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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContext.h

Issue 104023007: Refactoring ImageBuffer to decouple it from Canvas2DLayerBridge (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase mayhem Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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366 366
367 // Check if each enabled vertex attribute is bound to a buffer. 367 // Check if each enabled vertex attribute is bound to a buffer.
368 bool validateRenderingState(); 368 bool validateRenderingState();
369 369
370 bool validateWebGLObject(const char*, WebGLObject*); 370 bool validateWebGLObject(const char*, WebGLObject*);
371 371
372 // Adds a compressed texture format. 372 // Adds a compressed texture format.
373 void addCompressedTextureFormat(GC3Denum); 373 void addCompressedTextureFormat(GC3Denum);
374 void removeAllCompressedTextureFormats(); 374 void removeAllCompressedTextureFormats();
375 375
376 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height, int dev iceScaleFactor); 376 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height);
377 377
378 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); 378 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy);
379 379
380 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GC3Denum target, WebGLRenderb uffer*); 380 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GC3Denum target, WebGLRenderb uffer*);
381 381
382 RefPtr<GraphicsContext3D> m_context; 382 RefPtr<GraphicsContext3D> m_context;
383 RefPtr<WebGLContextGroup> m_contextGroup; 383 RefPtr<WebGLContextGroup> m_contextGroup;
384 384
385 // Structure for rendering to a DrawingBuffer, instead of directly 385 // Structure for rendering to a DrawingBuffer, instead of directly
386 // to the back-buffer of m_context. 386 // to the back-buffer of m_context.
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924 // If the vector is empty, return the maximum allowed active context number. 924 // If the vector is empty, return the maximum allowed active context number.
925 static size_t oldestContextIndex(); 925 static size_t oldestContextIndex();
926 static IntSize oldestContextSize(); 926 static IntSize oldestContextSize();
927 }; 927 };
928 928
929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex t->is3d(), context.is3d()); 929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex t->is3d(), context.is3d());
930 930
931 } // namespace WebCore 931 } // namespace WebCore
932 932
933 #endif 933 #endif
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