Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index 7c86e2e046a880d8914590db691f436d6e6de3b3..c2d4e48c7555b17f1f1f531f81388b0480886bb7 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -272,6 +272,10 @@ static Sk4s unpremul(const SkPMFloat& pm) { |
return Sk4s(pm) * Sk4s(scale, scale, scale, 1); |
} |
+static Sk4f clamp_0_255(const Sk4f& value) { |
+ return Sk4f::Max(Sk4f::Min(value, Sk4f(255)), Sk4f(0)); |
+} |
+ |
void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { |
Proc proc = fProc; |
if (NULL == proc) { |
@@ -294,7 +298,8 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
const Sk4s c3 = Sk4s::Load(fTranspose + 12); |
const Sk4s c4 = Sk4s::Load(fTranspose + 16); // translates |
- SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(c4)).clamped(); |
+ // todo: we could cache this in the constructor... |
+ SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(clamp_0_255(c4))).clamped(); |
for (int i = 0; i < count; i++) { |
const SkPMColor src_c = src[i]; |
@@ -317,11 +322,8 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
// apply matrix |
Sk4s dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4; |
- // pin before re-premul (convention for color-matrix???) |
- dst4 = Sk4s::Max(Sk4s(0), Sk4s::Min(Sk4s(255), dst4)); |
- |
- // re-premul and write |
- dst[i] = SkPMFloat(premul(dst4)).get(); |
+ // clamp, re-premul, and write |
+ dst[i] = SkPMFloat(premul(clamp_0_255(dst4))).get(); |
} |
} else { |
const State& state = fState; |