Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 70 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId); | 70 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId); |
| 71 m_context->activeTexture(m_oldActiveTextureUnit); | 71 m_context->activeTexture(m_oldActiveTextureUnit); |
| 72 } | 72 } |
| 73 | 73 |
| 74 private: | 74 private: |
| 75 WebGraphicsContext3D* m_context; | 75 WebGraphicsContext3D* m_context; |
| 76 GLenum m_oldActiveTextureUnit; | 76 GLenum m_oldActiveTextureUnit; |
| 77 Platform3DObject m_oldTextureUnitZeroId; | 77 Platform3DObject m_oldTextureUnitZeroId; |
| 78 }; | 78 }; |
| 79 | 79 |
| 80 class ScopedErrorCache { | |
| 81 public: | |
| 82 ScopedErrorCache(WebGraphicsContext3D* context) | |
| 83 : m_context(context) | |
| 84 { | |
| 85 GLenum error = m_context->getError(); | |
| 86 while (error != GL_NO_ERROR) { | |
| 87 m_cachedErrors.append(error); | |
| 88 error = m_context->getError(); | |
| 89 // Avoid infinite looping if glGetError is behaving badly. | |
| 90 ASSERT(m_cachedErrors.size() < 100); | |
| 91 } | |
| 92 } | |
| 93 | |
| 94 ~ScopedErrorCache() | |
| 95 { | |
| 96 while (m_cachedErrors.size()) { | |
| 97 m_context->synthesizeGLError(m_cachedErrors.first()); | |
| 98 m_cachedErrors.remove(0); | |
| 99 } | |
| 100 } | |
| 101 | |
| 102 // Check for a GLerror but keep it in the cache | |
| 103 GLenum peekError() | |
| 104 { | |
| 105 GLenum error = m_context->getError(); | |
| 106 if (error != GL_NO_ERROR) { | |
| 107 m_cachedErrors.append(error); | |
| 108 } | |
| 109 return error; | |
| 110 } | |
| 111 | |
| 112 private: | |
| 113 WebGraphicsContext3D* m_context; | |
| 114 Vector<GLenum> m_cachedErrors; | |
| 115 }; | |
| 116 | |
| 80 } // namespace | 117 } // namespace |
| 81 | 118 |
| 82 PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3D> context, const IntSize& size, PreserveDrawingBuffer preserve, WebGraphicsContex t3D::Attributes requestedAttributes) | 119 PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3D> context, const IntSize& size, PreserveDrawingBuffer preserve, WebGraphicsContex t3D::Attributes requestedAttributes) |
| 83 { | 120 { |
| 84 ASSERT(context); | 121 ASSERT(context); |
| 85 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g et()); | 122 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g et()); |
| 86 if (!extensionsUtil) { | 123 if (!extensionsUtil) { |
| 87 // This might be the first time we notice that the WebGraphicsContext3D is lost. | 124 // This might be the first time we notice that the WebGraphicsContext3D is lost. |
| 88 return nullptr; | 125 return nullptr; |
| 89 } | 126 } |
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| 613 } | 650 } |
| 614 } | 651 } |
| 615 | 652 |
| 616 bool DrawingBuffer::resizeFramebuffer(const IntSize& size) | 653 bool DrawingBuffer::resizeFramebuffer(const IntSize& size) |
| 617 { | 654 { |
| 618 // resize regular FBO | 655 // resize regular FBO |
| 619 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); | 656 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| 620 | 657 |
| 621 m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId); | 658 m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId); |
| 622 | 659 |
| 623 allocateTextureMemory(&m_colorBuffer, size); | 660 if (!allocateTextureMemory(&m_colorBuffer, size)) |
| 661 return false; | |
| 624 | 662 |
| 625 if (m_multisampleMode == ImplicitResolve) | 663 if (m_multisampleMode == ImplicitResolve) |
| 626 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount); | 664 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount); |
| 627 else | 665 else |
| 628 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL _TEXTURE_2D, m_colorBuffer.textureId, 0); | 666 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL _TEXTURE_2D, m_colorBuffer.textureId, 0); |
| 629 | 667 |
| 630 m_context->bindTexture(GL_TEXTURE_2D, 0); | 668 m_context->bindTexture(GL_TEXTURE_2D, 0); |
| 631 | 669 |
| 632 if (m_multisampleMode != ExplicitResolve) | 670 if (m_multisampleMode != ExplicitResolve) { |
| 633 resizeDepthStencil(size); | 671 if (!resizeDepthStencil(size)) |
| 672 return false; | |
| 673 } | |
| 634 if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMP LETE) | 674 if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMP LETE) |
| 635 return false; | 675 return false; |
| 636 | 676 |
| 637 return true; | 677 return true; |
| 638 } | 678 } |
| 639 | 679 |
| 640 bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) | 680 bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) |
| 641 { | 681 { |
| 642 if (m_multisampleMode == ExplicitResolve) { | 682 if (m_multisampleMode == ExplicitResolve) { |
| 683 ScopedErrorCache errorCache(m_context.get()); | |
| 684 | |
| 643 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); | 685 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); |
| 644 | 686 |
| 645 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer); | 687 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer); |
| 646 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sam pleCount, m_internalRenderbufferFormat, size.width(), size.height()); | 688 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sam pleCount, m_internalRenderbufferFormat, size.width(), size.height()); |
| 647 | 689 |
| 648 if (m_context->getError() == GL_OUT_OF_MEMORY) | 690 if (errorCache.peekError() == GL_OUT_OF_MEMORY) |
| 649 return false; | 691 return false; |
| 650 | 692 |
| 651 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer); | 693 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer); |
| 652 resizeDepthStencil(size); | 694 if (!resizeDepthStencil(size)) |
| 695 return false; | |
| 653 if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_ COMPLETE) | 696 if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_ COMPLETE) |
| 654 return false; | 697 return false; |
| 655 } | 698 } |
| 656 | 699 |
| 657 return true; | 700 return true; |
| 658 } | 701 } |
| 659 | 702 |
| 660 void DrawingBuffer::resizeDepthStencil(const IntSize& size) | 703 bool DrawingBuffer::resizeDepthStencil(const IntSize& size) |
| 661 { | 704 { |
| 662 if (!m_requestedAttributes.depth && !m_requestedAttributes.stencil) | 705 if (!m_requestedAttributes.depth && !m_requestedAttributes.stencil) |
| 663 return; | 706 return true; |
| 707 | |
| 708 ScopedErrorCache errorCache(m_context.get()); | |
| 664 | 709 |
| 665 if (m_packedDepthStencilExtensionSupported) { | 710 if (m_packedDepthStencilExtensionSupported) { |
| 666 if (!m_depthStencilBuffer) | 711 if (!m_depthStencilBuffer) |
| 667 m_depthStencilBuffer = m_context->createRenderbuffer(); | 712 m_depthStencilBuffer = m_context->createRenderbuffer(); |
| 668 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); | 713 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); |
| 669 if (m_multisampleMode == ImplicitResolve) | 714 if (m_multisampleMode == ImplicitResolve) |
| 670 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_samp leCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); | 715 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_samp leCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
| 671 else if (m_multisampleMode == ExplicitResolve) | 716 else if (m_multisampleMode == ExplicitResolve) |
| 672 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m _sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); | 717 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m _sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
| 673 else | 718 else |
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| 694 if (m_multisampleMode == ImplicitResolve) | 739 if (m_multisampleMode == ImplicitResolve) |
| 695 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_ sampleCount, GL_STENCIL_INDEX8, size.width(), size.height()); | 740 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_ sampleCount, GL_STENCIL_INDEX8, size.width(), size.height()); |
| 696 else if (m_multisampleMode == ExplicitResolve) | 741 else if (m_multisampleMode == ExplicitResolve) |
| 697 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFE R, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height()); | 742 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFE R, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height()); |
| 698 else | 743 else |
| 699 m_context->renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX 8, size.width(), size.height()); | 744 m_context->renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX 8, size.width(), size.height()); |
| 700 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACH MENT, GL_RENDERBUFFER, m_stencilBuffer); | 745 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACH MENT, GL_RENDERBUFFER, m_stencilBuffer); |
| 701 } | 746 } |
| 702 } | 747 } |
| 703 m_context->bindRenderbuffer(GL_RENDERBUFFER, 0); | 748 m_context->bindRenderbuffer(GL_RENDERBUFFER, 0); |
| 749 | |
| 750 if (errorCache.peekError() == GL_OUT_OF_MEMORY) | |
| 751 return false; | |
| 752 | |
| 753 return true; | |
| 704 } | 754 } |
| 705 | 755 |
| 706 | 756 |
| 707 | 757 |
| 708 void DrawingBuffer::clearFramebuffers(GLbitfield clearMask) | 758 void DrawingBuffer::clearFramebuffers(GLbitfield clearMask) |
| 709 { | 759 { |
| 710 // We will clear the multisample FBO, but we also need to clear the non-mult isampled buffer. | 760 // We will clear the multisample FBO, but we also need to clear the non-mult isampled buffer. |
| 711 if (m_multisampleFBO) { | 761 if (m_multisampleFBO) { |
| 712 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); | 762 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| 713 m_context->clear(GL_COLOR_BUFFER_BIT); | 763 m_context->clear(GL_COLOR_BUFFER_BIT); |
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| 956 memcpy(rowA, scanline, rowBytes); | 1006 memcpy(rowA, scanline, rowBytes); |
| 957 } | 1007 } |
| 958 } | 1008 } |
| 959 | 1009 |
| 960 void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum in ternalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint unpackAlignment) | 1010 void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum in ternalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint unpackAlignment) |
| 961 { | 1011 { |
| 962 ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8); | 1012 ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8); |
| 963 m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0); | 1013 m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0); |
| 964 } | 1014 } |
| 965 | 1015 |
| 966 void DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size ) | 1016 bool DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size ) |
| 967 { | 1017 { |
| 1018 ScopedErrorCache errorCache(m_context.get()); | |
|
piman
2015/04/06 22:35:10
drive-by: this sounds pretty unfortunate to do (ma
| |
| 1019 | |
| 968 if (RuntimeEnabledFeatures::webGLImageChromiumEnabled()) { | 1020 if (RuntimeEnabledFeatures::webGLImageChromiumEnabled()) { |
| 969 deleteChromiumImageForTexture(info); | 1021 deleteChromiumImageForTexture(info); |
| 970 | 1022 |
| 971 info->imageId = m_context->createGpuMemoryBufferImageCHROMIUM(size.width (), size.height(), GL_RGBA, GC3D_SCANOUT_CHROMIUM); | 1023 info->imageId = m_context->createGpuMemoryBufferImageCHROMIUM(size.width (), size.height(), GL_RGBA, GC3D_SCANOUT_CHROMIUM); |
| 1024 | |
| 1025 if (errorCache.peekError() == GL_OUT_OF_MEMORY) | |
| 1026 return false; | |
| 1027 | |
| 972 if (info->imageId) { | 1028 if (info->imageId) { |
| 973 m_context->bindTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); | 1029 m_context->bindTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); |
| 974 return; | 1030 return true; |
| 975 } | 1031 } |
| 976 } | 1032 } |
| 977 | 1033 |
| 978 texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width() , size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE); | 1034 texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width() , size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE); |
| 1035 | |
| 1036 if (errorCache.peekError() == GL_OUT_OF_MEMORY) | |
| 1037 return false; | |
| 1038 | |
| 1039 return true; | |
| 979 } | 1040 } |
| 980 | 1041 |
| 981 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) | 1042 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) |
| 982 { | 1043 { |
| 983 if (info->imageId) { | 1044 if (info->imageId) { |
| 984 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); | 1045 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); |
| 985 m_context->destroyImageCHROMIUM(info->imageId); | 1046 m_context->destroyImageCHROMIUM(info->imageId); |
| 986 info->imageId = 0; | 1047 info->imageId = 0; |
| 987 } | 1048 } |
| 988 } | 1049 } |
| 989 | 1050 |
| 990 } // namespace blink | 1051 } // namespace blink |
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