| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "GrFontAtlasSizes.h" | 9 #include "GrFontAtlasSizes.h" |
| 10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
| 11 #include "GrTexture.h" | 11 #include "GrTexture.h" |
| 12 |
| 12 #include "SkDistanceFieldGen.h" | 13 #include "SkDistanceFieldGen.h" |
| 14 |
| 13 #include "gl/GrGLProcessor.h" | 15 #include "gl/GrGLProcessor.h" |
| 14 #include "gl/GrGLSL.h" | 16 #include "gl/GrGLSL.h" |
| 15 #include "gl/GrGLTexture.h" | 17 #include "gl/GrGLTexture.h" |
| 16 #include "gl/GrGLGeometryProcessor.h" | 18 #include "gl/GrGLGeometryProcessor.h" |
| 17 #include "gl/builders/GrGLProgramBuilder.h" | 19 #include "gl/builders/GrGLProgramBuilder.h" |
| 18 | 20 |
| 19 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 | 21 // Assuming a radius of a little less than the diagonal of the fragment |
| 20 #define SK_DistanceFieldAAFactor "0.65" | 22 #define SK_DistanceFieldAAFactor "0.65" |
| 21 | 23 |
| 22 struct DistanceFieldBatchTracker { | 24 struct DistanceFieldBatchTracker { |
| 23 GrGPInput fInputColorType; | 25 GrGPInput fInputColorType; |
| 24 GrColor fColor; | 26 GrColor fColor; |
| 25 bool fUsesLocalCoords; | 27 bool fUsesLocalCoords; |
| 26 }; | 28 }; |
| 27 | 29 |
| 28 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { | 30 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { |
| 29 public: | 31 public: |
| 30 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 32 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
| 31 const GrBatchTracker&) | 33 const GrBatchTracker&) |
| 32 : fColor(GrColor_ILLEGAL) | 34 : fColor(GrColor_ILLEGAL) |
| 33 #ifdef SK_GAMMA_APPLY_TO_A8 | 35 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 34 , fLuminance(-1.0f) | 36 , fDistanceAdjust(-1.0f) |
| 35 #endif | 37 #endif |
| 36 {} | 38 {} |
| 37 | 39 |
| 38 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | 40 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| 39 const GrDistanceFieldTextureEffect& dfTexEffect = | 41 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 42 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
| 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 43 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
| 42 GrGLGPBuilder* pb = args.fPB; | 44 GrGLGPBuilder* pb = args.fPB; |
| 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 44 SkAssertResult(fsBuilder->enableFeature( | 46 SkAssertResult(fsBuilder->enableFeature( |
| 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 47 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 46 | 48 |
| 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 49 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 48 | 50 |
| 49 // emit attributes | 51 // emit attributes |
| 50 vsBuilder->emitAttributes(dfTexEffect); | 52 vsBuilder->emitAttributes(dfTexEffect); |
| 51 | 53 |
| 52 GrGLVertToFrag st(kVec2f_GrSLType); | 54 GrGLVertToFrag st(kVec2f_GrSLType); |
| 53 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | 55 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); |
| 54 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 56 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); |
| 55 | 57 |
| 56 GrGLVertToFrag uv(kVec2f_GrSLType); | 58 GrGLVertToFrag uv(kVec2f_GrSLType); |
| 57 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | 59 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
| 58 // this is only used with text, so our texture bounds always match the g
lyph atlas | 60 // this is only used with text, so our texture bounds always match the g
lyph atlas |
| 59 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " | 61 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " |
| 60 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | 62 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), |
| 61 dfTexEffect.inTextureCoords()->fName); | 63 dfTexEffect.inTextureCoords()->fName); |
| 64 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 65 // adjust based on gamma |
| 66 const char* distanceAdjustUniName = NULL; |
| 67 // width, height, 1/(3*width) |
| 68 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_
Visibility, |
| 69 kFloat_GrSLType, kDefault_GrSLPrecision, |
| 70 "DistanceAdjust", &distanceAdjustUniName); |
| 71 #endif |
| 62 | 72 |
| 63 // Setup pass through color | 73 // Setup pass through color |
| 64 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 74 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 65 dfTexEffect.inColor(), &fColorUniform); | 75 dfTexEffect.inColor(), &fColorUniform); |
| 66 | 76 |
| 67 // Setup position | 77 // Setup position |
| 68 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 78 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
| 69 | 79 |
| 70 // emit transforms | 80 // emit transforms |
| 71 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 81 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
| 72 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 82 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 73 | 83 |
| 74 // Use highp to work around aliasing issues | 84 // Use highp to work around aliasing issues |
| 75 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 85 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 76 pb->ctxInfo().stand
ard())); | 86 pb->ctxInfo().stand
ard())); |
| 77 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 87 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
| 78 | 88 |
| 79 fsBuilder->codeAppend("\tfloat texColor = "); | 89 fsBuilder->codeAppend("\tfloat texColor = "); |
| 80 fsBuilder->appendTextureLookup(args.fSamplers[0], | 90 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 81 "uv", | 91 "uv", |
| 82 kVec2f_GrSLType); | 92 kVec2f_GrSLType); |
| 83 fsBuilder->codeAppend(".r;\n"); | 93 fsBuilder->codeAppend(".r;\n"); |
| 84 fsBuilder->codeAppend("\tfloat distance = " | 94 fsBuilder->codeAppend("\tfloat distance = " |
| 85 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); | 95 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); |
| 96 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 97 // adjust width based on gamma |
| 98 fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
| 99 #endif |
| 86 | 100 |
| 87 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 101 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 88 pb->ctxInfo().stand
ard())); | 102 pb->ctxInfo().stand
ard())); |
| 89 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn()); | 103 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn()); |
| 90 fsBuilder->codeAppend("float afwidth;"); | 104 fsBuilder->codeAppend("float afwidth;"); |
| 91 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | 105 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { |
| 92 // For uniform scale, we adjust for the effect of the transformation
on the distance | 106 // For uniform scale, we adjust for the effect of the transformation
on the distance |
| 93 // by using the length of the gradient of the texture coordinates. W
e use st coordinates | 107 // by using the length of the gradient of the texture coordinates. W
e use st coordinates |
| 94 // to ensure we're mapping 1:1 from texel space to pixel space. | 108 // to ensure we're mapping 1:1 from texel space to pixel space. |
| 95 | 109 |
| (...skipping 16 matching lines...) Expand all Loading... |
| 112 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | 126 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); |
| 113 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | 127 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); |
| 114 fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_gra
d.y*Jdy.x,"); | 128 fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_gra
d.y*Jdy.x,"); |
| 115 fsBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_gra
d.y*Jdy.y);"); | 129 fsBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_gra
d.y*Jdy.y);"); |
| 116 | 130 |
| 117 // this gives us a smooth step across approximately one fragment | 131 // this gives us a smooth step across approximately one fragment |
| 118 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); | 132 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); |
| 119 } | 133 } |
| 120 fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distanc
e);"); | 134 fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distanc
e);"); |
| 121 | 135 |
| 122 #ifdef SK_GAMMA_APPLY_TO_A8 | |
| 123 // adjust based on gamma | |
| 124 const char* luminanceUniName = NULL; | |
| 125 // width, height, 1/(3*width) | |
| 126 fLuminanceUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | |
| 127 kFloat_GrSLType, kDefault_GrSLPreci
sion, | |
| 128 "Luminance", &luminanceUniName); | |
| 129 | |
| 130 fsBuilder->codeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName); | |
| 131 fsBuilder->codeAppend("\tvec4 gammaColor = "); | |
| 132 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | |
| 133 fsBuilder->codeAppend(";\n"); | |
| 134 fsBuilder->codeAppend("\tval = gammaColor.r;\n"); | |
| 135 #endif | |
| 136 | |
| 137 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 136 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
| 138 } | 137 } |
| 139 | 138 |
| 140 virtual void setData(const GrGLProgramDataManager& pdman, | 139 virtual void setData(const GrGLProgramDataManager& pdman, |
| 141 const GrPrimitiveProcessor& proc, | 140 const GrPrimitiveProcessor& proc, |
| 142 const GrBatchTracker& bt) override { | 141 const GrBatchTracker& bt) override { |
| 143 #ifdef SK_GAMMA_APPLY_TO_A8 | 142 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 144 const GrDistanceFieldTextureEffect& dfTexEffect = | 143 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 145 proc.cast<GrDistanceFieldTextureEffect>(); | 144 proc.cast<GrDistanceFieldTextureEffect>(); |
| 146 float luminance = dfTexEffect.getLuminance(); | 145 float distanceAdjust = dfTexEffect.getDistanceAdjust(); |
| 147 if (luminance != fLuminance) { | 146 if (distanceAdjust != fDistanceAdjust) { |
| 148 pdman.set1f(fLuminanceUni, luminance); | 147 pdman.set1f(fDistanceAdjustUni, distanceAdjust); |
| 149 fLuminance = luminance; | 148 fDistanceAdjust = distanceAdjust; |
| 150 } | 149 } |
| 151 #endif | 150 #endif |
| 152 | 151 |
| 153 this->setUniformViewMatrix(pdman, proc.viewMatrix()); | 152 this->setUniformViewMatrix(pdman, proc.viewMatrix()); |
| 154 | 153 |
| 155 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack
er>(); | 154 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack
er>(); |
| 156 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 155 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
| 157 GrGLfloat c[4]; | 156 GrGLfloat c[4]; |
| 158 GrColorToRGBAFloat(local.fColor, c); | 157 GrColorToRGBAFloat(local.fColor, c); |
| 159 pdman.set4fv(fColorUniform, 1, c); | 158 pdman.set4fv(fColorUniform, 1, c); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 171 key |= local.fInputColorType << 16; | 170 key |= local.fInputColorType << 16; |
| 172 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 171 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 173 key |= ComputePosKey(gp.viewMatrix()) << 25; | 172 key |= ComputePosKey(gp.viewMatrix()) << 25; |
| 174 b->add32(key); | 173 b->add32(key); |
| 175 } | 174 } |
| 176 | 175 |
| 177 private: | 176 private: |
| 178 GrColor fColor; | 177 GrColor fColor; |
| 179 UniformHandle fColorUniform; | 178 UniformHandle fColorUniform; |
| 180 #ifdef SK_GAMMA_APPLY_TO_A8 | 179 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 181 UniformHandle fLuminanceUni; | 180 float fDistanceAdjust; |
| 182 float fLuminance; | 181 UniformHandle fDistanceAdjustUni; |
| 183 #endif | 182 #endif |
| 184 | 183 |
| 185 typedef GrGLGeometryProcessor INHERITED; | 184 typedef GrGLGeometryProcessor INHERITED; |
| 186 }; | 185 }; |
| 187 | 186 |
| 188 /////////////////////////////////////////////////////////////////////////////// | 187 /////////////////////////////////////////////////////////////////////////////// |
| 189 | 188 |
| 190 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color, | 189 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color, |
| 191 const SkMatrix& viewM
atrix, | 190 const SkMatrix& viewM
atrix, |
| 192 GrTexture* texture, | 191 GrTexture* texture, |
| 193 const GrTextureParams
& params, | 192 const GrTextureParams
& params, |
| 194 #ifdef SK_GAMMA_APPLY_TO_A8 | 193 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 195 GrTexture* gamma, | 194 float distanceAdjust, |
| 196 const GrTextureParams
& gammaParams, | |
| 197 float luminance, | |
| 198 #endif | 195 #endif |
| 199 uint32_t flags, bool
opaqueVertexColors) | 196 uint32_t flags, bool
opaqueVertexColors) |
| 200 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) | 197 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) |
| 201 , fTextureAccess(texture, params) | 198 , fTextureAccess(texture, params) |
| 202 #ifdef SK_GAMMA_APPLY_TO_A8 | 199 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 203 , fGammaTextureAccess(gamma, gammaParams) | 200 , fDistanceAdjust(distanceAdjust) |
| 204 , fLuminance(luminance) | |
| 205 #endif | 201 #endif |
| 206 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 202 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| 207 , fInColor(NULL) { | 203 , fInColor(NULL) { |
| 208 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 204 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 209 this->initClassID<GrDistanceFieldTextureEffect>(); | 205 this->initClassID<GrDistanceFieldTextureEffect>(); |
| 210 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 206 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
| 211 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 207 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
| 212 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); | 208 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); |
| 213 this->setHasVertexColor(); | 209 this->setHasVertexColor(); |
| 214 } | 210 } |
| 215 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 211 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| 216 kVec2s_GrVertexAttribT
ype)); | 212 kVec2s_GrVertexAttribT
ype)); |
| 217 this->addTextureAccess(&fTextureAccess); | 213 this->addTextureAccess(&fTextureAccess); |
| 218 #ifdef SK_GAMMA_APPLY_TO_A8 | |
| 219 this->addTextureAccess(&fGammaTextureAccess); | |
| 220 #endif | |
| 221 } | 214 } |
| 222 | 215 |
| 223 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { | 216 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { |
| 224 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); | 217 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); |
| 225 return | 218 return |
| 226 #ifdef SK_GAMMA_APPLY_TO_A8 | 219 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 227 fLuminance == cte.fLuminance && | 220 fDistanceAdjust == cte.fDistanceAdjust && |
| 228 #endif | 221 #endif |
| 229 fFlags == cte.fFlags; | 222 fFlags == cte.fFlags; |
| 230 } | 223 } |
| 231 | 224 |
| 232 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { | 225 void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantO
utput* out) const { |
| 233 out->setUnknownSingleComponent(); | 226 out->setUnknownSingleComponent(); |
| 234 } | 227 } |
| 235 | 228 |
| 236 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, | 229 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, |
| 237 const GrGLCaps& caps, | 230 const GrGLCaps& caps, |
| 238 GrProcessorKeyBuilder* b) c
onst { | 231 GrProcessorKeyBuilder* b) c
onst { |
| 239 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); | 232 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); |
| 240 } | 233 } |
| 241 | 234 |
| 242 GrGLPrimitiveProcessor* | 235 GrGLPrimitiveProcessor* |
| 243 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt, | 236 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt, |
| 244 const GrGLCaps&) const { | 237 const GrGLCaps&) const { |
| 245 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); | 238 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); |
| 246 } | 239 } |
| 247 | 240 |
| 248 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const Gr
PipelineInfo& init) const { | 241 void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, |
| 242 const GrPipelineInfo& init)
const { |
| 249 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); | 243 DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>(); |
| 250 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, | 244 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in
it, |
| 251 SkToBool(fInColor)); | 245 SkToBool(fInColor)); |
| 252 local->fUsesLocalCoords = init.fUsesLocalCoords; | 246 local->fUsesLocalCoords = init.fUsesLocalCoords; |
| 253 } | 247 } |
| 254 | 248 |
| 255 bool GrDistanceFieldTextureEffect::onCanMakeEqual(const GrBatchTracker& m, | 249 bool GrDistanceFieldTextureEffect::onCanMakeEqual(const GrBatchTracker& m, |
| 256 const GrGeometryProcessor& tha
t, | 250 const GrGeometryProcessor& tha
t, |
| 257 const GrBatchTracker& t) const
{ | 251 const GrBatchTracker& t) const
{ |
| 258 const DistanceFieldBatchTracker& mine = m.cast<DistanceFieldBatchTracker>(); | 252 const DistanceFieldBatchTracker& mine = m.cast<DistanceFieldBatchTracker>(); |
| 259 const DistanceFieldBatchTracker& theirs = t.cast<DistanceFieldBatchTracker>(
); | 253 const DistanceFieldBatchTracker& theirs = t.cast<DistanceFieldBatchTracker>(
); |
| 260 return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, | 254 return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, |
| 261 that, theirs.fUsesLocalCoords) && | 255 that, theirs.fUsesLocalCoords) && |
| 262 CanCombineOutput(mine.fInputColorType, mine.fColor, | 256 CanCombineOutput(mine.fInputColorType, mine.fColor, |
| 263 theirs.fInputColorType, theirs.fColor); | 257 theirs.fInputColorType, theirs.fColor); |
| 264 } | 258 } |
| 265 | 259 |
| 266 /////////////////////////////////////////////////////////////////////////////// | 260 /////////////////////////////////////////////////////////////////////////////// |
| 267 | 261 |
| 268 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect); | 262 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect); |
| 269 | 263 |
| 270 GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, | 264 GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, |
| 271 GrContext*, | 265 GrContext*, |
| 272 const GrDrawTarget
Caps&, | 266 const GrDrawTarget
Caps&, |
| 273 GrTexture* texture
s[]) { | 267 GrTexture* texture
s[]) { |
| 274 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | 268 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| 275 GrProcessorUnitTest::kAlphaTextureIdx; | 269 GrProcessorUnitTest::kAlphaTextureIdx; |
| 276 #ifdef SK_GAMMA_APPLY_TO_A8 | |
| 277 int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| 278 GrProcessorUnitTest::kAlphaTextureIdx; | |
| 279 #endif | |
| 280 static const SkShader::TileMode kTileModes[] = { | 270 static const SkShader::TileMode kTileModes[] = { |
| 281 SkShader::kClamp_TileMode, | 271 SkShader::kClamp_TileMode, |
| 282 SkShader::kRepeat_TileMode, | 272 SkShader::kRepeat_TileMode, |
| 283 SkShader::kMirror_TileMode, | 273 SkShader::kMirror_TileMode, |
| 284 }; | 274 }; |
| 285 SkShader::TileMode tileModes[] = { | 275 SkShader::TileMode tileModes[] = { |
| 286 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 276 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 287 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 277 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 288 }; | 278 }; |
| 289 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 279 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 290 GrTextureParams::kNon
e_FilterMode); | 280 GrTextureParams::kNon
e_FilterMode); |
| 291 #ifdef SK_GAMMA_APPLY_TO_A8 | |
| 292 GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBi
lerp_FilterMode : | |
| 293 GrTextureParams::kNo
ne_FilterMode); | |
| 294 #endif | |
| 295 | 281 |
| 296 return GrDistanceFieldTextureEffect::Create(GrRandomColor(random), | 282 return GrDistanceFieldTextureEffect::Create(GrRandomColor(random), |
| 297 GrProcessorUnitTest::TestMatrix(
random), | 283 GrProcessorUnitTest::TestMatrix(
random), |
| 298 textures[texIdx], params, | 284 textures[texIdx], params, |
| 299 #ifdef SK_GAMMA_APPLY_TO_A8 | 285 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 300 textures[texIdx2], params2, | |
| 301 random->nextF(), | 286 random->nextF(), |
| 302 #endif | 287 #endif |
| 303 random->nextBool() ? | 288 random->nextBool() ? |
| 304 kSimilarity_DistanceFieldEff
ectFlag : 0, | 289 kSimilarity_DistanceFieldEff
ectFlag : 0, |
| 305 random->nextBool()); | 290 random->nextBool()); |
| 306 } | 291 } |
| 307 | 292 |
| 308 /////////////////////////////////////////////////////////////////////////////// | 293 /////////////////////////////////////////////////////////////////////////////// |
| 309 | 294 |
| 310 struct DistanceFieldNoGammaBatchTracker { | 295 struct DistanceFieldNoGammaBatchTracker { |
| (...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 480 kVec2f_GrVertexAttribT
ype)); | 465 kVec2f_GrVertexAttribT
ype)); |
| 481 this->addTextureAccess(&fTextureAccess); | 466 this->addTextureAccess(&fTextureAccess); |
| 482 } | 467 } |
| 483 | 468 |
| 484 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { | 469 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { |
| 485 const GrDistanceFieldNoGammaTextureEffect& cte = | 470 const GrDistanceFieldNoGammaTextureEffect& cte = |
| 486 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 471 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
| 487 return fFlags == cte.fFlags; | 472 return fFlags == cte.fFlags; |
| 488 } | 473 } |
| 489 | 474 |
| 490 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 475 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) |
| 476
const { |
| 491 out->setUnknownSingleComponent(); | 477 out->setUnknownSingleComponent(); |
| 492 } | 478 } |
| 493 | 479 |
| 494 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, | 480 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, |
| 495 const GrGLCaps& caps
, | 481 const GrGLCaps& caps
, |
| 496 GrProcessorKeyBuilde
r* b) const { | 482 GrProcessorKeyBuilde
r* b) const { |
| 497 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); | 483 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); |
| 498 } | 484 } |
| 499 | 485 |
| 500 GrGLPrimitiveProcessor* | 486 GrGLPrimitiveProcessor* |
| (...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 556 struct DistanceFieldLCDBatchTracker { | 542 struct DistanceFieldLCDBatchTracker { |
| 557 GrGPInput fInputColorType; | 543 GrGPInput fInputColorType; |
| 558 GrColor fColor; | 544 GrColor fColor; |
| 559 bool fUsesLocalCoords; | 545 bool fUsesLocalCoords; |
| 560 }; | 546 }; |
| 561 | 547 |
| 562 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 548 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
| 563 public: | 549 public: |
| 564 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 550 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
| 565 const GrBatchTracker&) | 551 const GrBatchTracker&) |
| 566 : fColor(GrColor_ILLEGAL) | 552 : fColor(GrColor_ILLEGAL) { |
| 567 , fTextColor(GrColor_ILLEGAL) {} | 553 fDistanceAdjust = GrDistanceFieldLCDTextureEffect::DistanceAdjust::Make(
1.0f, 1.0f, 1.0f); |
| 554 } |
| 568 | 555 |
| 569 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | 556 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| 570 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 557 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 571 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 558 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
| 572 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 559 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
| 573 GrGLGPBuilder* pb = args.fPB; | 560 GrGLGPBuilder* pb = args.fPB; |
| 574 | 561 |
| 575 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 562 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 576 | 563 |
| 577 // emit attributes | 564 // emit attributes |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 643 // blue is distance to right offset | 630 // blue is distance to right offset |
| 644 fsBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); | 631 fsBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); |
| 645 fsBuilder->codeAppend("\ttexColor = "); | 632 fsBuilder->codeAppend("\ttexColor = "); |
| 646 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_
GrSLType); | 633 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_
GrSLType); |
| 647 fsBuilder->codeAppend(";\n"); | 634 fsBuilder->codeAppend(";\n"); |
| 648 fsBuilder->codeAppend("\tdistance.z = texColor.r;\n"); | 635 fsBuilder->codeAppend("\tdistance.z = texColor.r;\n"); |
| 649 | 636 |
| 650 fsBuilder->codeAppend("\tdistance = " | 637 fsBuilder->codeAppend("\tdistance = " |
| 651 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceF
ieldThreshold"));"); | 638 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceF
ieldThreshold"));"); |
| 652 | 639 |
| 640 // adjust width based on gamma |
| 641 const char* distanceAdjustUniName = NULL; |
| 642 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_
Visibility, |
| 643 kVec3f_GrSLType, kDefault_GrSLPrecision, |
| 644 "DistanceAdjust", &distanceAdjustUniName); |
| 645 fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
| 646 |
| 653 // To be strictly correct, we should compute the anti-aliasing factor se
parately | 647 // To be strictly correct, we should compute the anti-aliasing factor se
parately |
| 654 // for each color component. However, this is only important when using
perspective | 648 // for each color component. However, this is only important when using
perspective |
| 655 // transformations, and even then using a single factor seems like a rea
sonable | 649 // transformations, and even then using a single factor seems like a rea
sonable |
| 656 // trade-off between quality and speed. | 650 // trade-off between quality and speed. |
| 657 fsBuilder->codeAppend("float afwidth;"); | 651 fsBuilder->codeAppend("float afwidth;"); |
| 658 if (isUniformScale) { | 652 if (isUniformScale) { |
| 659 // For uniform scale, we adjust for the effect of the transformation
on the distance | 653 // For uniform scale, we adjust for the effect of the transformation
on the distance |
| 660 // by using the length of the gradient of the texture coordinates. W
e use st coordinates | 654 // by using the length of the gradient of the texture coordinates. W
e use st coordinates |
| 661 // to ensure we're mapping 1:1 from texel space to pixel space. | 655 // to ensure we're mapping 1:1 from texel space to pixel space. |
| 662 | 656 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 675 fsBuilder->codeAppend("} else {"); | 669 fsBuilder->codeAppend("} else {"); |
| 676 fsBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);")
; | 670 fsBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);")
; |
| 677 fsBuilder->codeAppend("}"); | 671 fsBuilder->codeAppend("}"); |
| 678 fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_gra
d.y*Jdy.x,"); | 672 fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_gra
d.y*Jdy.x,"); |
| 679 fsBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_gra
d.y*Jdy.y);"); | 673 fsBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_gra
d.y*Jdy.y);"); |
| 680 | 674 |
| 681 // this gives us a smooth step across approximately one fragment | 675 // this gives us a smooth step across approximately one fragment |
| 682 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); | 676 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); |
| 683 } | 677 } |
| 684 | 678 |
| 685 fsBuilder->codeAppend("vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(a
fwidth), distance), 1.0);"); | 679 fsBuilder->codeAppend( |
| 686 | 680 "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth),
distance), 1.0);"); |
| 687 // adjust based on gamma | |
| 688 const char* textColorUniName = NULL; | |
| 689 fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | |
| 690 kVec3f_GrSLType, kDefault_GrSLPreci
sion, | |
| 691 "TextColor", &textColorUniName); | |
| 692 | |
| 693 fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); | |
| 694 fsBuilder->codeAppend("float gammaColor = "); | |
| 695 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | |
| 696 fsBuilder->codeAppend(".r;\n"); | |
| 697 fsBuilder->codeAppend("\tval.x = gammaColor;\n"); | |
| 698 | |
| 699 fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); | |
| 700 fsBuilder->codeAppend("\tgammaColor = "); | |
| 701 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | |
| 702 fsBuilder->codeAppend(".r;\n"); | |
| 703 fsBuilder->codeAppend("\tval.y = gammaColor;\n"); | |
| 704 | |
| 705 fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); | |
| 706 fsBuilder->codeAppend("\tgammaColor = "); | |
| 707 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | |
| 708 fsBuilder->codeAppend(".r;\n"); | |
| 709 fsBuilder->codeAppend("\tval.z = gammaColor;\n"); | |
| 710 | 681 |
| 711 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 682 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
| 712 } | 683 } |
| 713 | 684 |
| 714 virtual void setData(const GrGLProgramDataManager& pdman, | 685 virtual void setData(const GrGLProgramDataManager& pdman, |
| 715 const GrPrimitiveProcessor& processor, | 686 const GrPrimitiveProcessor& processor, |
| 716 const GrBatchTracker& bt) override { | 687 const GrBatchTracker& bt) override { |
| 717 SkASSERT(fTextColorUni.isValid()); | 688 SkASSERT(fDistanceAdjustUni.isValid()); |
| 718 | 689 |
| 719 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 690 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 720 processor.cast<GrDistanceFieldLCDTextureEffect>(); | 691 processor.cast<GrDistanceFieldLCDTextureEffect>(); |
| 721 GrColor textColor = dfTexEffect.getTextColor(); | 692 GrDistanceFieldLCDTextureEffect::DistanceAdjust wa = dfTexEffect.getDist
anceAdjust(); |
| 722 if (textColor != fTextColor) { | 693 if (wa != fDistanceAdjust) { |
| 723 static const float ONE_OVER_255 = 1.f / 255.f; | 694 pdman.set3f(fDistanceAdjustUni, |
| 724 pdman.set3f(fTextColorUni, | 695 wa.fR, |
| 725 GrColorUnpackR(textColor) * ONE_OVER_255, | 696 wa.fG, |
| 726 GrColorUnpackG(textColor) * ONE_OVER_255, | 697 wa.fB); |
| 727 GrColorUnpackB(textColor) * ONE_OVER_255); | 698 fDistanceAdjust = wa; |
| 728 fTextColor = textColor; | |
| 729 } | 699 } |
| 730 | 700 |
| 731 this->setUniformViewMatrix(pdman, processor.viewMatrix()); | 701 this->setUniformViewMatrix(pdman, processor.viewMatrix()); |
| 732 | 702 |
| 733 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); | 703 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); |
| 734 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 704 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
| 735 GrGLfloat c[4]; | 705 GrGLfloat c[4]; |
| 736 GrColorToRGBAFloat(local.fColor, c); | 706 GrColorToRGBAFloat(local.fColor, c); |
| 737 pdman.set4fv(fColorUniform, 1, c); | 707 pdman.set4fv(fColorUniform, 1, c); |
| 738 fColor = local.fColor; | 708 fColor = local.fColor; |
| 739 } | 709 } |
| 740 } | 710 } |
| 741 | 711 |
| 742 static inline void GenKey(const GrGeometryProcessor& gp, | 712 static inline void GenKey(const GrGeometryProcessor& gp, |
| 743 const GrBatchTracker& bt, | 713 const GrBatchTracker& bt, |
| 744 const GrGLCaps&, | 714 const GrGLCaps&, |
| 745 GrProcessorKeyBuilder* b) { | 715 GrProcessorKeyBuilder* b) { |
| 746 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 716 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 747 gp.cast<GrDistanceFieldLCDTextureEffect>(); | 717 gp.cast<GrDistanceFieldLCDTextureEffect>(); |
| 748 | 718 |
| 749 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); | 719 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc
hTracker>(); |
| 750 uint32_t key = dfTexEffect.getFlags(); | 720 uint32_t key = dfTexEffect.getFlags(); |
| 751 key |= local.fInputColorType << 16; | 721 key |= local.fInputColorType << 16; |
| 752 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 722 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 753 key |= ComputePosKey(gp.viewMatrix()) << 25; | 723 key |= ComputePosKey(gp.viewMatrix()) << 25; |
| 754 b->add32(key); | 724 b->add32(key); |
| 755 } | 725 } |
| 756 | 726 |
| 757 private: | 727 private: |
| 758 GrColor fColor; | 728 GrColor fColor; |
| 759 UniformHandle fColorUniform; | 729 UniformHandle fColorUniform; |
| 760 UniformHandle fTextColorUni; | 730 GrDistanceFieldLCDTextureEffect::DistanceAdjust fDistanceAdjust; |
| 761 SkColor fTextColor; | 731 UniformHandle fDistanceAdjustUni; |
| 762 | 732 |
| 763 typedef GrGLGeometryProcessor INHERITED; | 733 typedef GrGLGeometryProcessor INHERITED; |
| 764 }; | 734 }; |
| 765 | 735 |
| 766 /////////////////////////////////////////////////////////////////////////////// | 736 /////////////////////////////////////////////////////////////////////////////// |
| 767 | 737 |
| 768 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | 738 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( |
| 769 GrColor color, const SkMatrix&
viewMatrix, | 739 GrColor color, const SkMatrix&
viewMatrix, |
| 770 GrTexture* texture, const GrTe
xtureParams& params, | 740 GrTexture* texture, const GrTe
xtureParams& params, |
| 771 GrTexture* gamma, const GrText
ureParams& gParams, | 741 DistanceAdjust distanceAdjust, |
| 772 SkColor textColor, | |
| 773 uint32_t flags) | 742 uint32_t flags) |
| 774 : INHERITED(color, viewMatrix, SkMatrix::I()) | 743 : INHERITED(color, viewMatrix, SkMatrix::I()) |
| 775 , fTextureAccess(texture, params) | 744 , fTextureAccess(texture, params) |
| 776 , fGammaTextureAccess(gamma, gParams) | 745 , fDistanceAdjust(distanceAdjust) |
| 777 , fTextColor(textColor) | |
| 778 , fFlags(flags & kLCD_DistanceFieldEffectMask){ | 746 , fFlags(flags & kLCD_DistanceFieldEffectMask){ |
| 779 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); | 747 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); |
| 780 this->initClassID<GrDistanceFieldLCDTextureEffect>(); | 748 this->initClassID<GrDistanceFieldLCDTextureEffect>(); |
| 781 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 749 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
| 782 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 750 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| 783 kVec2s_GrVertexAttribT
ype)); | 751 kVec2s_GrVertexAttribT
ype)); |
| 784 this->addTextureAccess(&fTextureAccess); | 752 this->addTextureAccess(&fTextureAccess); |
| 785 this->addTextureAccess(&fGammaTextureAccess); | |
| 786 } | 753 } |
| 787 | 754 |
| 788 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { | 755 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { |
| 789 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); | 756 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); |
| 790 return (fTextColor == cte.fTextColor && | 757 return (fDistanceAdjust == cte.fDistanceAdjust && |
| 791 fFlags == cte.fFlags); | 758 fFlags == cte.fFlags); |
| 792 } | 759 } |
| 793 | 760 |
| 794 void GrDistanceFieldLCDTextureEffect::onGetInvariantOutputCoverage(GrInitInvaria
ntOutput* out) const { | 761 void GrDistanceFieldLCDTextureEffect::onGetInvariantOutputCoverage(GrInitInvaria
ntOutput* out) |
| 762
const { |
| 795 out->setUnknownFourComponents(); | 763 out->setUnknownFourComponents(); |
| 796 out->setUsingLCDCoverage(); | 764 out->setUsingLCDCoverage(); |
| 797 } | 765 } |
| 798 | 766 |
| 799 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, | 767 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, |
| 800 const GrGLCaps& caps, | 768 const GrGLCaps& caps, |
| 801 GrProcessorKeyBuilder* b
) const { | 769 GrProcessorKeyBuilder* b
) const { |
| 802 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); | 770 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); |
| 803 } | 771 } |
| 804 | 772 |
| (...skipping 24 matching lines...) Expand all Loading... |
| 829 /////////////////////////////////////////////////////////////////////////////// | 797 /////////////////////////////////////////////////////////////////////////////// |
| 830 | 798 |
| 831 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect); | 799 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect); |
| 832 | 800 |
| 833 GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* rando
m, | 801 GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* rando
m, |
| 834 GrContext*, | 802 GrContext*, |
| 835 const GrDrawTar
getCaps&, | 803 const GrDrawTar
getCaps&, |
| 836 GrTexture* text
ures[]) { | 804 GrTexture* text
ures[]) { |
| 837 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | 805 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| 838 GrProcessorUnitTest::kAlphaTextureIdx; | 806 GrProcessorUnitTest::kAlphaTextureIdx; |
| 839 int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| 840 GrProcessorUnitTest::kAlphaTextureIdx; | |
| 841 static const SkShader::TileMode kTileModes[] = { | 807 static const SkShader::TileMode kTileModes[] = { |
| 842 SkShader::kClamp_TileMode, | 808 SkShader::kClamp_TileMode, |
| 843 SkShader::kRepeat_TileMode, | 809 SkShader::kRepeat_TileMode, |
| 844 SkShader::kMirror_TileMode, | 810 SkShader::kMirror_TileMode, |
| 845 }; | 811 }; |
| 846 SkShader::TileMode tileModes[] = { | 812 SkShader::TileMode tileModes[] = { |
| 847 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 813 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 848 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 814 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 849 }; | 815 }; |
| 850 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 816 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 851 GrTextureParams::kNone_FilterMode); | 817 GrTextureParams::kNone_FilterMode); |
| 852 GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBi
lerp_FilterMode : | 818 DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; |
| 853 GrTextureParams::kNone_FilterMode); | |
| 854 GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), | |
| 855 random->nextULessThan(256), | |
| 856 random->nextULessThan(256), | |
| 857 random->nextULessThan(256)); | |
| 858 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 819 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 859 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 820 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
| 860 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 821 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 861 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 822 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
| 862 GrProcessorUnitTest::TestMatr
ix(random), | 823 GrProcessorUnitTest::TestMatr
ix(random), |
| 863 textures[texIdx], params, | 824 textures[texIdx], params, |
| 864 textures[texIdx2], params2, | 825 wa, |
| 865 textColor, | |
| 866 flags); | 826 flags); |
| 867 } | 827 } |
| OLD | NEW |