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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "gl/GrGLInterface.h" | 9 #include "gl/GrGLInterface.h" |
10 #include "gl/GrGLExtensions.h" | 10 #include "gl/GrGLExtensions.h" |
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107 if (!fExtensions.isInitialized()) { | 107 if (!fExtensions.isInitialized()) { |
108 RETURN_FALSE_INTERFACE | 108 RETURN_FALSE_INTERFACE |
109 } | 109 } |
110 | 110 |
111 // functions that are always required | 111 // functions that are always required |
112 if (NULL == fFunctions.fActiveTexture || | 112 if (NULL == fFunctions.fActiveTexture || |
113 NULL == fFunctions.fAttachShader || | 113 NULL == fFunctions.fAttachShader || |
114 NULL == fFunctions.fBindAttribLocation || | 114 NULL == fFunctions.fBindAttribLocation || |
115 NULL == fFunctions.fBindBuffer || | 115 NULL == fFunctions.fBindBuffer || |
116 NULL == fFunctions.fBindTexture || | 116 NULL == fFunctions.fBindTexture || |
| 117 NULL == fFunctions.fBlendColor || // -> GL >= 1.4 or extension, ES
>= 2.0 |
| 118 NULL == fFunctions.fBlendEquation || // -> GL >= 1.4 or extension, ES
>= 2.0 |
117 NULL == fFunctions.fBlendFunc || | 119 NULL == fFunctions.fBlendFunc || |
118 NULL == fFunctions.fBlendColor || // -> GL >= 1.4, ES >= 2.0 or ext
ension | |
119 NULL == fFunctions.fBufferData || | 120 NULL == fFunctions.fBufferData || |
120 NULL == fFunctions.fBufferSubData || | 121 NULL == fFunctions.fBufferSubData || |
121 NULL == fFunctions.fClear || | 122 NULL == fFunctions.fClear || |
122 NULL == fFunctions.fClearColor || | 123 NULL == fFunctions.fClearColor || |
123 NULL == fFunctions.fClearStencil || | 124 NULL == fFunctions.fClearStencil || |
124 NULL == fFunctions.fColorMask || | 125 NULL == fFunctions.fColorMask || |
125 NULL == fFunctions.fCompileShader || | 126 NULL == fFunctions.fCompileShader || |
126 NULL == fFunctions.fCopyTexSubImage2D || | 127 NULL == fFunctions.fCopyTexSubImage2D || |
127 NULL == fFunctions.fCreateProgram || | 128 NULL == fFunctions.fCreateProgram || |
128 NULL == fFunctions.fCreateShader || | 129 NULL == fFunctions.fCreateShader || |
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299 if (NULL == fFunctions.fTexStorage2D) { | 300 if (NULL == fFunctions.fTexStorage2D) { |
300 RETURN_FALSE_INTERFACE | 301 RETURN_FALSE_INTERFACE |
301 } | 302 } |
302 } | 303 } |
303 } else if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_texture_storag
e")) { | 304 } else if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_texture_storag
e")) { |
304 if (NULL == fFunctions.fTexStorage2D) { | 305 if (NULL == fFunctions.fTexStorage2D) { |
305 RETURN_FALSE_INTERFACE | 306 RETURN_FALSE_INTERFACE |
306 } | 307 } |
307 } | 308 } |
308 | 309 |
| 310 if (fExtensions.has("GL_KHR_blend_equation_advanced")) { |
| 311 if (NULL == fFunctions.fBlendBarrier) { |
| 312 RETURN_FALSE_INTERFACE |
| 313 } |
| 314 } |
| 315 |
309 if (fExtensions.has("GL_EXT_discard_framebuffer")) { | 316 if (fExtensions.has("GL_EXT_discard_framebuffer")) { |
310 // FIXME: Remove this once Chromium is updated to provide this function | 317 // FIXME: Remove this once Chromium is updated to provide this function |
311 #if 0 | 318 #if 0 |
312 if (NULL == fFunctions.fDiscardFramebuffer) { | 319 if (NULL == fFunctions.fDiscardFramebuffer) { |
313 RETURN_FALSE_INTERFACE | 320 RETURN_FALSE_INTERFACE |
314 } | 321 } |
315 #endif | 322 #endif |
316 } | 323 } |
317 | 324 |
318 // FBO MSAA | 325 // FBO MSAA |
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500 NULL == fFunctions.fStencilThenCoverStrokePathInstanced || | 507 NULL == fFunctions.fStencilThenCoverStrokePathInstanced || |
501 NULL == fFunctions.fProgramPathFragmentInputGen || | 508 NULL == fFunctions.fProgramPathFragmentInputGen || |
502 NULL == fFunctions.fPathMemoryGlyphIndexArray) { | 509 NULL == fFunctions.fPathMemoryGlyphIndexArray) { |
503 RETURN_FALSE_INTERFACE | 510 RETURN_FALSE_INTERFACE |
504 } | 511 } |
505 } | 512 } |
506 } | 513 } |
507 | 514 |
508 return true; | 515 return true; |
509 } | 516 } |
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