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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef InspectorAnimationAgent_h | 5 #ifndef InspectorAnimationAgent_h |
6 #define InspectorAnimationAgent_h | 6 #define InspectorAnimationAgent_h |
7 | 7 |
8 #include "core/InspectorFrontend.h" | 8 #include "core/InspectorFrontend.h" |
9 #include "core/css/CSSKeyframesRule.h" | 9 #include "core/css/CSSKeyframesRule.h" |
10 #include "core/inspector/InspectorBaseAgent.h" | 10 #include "core/inspector/InspectorBaseAgent.h" |
(...skipping 18 matching lines...) Expand all Loading... |
29 } | 29 } |
30 | 30 |
31 // Base agent methods. | 31 // Base agent methods. |
32 void restore() override; | 32 void restore() override; |
33 void disable(ErrorString*) override; | 33 void disable(ErrorString*) override; |
34 void didCommitLoadForLocalFrame(LocalFrame*) override; | 34 void didCommitLoadForLocalFrame(LocalFrame*) override; |
35 | 35 |
36 // Protocol method implementations | 36 // Protocol method implementations |
37 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu
deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation
Player> >& animationPlayersArray) override; | 37 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu
deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation
Player> >& animationPlayersArray) override; |
38 virtual void getPlaybackRate(ErrorString*, double* playbackRate) override; | 38 virtual void getPlaybackRate(ErrorString*, double* playbackRate) override; |
39 virtual void setPlaybackRate(ErrorString*, double playbackRate) override; | 39 virtual void setPlaybackRate(ErrorString*, double playbackRate, RefPtr<TypeB
uilder::Array<TypeBuilder::Animation::AnimationStartTime>>& animationStartTimes)
override; |
40 virtual void setCurrentTime(ErrorString*, double currentTime) override; | 40 virtual void setCurrentTime(ErrorString*, double normalisedCurrentTime, RefP
tr<TypeBuilder::Array<TypeBuilder::Animation::AnimationStartTime>>& animationSta
rtTimes) override; |
41 virtual void setTiming(ErrorString*, const String& playerId, double duration
, double delay) override; | 41 virtual void setTiming(ErrorString*, const String& playerId, double duration
, double delay) override; |
42 | 42 |
43 // API for InspectorInstrumentation | 43 // API for InspectorInstrumentation |
44 void didCreateAnimationPlayer(AnimationPlayer*); | 44 void didCreateAnimationPlayer(AnimationPlayer*); |
45 void didCancelAnimationPlayer(AnimationPlayer*); | 45 void didCancelAnimationPlayer(AnimationPlayer*); |
46 | 46 |
47 // API for InspectorFrontend | 47 // API for InspectorFrontend |
48 virtual void enable(ErrorString*) override; | 48 virtual void enable(ErrorString*) override; |
49 | 49 |
50 // Methods for other agents to use. | 50 // Methods for other agents to use. |
51 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); | 51 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); |
52 | 52 |
53 DECLARE_VIRTUAL_TRACE(); | 53 DECLARE_VIRTUAL_TRACE(); |
54 | 54 |
55 private: | 55 private: |
56 InspectorAnimationAgent(InspectorPageAgent*, InspectorDOMAgent*); | 56 InspectorAnimationAgent(InspectorPageAgent*, InspectorDOMAgent*); |
57 | 57 |
58 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; | 58 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; |
59 | 59 |
60 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&); | 60 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&); |
61 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::Keyfra
mesRule> keyframeRule = nullptr); | 61 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::Keyfra
mesRule> keyframeRule = nullptr); |
62 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > bui
ldArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<A
nimationPlayer> >); | 62 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > bui
ldArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<A
nimationPlayer> >); |
| 63 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationStartTime>> b
uildArrayForStartTimes(); |
63 | 64 |
64 RawPtrWillBeMember<InspectorPageAgent> m_pageAgent; | 65 RawPtrWillBeMember<InspectorPageAgent> m_pageAgent; |
65 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; | 66 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; |
66 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimati
onPlayer; | 67 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimati
onPlayer; |
67 WillBeHeapHashMap<String, AnimationType> m_idToAnimationType; | 68 WillBeHeapHashMap<String, AnimationType> m_idToAnimationType; |
68 }; | 69 }; |
69 | 70 |
70 } | 71 } |
71 | 72 |
72 #endif // InspectorAnimationAgent_h | 73 #endif // InspectorAnimationAgent_h |
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