, "GL_STENCIL_WRITEMASK", }, |
545 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, | 545 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, |
546 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, | 546 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, |
547 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, | 547 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, |
548 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, | 548 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, |
549 { 0x0DE1, "GL_TEXTURE_2D", }, | 549 { 0x0DE1, "GL_TEXTURE_2D", }, |
550 { 0x80C9, "GL_BLEND_SRC_RGB", }, | 550 { 0x80C9, "GL_BLEND_SRC_RGB", }, |
551 { 0x80C8, "GL_BLEND_DST_RGB", }, | 551 { 0x80C8, "GL_BLEND_DST_RGB", }, |
552 { 0x0504, "GL_STACK_UNDERFLOW", }, | 552 { 0x0504, "GL_STACK_UNDERFLOW", }, |
| 553 { 0x88EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, |
553 { 0x8059, "GL_RGB10_A2_EXT", }, | 554 { 0x8059, "GL_RGB10_A2_EXT", }, |
554 { 0x8058, "GL_RGBA8_OES", }, | 555 { 0x8058, "GL_RGBA8_OES", }, |
555 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 556 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
556 { 0x8051, "GL_RGB8_OES", }, | 557 { 0x8051, "GL_RGB8_OES", }, |
557 { 0x8052, "GL_RGB10_EXT", }, | 558 { 0x8052, "GL_RGB10_EXT", }, |
558 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, | 559 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, |
559 { 0x8057, "GL_RGB5_A1", }, | 560 { 0x8057, "GL_RGB5_A1", }, |
560 { 0x8056, "GL_RGBA4", }, | 561 { 0x8056, "GL_RGBA4", }, |
561 { 0x150A, "GL_INVERT", }, | 562 { 0x150A, "GL_INVERT", }, |
562 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, | 563 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, |
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627 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, | 628 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, |
628 { 0x8829, "GL_DRAW_BUFFER4_NV", }, | 629 { 0x8829, "GL_DRAW_BUFFER4_NV", }, |
629 { 0x0404, "GL_FRONT", }, | 630 { 0x0404, "GL_FRONT", }, |
630 { 0x0405, "GL_BACK", }, | 631 { 0x0405, "GL_BACK", }, |
631 { 0x88E0, "GL_STREAM_DRAW", }, | 632 { 0x88E0, "GL_STREAM_DRAW", }, |
632 { 0x88E4, "GL_STATIC_DRAW", }, | 633 { 0x88E4, "GL_STATIC_DRAW", }, |
633 { 0x88E8, "GL_DYNAMIC_DRAW", }, | 634 { 0x88E8, "GL_DYNAMIC_DRAW", }, |
634 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, | 635 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, |
635 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, | 636 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, |
636 { 0x9116, "GL_SYNC_FENCE_APPLE", }, | 637 { 0x9116, "GL_SYNC_FENCE_APPLE", }, |
| 638 { 0x88EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, |
637 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, | 639 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, |
638 { 0x1903, "GL_RED_EXT", }, | 640 { 0x1903, "GL_RED_EXT", }, |
639 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, | 641 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, |
640 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, | 642 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, |
641 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, | 643 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, |
642 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, | 644 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, |
643 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, | 645 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, |
644 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, | 646 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, |
645 { 0x8A1F, "GL_RGB_422_APPLE", }, | 647 { 0x8A1F, "GL_RGB_422_APPLE", }, |
646 { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, | 648 { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, |
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1351 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1353 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1352 static EnumToString string_table[] = { | 1354 static EnumToString string_table[] = { |
1353 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1355 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1354 }; | 1356 }; |
1355 return GLES2Util::GetQualifiedEnumString( | 1357 return GLES2Util::GetQualifiedEnumString( |
1356 string_table, arraysize(string_table), value); | 1358 string_table, arraysize(string_table), value); |
1357 } | 1359 } |
1358 | 1360 |
1359 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1361 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1360 | 1362 |
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