Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(102)

Unified Diff: src/core/SkBitmapProcShader.cpp

Issue 103913012: Tweaks in how to apply bitmap filter levels in GPU. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: upload again, rietveld diff failed. Created 7 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « gm/filterbitmap.cpp ('k') | src/gpu/SkGpuDevice.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/core/SkBitmapProcShader.cpp
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index bb161192763f8b15e50e93692490b22f621da16a..9a94676d6e313c19bcd08961582e66fe33702532 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -354,22 +354,36 @@ void SkBitmapProcShader::toString(SkString* str) const {
#include "effects/GrSimpleTextureEffect.h"
#include "SkGr.h"
+// Note that this will return -1 if either matrix is perspective.
+static SkScalar get_combined_min_stretch(const SkMatrix& viewMatrix, const SkMatrix& localMatrix) {
+ if (localMatrix.isIdentity()) {
+ return viewMatrix.getMinStretch();
reed1 2013/12/16 21:31:52 since we detect identity inside setConcat (for bot
+ } else {
+ SkMatrix combined;
+ combined.setConcat(viewMatrix, localMatrix);
+ return combined.getMinStretch();
+ }
+}
+
GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
SkMatrix matrix;
matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
- SkMatrix inverse;
- if (!this->getLocalMatrix().invert(&inverse)) {
+ SkMatrix lmInverse;
+ if (!this->getLocalMatrix().invert(&lmInverse)) {
return NULL;
}
- matrix.preConcat(inverse);
+ matrix.preConcat(lmInverse);
SkShader::TileMode tm[] = {
(TileMode)fState.fTileModeX,
(TileMode)fState.fTileModeY,
};
- // Must set wrap and filter on the sampler before requesting a texture.
+ // Must set wrap and filter on the sampler before requesting a texture. In two places below
+ // we check the matrix scale factors to determine how to interpret the filter quality setting.
+ // This completely ignores the complexity of the drawVertices case where explicit local coords
+ // are provided by the caller.
SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
GrTextureParams::FilterMode textureFilterMode;
switch(paintFilterLevel) {
@@ -380,21 +394,23 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
break;
case SkPaint::kMedium_FilterLevel:
- textureFilterMode = GrTextureParams::kMipMap_FilterMode;
+ if (get_combined_min_stretch(context->getMatrix(), this->getLocalMatrix()) <
robertphillips 2013/12/16 20:41:12 Wouldn't the real test be if the tri-lerp factor w
bsalomon 2013/12/16 20:47:49 Do you mean allow some small amount of down-scalin
+ SK_Scalar1) {
+ textureFilterMode = GrTextureParams::kMipMap_FilterMode;
+ } else {
+ // Don't trigger MIP level generation unnecessarily.
+ textureFilterMode = GrTextureParams::kBilerp_FilterMode;
+ }
break;
case SkPaint::kHigh_FilterLevel:
- // Minification can look bad with the bicubic effect. This is an overly aggressive
- // check for MIP fallbacks. It doesn't consider the fact that minification in the local
- // matrix could be offset by the view matrix and vice versa. We also don't know whether
- // the draw has explicit local coords (e.g. drawVertices) where the scale factor is
- // unknown and varies.
- if (context->getMatrix().getMinStretch() >= SK_Scalar1 &&
- this->getLocalMatrix().getMaxStretch() <= SK_Scalar1) {
- // fall back to no filtering here; we will install another
- // shader that will do the HQ filtering.
+ // Minification can look bad with bicubic filtering.
+ if (get_combined_min_stretch(context->getMatrix(), this->getLocalMatrix()) >=
+ SK_Scalar1) {
+ // fall back to no filtering here; we will install another shader that will do the
+ // HQ filtering.
textureFilterMode = GrTextureParams::kNone_FilterMode;
} else {
- // Fall back to mip-mapping.
+ // Fall back to MIP-mapping.
paintFilterLevel = SkPaint::kMedium_FilterLevel;
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
}
« no previous file with comments | « gm/filterbitmap.cpp ('k') | src/gpu/SkGpuDevice.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698