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Unified Diff: Source/core/html/canvas/WebGLRenderingContextBase.cpp

Issue 1040153002: Removed arbitrary 4096 size limit on WebGL canvas backbuffers, Take 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Added suggested ASSERT Created 5 years, 9 months ago
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Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
index c042e9733c01fc3c39b51f5bc61044aca0247b66..96b70a416bcb5cdfec829432ca06ccceca549602 100644
--- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
@@ -1011,9 +1011,6 @@ void WebGLRenderingContextBase::reshape(int width, int height)
// This is an approximation because at WebGLRenderingContextBase level we don't
// know if the underlying FBO uses textures or renderbuffers.
GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
- // Limit drawing buffer size to 4k to avoid memory exhaustion.
- const int sizeUpperLimit = 4096;
- maxSize = std::min(maxSize, sizeUpperLimit);
GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]);
GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]);
width = clamp(width, 1, maxWidth);
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