| Index: src/gpu/GrDistanceFieldTextContext.cpp
|
| diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
|
| index acab0cf7681cfcc094144e34802262c451396bd0..043f77b2967a6c97bb62281695241e0c71b26a0e 100755
|
| --- a/src/gpu/GrDistanceFieldTextContext.cpp
|
| +++ b/src/gpu/GrDistanceFieldTextContext.cpp
|
| @@ -42,6 +42,11 @@ static const int kLargeDFFontSize = 162;
|
| static const int kVerticesPerGlyph = 4;
|
| static const int kIndicesPerGlyph = 6;
|
|
|
| +#ifdef SK_DEBUG
|
| +static const int kExpectedDistanceAdjustTableSize = 8;
|
| +#endif
|
| +static const int kDistanceAdjustLumShift = 5;
|
| +
|
| GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
|
| SkGpuDevice* gpuDevice,
|
| const SkDeviceProperties& properties,
|
| @@ -53,7 +58,7 @@ GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
|
| fEnableDFRendering = enable;
|
| #endif
|
| fStrike = NULL;
|
| - fGammaTexture = NULL;
|
| + fDistanceAdjustTable = NULL;
|
|
|
| fEffectTextureUniqueID = SK_InvalidUniqueID;
|
| fEffectColor = GrColor_ILLEGAL;
|
| @@ -74,6 +79,7 @@ GrDistanceFieldTextContext* GrDistanceFieldTextContext::Create(GrContext* contex
|
| bool enable) {
|
| GrDistanceFieldTextContext* textContext = SkNEW_ARGS(GrDistanceFieldTextContext,
|
| (context, gpuDevice, props, enable));
|
| + textContext->buildDistanceAdjustTable();
|
| #ifdef USE_BITMAP_TEXTBLOBS
|
| textContext->fFallbackTextContext = GrBitmapTextContextB::Create(context, gpuDevice, props);
|
| #else
|
| @@ -83,8 +89,92 @@ GrDistanceFieldTextContext* GrDistanceFieldTextContext::Create(GrContext* contex
|
| return textContext;
|
| }
|
|
|
| +void GrDistanceFieldTextContext::buildDistanceAdjustTable() {
|
| +
|
| + // This is used for an approximation of the mask gamma hack, used by raster and bitmap
|
| + // text. The mask gamma hack is based off of guessing what the blend color is going to
|
| + // be, and adjusting the mask so that when run through the linear blend will
|
| + // produce the value closest to the desired result. However, in practice this means
|
| + // that the 'adjusted' mask is just increasing or decreasing the coverage of
|
| + // the mask depending on what it is thought it will blit against. For black (on
|
| + // assumed white) this means that coverages are decreased (on a curve). For white (on
|
| + // assumed black) this means that coverages are increased (on a a curve). At
|
| + // middle (perceptual) gray (which could be blit against anything) the coverages
|
| + // remain the same.
|
| + //
|
| + // The idea here is that instead of determining the initial (real) coverage and
|
| + // then adjusting that coverage, we determine an adjusted coverage directly by
|
| + // essentially manipulating the geometry (in this case, the distance to the glyph
|
| + // edge). So for black (on assumed white) this thins a bit; for white (on
|
| + // assumed black) this fake bolds the geometry a bit.
|
| + //
|
| + // The distance adjustment is calculated by determining the actual coverage value which
|
| + // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
|
| + // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
|
| + // actual edge. So by subtracting this distance adjustment and computing without the
|
| + // the coverage adjustment we should get 0.5 coverage at the same point.
|
| + //
|
| + // This has several implications:
|
| + // For non-gray lcd smoothed text, each subpixel essentially is using a
|
| + // slightly different geometry.
|
| + //
|
| + // For black (on assumed white) this may not cover some pixels which were
|
| + // previously covered; however those pixels would have been only slightly
|
| + // covered and that slight coverage would have been decreased anyway. Also, some pixels
|
| + // which were previously fully covered may no longer be fully covered.
|
| + //
|
| + // For white (on assumed black) this may cover some pixels which weren't
|
| + // previously covered at all.
|
| +
|
| + int width, height;
|
| + size_t size;
|
| +
|
| +#ifdef SK_GAMMA_CONTRAST
|
| + SkScalar contrast = SK_GAMMA_CONTRAST;
|
| +#else
|
| + SkScalar contrast = 0.5f;
|
| +#endif
|
| + SkScalar paintGamma = fDeviceProperties.gamma();
|
| + SkScalar deviceGamma = fDeviceProperties.gamma();
|
| +
|
| + size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
|
| + &width, &height);
|
| +
|
| + SkASSERT(kExpectedDistanceAdjustTableSize == height);
|
| + fDistanceAdjustTable = SkNEW_ARRAY(SkScalar, height);
|
| +
|
| + SkAutoTArray<uint8_t> data((int)size);
|
| + SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
|
| +
|
| + // find the inverse points where we cross 0.5
|
| + // binsearch might be better, but we only need to do this once on creation
|
| + for (int row = 0; row < height; ++row) {
|
| + uint8_t* rowPtr = data.get() + row*width;
|
| + for (int col = 0; col < width - 1; ++col) {
|
| + if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
|
| + // compute point where a mask value will give us a result of 0.5
|
| + float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
|
| + float borderAlpha = (col + interp) / 255.f;
|
| +
|
| + // compute t value for that alpha
|
| + // this is an approximate inverse for smoothstep()
|
| + float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
|
| +
|
| + // compute distance which gives us that t value
|
| + const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
|
| + float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
|
| +
|
| + fDistanceAdjustTable[row] = d;
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| GrDistanceFieldTextContext::~GrDistanceFieldTextContext() {
|
| - SkSafeSetNull(fGammaTexture);
|
| + SkDELETE_ARRAY(fDistanceAdjustTable);
|
| + fDistanceAdjustTable = NULL;
|
| }
|
|
|
| bool GrDistanceFieldTextContext::canDraw(const GrRenderTarget* rt,
|
| @@ -182,45 +272,6 @@ inline void GrDistanceFieldTextContext::init(GrRenderTarget* rt, const GrClip& c
|
| fSkPaint.setSubpixelText(true);
|
| }
|
|
|
| -static void setup_gamma_texture(GrContext* context, const SkGlyphCache* cache,
|
| - const SkDeviceProperties& deviceProperties,
|
| - GrTexture** gammaTexture) {
|
| - if (NULL == *gammaTexture) {
|
| - int width, height;
|
| - size_t size;
|
| -
|
| -#ifdef SK_GAMMA_CONTRAST
|
| - SkScalar contrast = SK_GAMMA_CONTRAST;
|
| -#else
|
| - SkScalar contrast = 0.5f;
|
| -#endif
|
| - SkScalar paintGamma = deviceProperties.gamma();
|
| - SkScalar deviceGamma = deviceProperties.gamma();
|
| -
|
| - size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
|
| - &width, &height);
|
| -
|
| - SkAutoTArray<uint8_t> data((int)size);
|
| - SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
|
| -
|
| - // TODO: Update this to use the cache rather than directly creating a texture.
|
| - GrSurfaceDesc desc;
|
| - desc.fFlags = kNone_GrSurfaceFlags;
|
| - desc.fWidth = width;
|
| - desc.fHeight = height;
|
| - desc.fConfig = kAlpha_8_GrPixelConfig;
|
| -
|
| - *gammaTexture = context->getGpu()->createTexture(desc, true, NULL, 0);
|
| - if (NULL == *gammaTexture) {
|
| - return;
|
| - }
|
| -
|
| - (*gammaTexture)->writePixels(0, 0, width, height,
|
| - (*gammaTexture)->config(), data.get(), 0,
|
| - GrContext::kDontFlush_PixelOpsFlag);
|
| - }
|
| -}
|
| -
|
| void GrDistanceFieldTextContext::onDrawText(GrRenderTarget* rt, const GrClip& clip,
|
| const GrPaint& paint,
|
| const SkPaint& skPaint, const SkMatrix& viewMatrix,
|
| @@ -313,8 +364,6 @@ void GrDistanceFieldTextContext::onDrawPosText(GrRenderTarget* rt, const GrClip&
|
| SkGlyphCache* cache = autoCache.getCache();
|
| GrFontScaler* fontScaler = GetGrFontScaler(cache);
|
|
|
| - setup_gamma_texture(fContext, cache, fDeviceProperties, &fGammaTexture);
|
| -
|
| int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL);
|
| fTotalVertexCount = kVerticesPerGlyph*numGlyphs;
|
|
|
| @@ -442,13 +491,22 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
|
| GrColor color = fPaint.getColor();
|
| if (fUseLCDText) {
|
| GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
|
| +
|
| + float redCorrection =
|
| + fDistanceAdjustTable[GrColorUnpackR(colorNoPreMul) >> kDistanceAdjustLumShift];
|
| + float greenCorrection =
|
| + fDistanceAdjustTable[GrColorUnpackG(colorNoPreMul) >> kDistanceAdjustLumShift];
|
| + float blueCorrection =
|
| + fDistanceAdjustTable[GrColorUnpackB(colorNoPreMul) >> kDistanceAdjustLumShift];
|
| + GrDistanceFieldLCDTextureEffect::DistanceAdjust widthAdjust =
|
| + GrDistanceFieldLCDTextureEffect::DistanceAdjust::Make(redCorrection,
|
| + greenCorrection,
|
| + blueCorrection);
|
| fCachedGeometryProcessor.reset(GrDistanceFieldLCDTextureEffect::Create(color,
|
| fViewMatrix,
|
| fCurrTexture,
|
| params,
|
| - fGammaTexture,
|
| - gammaParams,
|
| - colorNoPreMul,
|
| + widthAdjust,
|
| flags));
|
| } else {
|
| flags |= kColorAttr_DistanceFieldEffectFlag;
|
| @@ -456,13 +514,12 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.gamma(),
|
| filteredColor);
|
| + float correction = fDistanceAdjustTable[lum >> kDistanceAdjustLumShift];
|
| fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(color,
|
| fViewMatrix,
|
| fCurrTexture,
|
| params,
|
| - fGammaTexture,
|
| - gammaParams,
|
| - lum/255.f,
|
| + correction,
|
| flags,
|
| opaque));
|
| #else
|
|
|