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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1039693004: Add tokens and entry points for KHR_blend_equation_advanced (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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149 GLPtr<GrGLAttachShaderProc> fAttachShader; 149 GLPtr<GrGLAttachShaderProc> fAttachShader;
150 GLPtr<GrGLBeginQueryProc> fBeginQuery; 150 GLPtr<GrGLBeginQueryProc> fBeginQuery;
151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
152 GLPtr<GrGLBindBufferProc> fBindBuffer; 152 GLPtr<GrGLBindBufferProc> fBindBuffer;
153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
157 GLPtr<GrGLBindTextureProc> fBindTexture; 157 GLPtr<GrGLBindTextureProc> fBindTexture;
158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
159 GLPtr<GrGLBlendBarrierProc> fBlendBarrier;
159 GLPtr<GrGLBlendColorProc> fBlendColor; 160 GLPtr<GrGLBlendColorProc> fBlendColor;
161 GLPtr<GrGLBlendEquationProc> fBlendEquation;
160 GLPtr<GrGLBlendFuncProc> fBlendFunc; 162 GLPtr<GrGLBlendFuncProc> fBlendFunc;
161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; 163 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
162 GLPtr<GrGLBufferDataProc> fBufferData; 164 GLPtr<GrGLBufferDataProc> fBufferData;
163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; 165 GLPtr<GrGLBufferSubDataProc> fBufferSubData;
164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; 166 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
165 GLPtr<GrGLClearProc> fClear; 167 GLPtr<GrGLClearProc> fClear;
166 GLPtr<GrGLClearColorProc> fClearColor; 168 GLPtr<GrGLClearColorProc> fClearColor;
167 GLPtr<GrGLClearStencilProc> fClearStencil; 169 GLPtr<GrGLClearStencilProc> fClearStencil;
168 GLPtr<GrGLColorMaskProc> fColorMask; 170 GLPtr<GrGLColorMaskProc> fColorMask;
169 GLPtr<GrGLCompileShaderProc> fCompileShader; 171 GLPtr<GrGLCompileShaderProc> fCompileShader;
(...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after
354 #if GR_GL_PER_GL_FUNC_CALLBACK 356 #if GR_GL_PER_GL_FUNC_CALLBACK
355 GrGLInterfaceCallbackProc fCallback; 357 GrGLInterfaceCallbackProc fCallback;
356 GrGLInterfaceCallbackData fCallbackData; 358 GrGLInterfaceCallbackData fCallbackData;
357 #endif 359 #endif
358 360
359 // This exists for internal testing. 361 // This exists for internal testing.
360 virtual void abandon() const {} 362 virtual void abandon() const {}
361 }; 363 };
362 364
363 #endif 365 #endif
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